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Early game question

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  02:22:21  23 March 2011
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Steelyglint
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On forum: 06/06/2009
 

Message edited by:
Steelyglint
03/23/2011 2:34:01
Messages: 5171
The bit about between midnight and 5am isn't really cryptic once you get a feel for some of the finer points of the game - the 'Electro' anomolies spawn their artifacts during that period. Several show up in Wild Territory, Agroprom Underground and a couple each in Dark Valley and Cordon. There's even one odd spawn in Yantar.

The most desireable parts of that are the 'Moonlight' artifacts that show up. Very useful.

You shot Kruglov? Er, hmmm. I can't tell you what problems you'll face now as I've never done that. He is quite an important character, but I'm not sure that he's essential. You'll miss out on something he gives you if he survives, something that Barkeep pays 5,000 Roubles for. And there's a job in Yantar you're supposed to do alongside him - dunno how that will pan out. I think you'll get away with it, but you'll have to suffer with a lesser version of something in Yantar. Just likely to make getting into your destination there a bit more difficult.

Ah. Maybe you'll get an 'assistant ecologist' to go with you on the Yantar job. I recall seeing something about that somewhere. It happens if the mercs shoot him, too.

Just hope that shooting one ecologist doesn't upset all of them, or your game is buggered and you'll have to go back to before you first entered Wild Territory.

As to the sig quote, I read it somewhere and I'm almost sure it is paraphrased from something Robert Heinlein wrote - it sounds like something he'd say. Sadly he hasn't been around for a while now, so I can't ask him. I suppose I'll have to read all his works again.

.
  02:55:45  23 March 2011
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skyenet
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On forum: 03/16/2011
Messages: 379

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Skynet - a lot of your questions can be answered on this website http://www.zsg.dk/index.php. Lots of advice, hints, tricks, etc.
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Yes, I did look at the site. It's impressive indeed. Not all of my question were on it, however.


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Kruglov was probably shooting at someone behind you - most if not all of his folks are already dead. You may already be SOL, but maybe not. Someone on here will know.
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He was shooting at me. I moved, used medikits and my cross hairs on him turned "red", so he was definitely shooting at me. In fact, he waited for a second, then opened up on me 3 different times (reloads), so I'm guess I messed up my faction or something. Does anyone know if killing Kruglov makes me, SOL? Does this mess up the game for me?
  02:56:09  23 March 2011
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angrydog
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On forum: 09/01/2009
Messages: 3341

---QUOTATION---
As to the sig quote, I read it somewhere and I'm almost sure it is paraphrased from something Robert Heinlein wrote - it sounds like something he'd say. Sadly he hasn't been around for a while now, so I can't ask him. I suppose I'll have to read all his works again.

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OT
i thought you were a book person

its a 'Quellism' from the 'Takeshi Kovacs' novels by Richard K. Morgan, "Broken Angels" IIRC. if you haven't read them, you should.
  03:05:36  23 March 2011
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wayward02
(Novice)
 
On forum: 02/17/2011
Messages: 31
Skynet -
At this point you should head for Yantar and just see what happens. The worst that can happen is that you have to roll back your game to find out where your faction went south. Did you get his thumb drive - that's worth a pretty penny to Barkeep.
-------------------------------

---QUOTATION---
As to the sig quote, I read it somewhere and I'm almost sure it is paraphrased from something Robert Heinlein wrote - it sounds like something he'd say. Sadly he hasn't been around for a while now, so I can't ask him. I suppose I'll have to read all his works again.


OT
i thought you were a book person

its a 'Quellism' from the 'Takeshi Kovacs' novels by Richard K. Morgan, "Broken Angels" IIRC. if you haven't read them, you should.
---END QUOTATION---

  03:54:55  23 March 2011
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angrydog
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On forum: 09/01/2009
Messages: 3341
if Kruglov doesn't survive then he'll be replaced by Semenov when you get to Yantar. unfortunately you won't get the flash drive or the orange scientist suit as a reward. it won't break the storyline, it just won't be as rewarding.
  06:34:00  23 March 2011
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Steelyglint
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On forum: 06/06/2009
Messages: 5171

---QUOTATION---
As to the sig quote, I read it somewhere and I'm almost sure it is paraphrased from something Robert Heinlein wrote - it sounds like something he'd say. Sadly he hasn't been around for a while now, so I can't ask him. I suppose I'll have to read all his works again.


OT
i thought you were a book person

its a 'Quellism' from the 'Takeshi Kovacs' novels by Richard K. Morgan, "Broken Angels" IIRC. if you haven't read them, you should.
---END QUOTATION---



That will be where I picked it up. Its almost time to be going through Morgan's stuff again, when I'm done with Alastair Reynolds - nearing a third or fourth completion of Revelation Space at the moment.

.
  07:16:27  23 March 2011
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skyenet
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On forum: 03/16/2011
Messages: 379

---QUOTATION---
if Kruglov doesn't survive then he'll be replaced by Semenov when you get to Yantar. unfortunately you won't get the flash drive or the orange scientist suit as a reward. it won't break the storyline, it just won't be as rewarding.
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I've spent the night replaying it from that start of Rostock, and finally got Kruglov to safety. Went right back in to pick up those ammo and guns, and found the "Family Rifle" (which is actually a shotgun) but now am trying to get out with about 20 dogs and mutant creatures running around blocking my way. I love this game, but at times it can be frustrating!

