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Shadow of Chernobyl Complete

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  01:20:12  18 February 2011
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198

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The original graphic was bland and gray for a reason you know.

Poor quality art staff? Seriously STALKER without graphic mods looks like crap.
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that's a bit harsh

I loved the old graphics - it was gritty, real and made you feel like you were there - the complete mod, although really good makes it a bit plastic, a bit too much like a game rather than the dull colours and sad atmosphere that real life actually has.
  01:40:02  18 February 2011
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Bin Laggin
(Novice)
 
On forum: 05/18/2010
Messages: 35

---QUOTATION---
The original graphic was bland and gray for a reason you know.

Poor quality art staff? Seriously STALKER without graphic mods looks like crap.

that's a bit harsh

I loved the old graphics - it was gritty, real and made you feel like you were there - the complete mod, although really good makes it a bit plastic, a bit too much like a game rather than the dull colours and sad atmosphere that real life actually has.
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Gritty? sure. Real? not a chance. With static lighting and stock textures it looks like barely counterstrike quality at best, with Complete you are approaching photo-realism with the textures, lighting and shadows. The specular light of a sunrise/sunset through a copse of trees needs to be seen to be believed. And as I said before, I can't explain it but Complete on max settings including max AA runs waaaaay better than stock STALKER on static lighting. weird.
  02:11:50  18 February 2011
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
Gritty? sure. Real? not a chance. With static lighting and stock textures it looks like barely counterstrike quality at best, with Complete you are approaching photo-realism with the textures, lighting and shadows. The specular light of a sunrise/sunset through a copse of trees needs to be seen to be believed. And as I said before, I can't explain it but Complete on max settings including max AA runs waaaaay better than stock STALKER on static lighting. weird.
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So, vanilla Stalker on static lighting doesn't look as good as a mod on max settings? I would never have guessed....

The issue some people have with this mod is not about texture detail or rendering quality, it's about style and aesthetic. The vanilla game was very grey and bleak looking, whereas this mod makes everything much brighter and more 'shiny'. Some people like bright, shiny graphics and will insist that it's "better", but some people disagree and prefer mods that stick more closely to the vanilla aesthetic.

I also have to disagree with your performance claims, SC2009 uses Sky4ace shaders which have a fairly big performance hit with the default settings (because it adds ambient occlusion and motion blur etc). Add to that the larger textures using up more memory, and you will definately get lower FPS with this mod than with vanilla at the same settings.
  02:28:35  18 February 2011
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Bin Laggin
(Novice)
 
On forum: 05/18/2010
 

Message edited by:
Bin Laggin
02/18/2011 2:29:05
Messages: 35

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So, vanilla Stalker on static lighting doesn't look as good as a mod on max settings? I would never have guessed....


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Some people disagreed. My take on the stock graphics is that they look ...pastel to me and ill-defined. The only 'shiny' elements in Complete I've noticed are slick wet surfaces reflecting light, seems logical to me.

Performance wise I can only speak to my experience. I have an older dual core Athlon 4600 with a 250gs 1gig card, and stock stalker runs like shit no matter the settings I have it on, running complete I'm getting 50 fps with only the unavoidable but very occasional 'STALKER stutter' that I'm sure we are all familiar with.

I'm currently trying Priboi Story and while it is quite cool it's a major letdown that it has inferior graphics to Complete and runs worse, but I guess that is the price to pay for all the stuff they've added it.
  06:33:33  18 February 2011
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
The issue some people have with this mod is not about texture detail or rendering quality, it's about style and aesthetic. The vanilla game was very grey and bleak looking, whereas this mod makes everything much brighter and more 'shiny'. Some people like bright, shiny graphics and will insist that it's "better", but some people disagree and prefer mods that stick more closely to the vanilla aesthetic.
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I kinda agree - it's definitely "to each their own." I had mentioned in another discussion in the CoP forums (regarding AF2) that I personally prefer as realistic a look as possible, between lighting, textures, etc.

For me, that contrast between a more realisitic world and the harsh state of abandoment makes the environment more unsettling. When the visual appeal conflicts with the zone's darker nature, it makes that darker aspect further stand out. I've always viewed the STALKER zone as being a balancing act between comfort and the unknown. Creating a visual environment that looks natural and familiar can place a player into a comfort zone . . . which makes it easier to catch them off their guard when throwing the zone's surprises at them.

Same holds true for me regarding the ambient sounds (of which, I've had a lot of people complain about, too - specifically mentioning the bird sounds) . . . but, I've always had a twist to that approach. The in-game areas closer to the edge of the zone sound more friendly, more natural . . . and as the player progresses closer to the center of the zone, the ambient becomes more unnatural and threatening - and in some areas "natural" sounds are removed entirelly.

It's really up to the modder's preference - I think a lot of the newer users seem to forget the fact that mods are personal projects. I don't think any of us modders have started a mod with the intention of catering entirelly to the community's wants and whims; instead, we have our own vision we're pursuing. We might take some advice from the community, or constructive criticism . . . but negative criticism and demands of a mod/modder are pointless and (IMHO) rude.

