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Additional Nightvisions

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  05:33:49  21 August 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
naw - the anomalies will use the same anomaly effects used in CS, as will radiation and Psy zones . . . the CS post-processing effects are a lot cleaner than SoC's (SoC has some rather grainy PP effects).

The nightvisions I had taken from CS and SoC, and devised 3 different types ("green," "blue," and "tactical" , each with 3 different levels of clarity . . . the idea was that certain suits would be more prone to have certain types of nightvisions, to better balance out the suit system - for example, the best "blue" nightvision is with the ecologists suit, while the loner/Duty SEVA suit had the mid-range "blue" NV. As well, the military beril suit had the yellow "tactical," but only the SKAT suit has the best yellow NV, while the exoskelton has the mid-range.

Here's the screenshot links over at FF:

[link]http://screenshots.filesnetwork.com/52/files2/98095_3.jpg[/link]
[link]http://screenshots.filesnetwork.com/52/files2/98095_1.jpg[/link]
[link]http://screenshots.filesnetwork.com/52/files2/98095_2.jpg[/link]
[link]http://screenshots.filesnetwork.com/52/files2/98095_4.jpg[/link]
[link]http://screenshots.filesnetwork.com/52/files2/98095_5.jpg[/link]
[link]http://screenshots.filesnetwork.com/52/files2/98095_6.jpg[/link]
  05:42:14  21 August 2009
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762
Yeah I've seen the NV Shots, but I can't tell what the anomalies look like
  21:46:25  19 October 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12654
Cool, I'm gonna try and find a nice bluevision or greyvision setting for my SEVA NV mod. Can't wait to see this mod!
 
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