Also stayed the night in the area where I found the Family Rifle, and saw some artifacts, but I had all of them already. Now I'm going back to try to get out of there...can't run for long cause I'm loaded with goodies.
  09:30:50  23 March 2011
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NatVac
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On forum: 06/15/2007
 

Message edited by:
NatVac
03/23/2011 11:04:30
Messages: 4302

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The controller? Easiest way to kill it is sprint down the tunnel, and get to the end, wait just on the side of the door, and wait for it to get up close. They lack a melee attack, and they don't use their mind blast at close range, so get up close and personal.
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They do have a psi-based melee attack of a sorts, once you get close enough so that they don't draw your psyche out of your body. Your screen turns red, you weave as if drunk, and you get double-vision. But if you are playing on novice the damage to your mental health (the blue bar in your inventory screen) is so negligible that you heal faster than it hurts you.

Try master difficulty with two controllers around if you want to measure your session existence in seconds (e.g., Pripyat post-stadium). You'll see the colorful brain icons changing on your main HUD if your inventory is not being displayed.

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Well, I've been back into the underground several times for various reasons, and I've never seen it respawn at all. Its first spawn is scripted.
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This is so, unless a mod adds more to that place. But other locales have lairs that folks will have trouble keeping clean.

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Quicksaves have a tendancy to get corrupted since the game is in motion when you save.
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While this might actually be possible, I've never seen a corrupt save in a ZRP-based game since I moved the quicksave/quickload keys apart.

My theory is that you can perform a function like quicksaving during the synchronizing phase of a game load, and this is bad because the objects are not fully initialized so you save a corrupted image. Named saves work because they require a return to the main menu, something that does not occur until the game is through with the important parts of synchronizing.

It's too easy to accidentally hit the default quicksave key (F6) right after you hit the default quickload key (F7), and that is a recipe for disaster. I determined this when I was trying to create level-based autosaves -- they would occur when you changed levels during the synchronizing phase and wow, did that break things, like the Yantar bunker doors.

I'm using the ZRP Esc S quick named saves (level name with timestamp), along with the ZRP 1.07 Esc F5 saves (level snapshots, which overwrite previous level snapshots of the same name) as alternate quicksaves, but I still make a lot of quicksaves. No problem even with my overdependence on teleporting everywhere.

¯¯¯¯¯¯¯¯¯¯
Regarding stashes:

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And it doesn't matter if you haven't been given the message for it yet - when you get it the items will still be added even if you have stuff stored there.
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That's true with the ZRP always, and true with vanilla if you never totally empty it until after you get the secret. In vanilla, if you save stuff and then remove it all from a stash before you get the secret for it, you'll never get it.

>> Alastair Reynolds - nearing a third or fourth completion of Revelation Space

I've read a couple of his novels in that milieu* twice and might return to them after a third reading of Brandon Sanderson's Elantris. I'm still struggling with a first reading of Poul Anderson's Harvest of Stars, but I enjoyed my fourth read-throughs of Vernor Vinge's A Fire Upon the Deep and A Deepness in the Sky recently.

*Edit: Correction, only one is in that universe: Revelation Space: Chasm City. The other is a film noir-style novel called Century Rain. Fabulous ideas well-realized.
__________

---QUOTATION---
He was shooting at me. I moved, used medikits and my cross hairs on him turned "red", so he was definitely shooting at me. In fact, he waited for a second, then opened up on me 3 different times (reloads), so I'm guess I messed up my faction or something. Does anyone know if killing Kruglov makes me, SOL? Does this mess up the game for me?
---END QUOTATION---


You'll find out, skyenet. Members of a faction can turn enemy if you hurt their friends via friendly fire, which is probably what happened here.

---QUOTATION---
Also stayed the night in the area where I found the Family Rifle, and saw some artifacts, but I had all of them already. Now I'm going back to try to get out of there...can't run for long cause I'm loaded with goodies.
---END QUOTATION---


Normally I'd consider that delicious irony, a form of "water, water everywhere but nary a drop to drink", but I'm tasting sand and ashes. Even if you don't check out what those artifacts can do, they are much more valuable per kilogram than just about anything else you are carrying.
  12:06:41  23 March 2011
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skyenet
Senior Resident
 

 
On forum: 03/16/2011
Messages: 379

---QUOTATION---

Normally I'd consider that delicious irony, a form of "water, water everywhere but nary a drop to drink", but I'm tasting sand and ashes. Even if you don't check out what those artifacts can do, they are much more valuable per kilogram than just about anything else you are carrying.
---END QUOTATION---




Oh, I took a few anyway! Can you sell them by the kilo? (j/k) I did save the Prof, and I believe it was indeed friendly fire from my first excursion that screwed me up. I lost a few items that I had before, but got most of them back. Sand and ashes, yes, well, it seemed more like snap, crackle and pop. The beeping on my anomaly warning drove me crazy...

In the garbage area (bandit camp in the hills), there are some more good artifacts, but I couldn't get to most of them. The wind anomaly (?) kept picking me up and killing me. I couldn't see them (it was raining). Is there a way to get out of that particular anomaly?

Thanks to all for replies.
  12:37:21  23 March 2011
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romulous
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On forum: 12/28/2007
Messages: 1868

---QUOTATION---
I determined this when I was trying to create level-based autosaves -- they would occur when you changed levels during the synchronizing phase and wow, did that break things, like the Yantar bunker doors.
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I have long hoped (never bothered asking though) that you might be able to integrate the autosave mod into ZRP (https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=18651&sec_id=17). You'd have to get it working for 1.0005 first though (I did try and work it out once, but failed). I think you even posted in the discussion thread for it one time:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=18650&sec_id=16
 
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