As long as the community is willing to recognize every modder's and player's varying tastes, and respect that - it's all good. Discussion like this about what some people like/dislike about a mod is healthy for the community. Thankfully, the vast majority of our members don't run around bashing each other because someone likes this mod or doesn't like that mod.

  12:41:05  18 February 2011
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Koki
Senior Resident
 

 
On forum: 01/17/2008
Messages: 922

---QUOTATION---
The issue some people have with this mod is not about texture detail or rendering quality, it's about style and aesthetic. The vanilla game was very grey and bleak looking, whereas this mod makes everything much brighter and more 'shiny'.
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The thing is, for May SoC looks a bit too bleak. Plus, not everything in Complete is happy ray sunshine. Yantar and Red Forest for example are set to be as gray as ever.

I like the "pretty" Zone also because it shows off that there is a charm to it that can draw people in, just like in the movie.
  16:30:27  18 February 2011
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009
Senior Resident
 

 
On forum: 05/13/2010
Messages: 754
Stalker's atmosphere are created not just simply by the graphic and sound, but also by the gameplay, the storyline, the lore and a whole alot of other stuff. At such, when one of those atmosphere building set piece been altered, it'll create massive changes to the game it self, both good and bad.

Complete's alterations, being way to different from the original, seems more fitful for a total convention mod that would also do massive changes to other set pieces to make sure it fits (such as LURK, not that I want it to be LURK), than just a graphical improvement/ bug fix pack.

Stepping on existing critical gameplay and atmosphere mechanics seems to be the biggest, most fatal flaw in most mods I came across, and it always result in making mods looks very unprofessional, mix bagged, and flawed to the bone.

Now I will talk about why vanilla SoC was so bleak and how much it affect the game. The bland, simple lighting was used to not overpowered the game's scenery, not to make it extremely colorful or extremely gritty in other word. The reason for that is because the developers want to make the game's mood alot calmer and more "serious", feeling like you're surrounded by walls and blocks of concrete, to be dark without sacrificing the color scheme. It's also to make the more beautiful sceneries to be toned down to the point that instead of "breath taking realism", you see something that looks more like an image from a dream ( the first time you go out of Sidrovich bunker ), something that is more unreal, more fitful to the "Roadside Picnic" theme GSC is striving for, also making the transition from beautiful scenery to the gruesome sight of a body been tear apart from an anomaly or a dog eating it's victim to be more smoother. However, utilizing the benefits of not having to destroy the color scheme (as mentioned earlier) the lighting still retains alot of realism and variety, this and the realistic part of the gameplay in tandem supports each other to further increase the game's immersion and realism. This is not all on how the graphic are deeply implemented into the whole game, however from this we can understand that the graphic and sound of vanilla SoC was extremely tied into the very core of the game. Even to the point that parts of the story and gameplay actually depends on the graphic and sound to work.
  22:15:14  18 February 2011
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
02/18/2011 22:15:29
Messages: 1267

---QUOTATION---

Some people disagreed. My take on the stock graphics is that they look ...pastel to me and ill-defined. The only 'shiny' elements in Complete I've noticed are slick wet surfaces reflecting light, seems logical to me.

Performance wise I can only speak to my experience. I have an older dual core Athlon 4600 with a 250gs 1gig card, and stock stalker runs like shit no matter the settings I have it on, running complete I'm getting 50 fps with only the unavoidable but very occasional 'STALKER stutter' that I'm sure we are all familiar with.

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Yeah, with normal stalker - no lag, and sluttering very rarely, with complete - sluttering every 1-3 seconds, that's my experience.

I like this game not for ultra graphic mods, which make game look like it would in any normal place on earth, I like it because it's dark, and gray - in that way, you really feel you are in some atmospheric and unique place.
  20:20:00  19 February 2011
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Xeros612
Senior Resident
 

 
On forum: 01/05/2010
Messages: 681
On the graphics topic:
Only thing I can really say looks bad in vanilla are models and animations. If I'm remembering what I read some time ago right, aren't most of those remnants from early on in development? Like, say, closer to 2001 or something?
  19:34:41  21 February 2011
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akmatov
(Senior)
 
On forum: 01/01/2011
Messages: 71
I have to say I very much like this mod, my first. While a game is far more than just its graphics, excellent graphics helps increase the sense of immersion.

Additionally, adding the repair capability is a huge realism improvement for me. The old system of no repair is totally gamie. Also, the Realistic Weapons addon changes game play a lot, requiring much more caution and care.

The weather is great - had a thunder storm last night that was the best I've ever seen in a computer game. The weather and lighting may be more colourful than vanilla, but it can be even more oppressive and menacing. During a recent reinstall I was walking around in vanilla and the weather/sky/ambiance was frankly boring after Complete.

And oddly, I really like the music that has been added. Sound like a small thing, but it really adds a lot to the overall atmosphere.

On the negative side, I took a huge FPS hit from vanilla, though I'm still around 60+ and playable. I have also had quite a few stutter issues, some of which ended in CTD. Don't know if this is due to Complete or not, currently restarted in a very vanilla + Complete install to see what might be the problem.

Recommend this mod if you have the computer power.
 
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