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AMK Arsenal 1.0

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  11:59:40  3 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
 

Message edited by:
Skullhunter
08/05/2008 6:28:19
Messages: 126
AMK Arsenal 1.0

Well, the first official version is finally done. After I finish this post, I'm taking about a week break (except for any necessary bugfixes).

AMK Arsenal Version 1.0 release for AMK 1.4 EN 2.0.94

Requires:
1.0004 Version of S.T.A.L.K.E.R.
ONLY AMK 1.4 EN 2.0.94, no other mods. Other AMK-compatible mods which affect any files in gamedata may cease working, crash your game or corrupt savefiles. You use this mod in the understanding that I am not responsible for any damage to your game, computer, home, place of business or mental well-being. However AMK-EN_Weather_by_NightVz_0.99 does not conflict at all and is safe to use, as is S.H.A.R.P.E.R-Textures.v.0.95 and Sky4CE -=SkyGRAPHICS=- MOD v1.78.

Features:

Nineteen new weapons - .357 Magnum Desert Eagle, BM16 Standard shotgun, Saiga12c, Modified Saiga12c, FN P90, OTS-33 Pernach, HK MP7A3, TOZ-34 sawn-off, Benelli sawn-off, PP-19 Bizon 9mm Makarov, PP-19 Bizon 9x19mm, Kriss Super V, HK MP5K, MAC-10 9mm, MAC-10 .45 ACP, Mosin Nagant 1891, scoped Mosin Nagant 1891, TMP and AK-47. The BM16 Standard has also been positioned better in the hud so you can't see inside the arms. The vanilla AK-74SU hud model and sounds have been traded out for KingFriday's model and sounds. The AK-47 is using Sickn3ss' realistic texture. The 9mm and .45 ACP MAC-10s have the appropriate markings on their recievers. The suppressor for the MAC-10s and the MP7A3 have been reskinned by me. The AK-74, Abakan and Groza are all using Millenia's skins. The SPAS-12 and USP are using Siro's skins with my bumpmaps. The LR300 has been replaced with the upgraded hud and world model with my fixed bumpmaps.

Two original weapons reworked - The original Desert Eagles have been renamed, have new written information, have slightly altered stats, new firing sounds and are now rechambered for their proper calibers (.44 Magnum and .50 Action Express). The ammo found with the former "Big Ben" pistol in Wild Territory is now of the right caliber.

Sixteen new ammo types - 9x19mm Hydra-Shok, .357 Magnum Hollowpoint, .357 Magnum Hydra-Shok, .357 Magnum Frangible, .44 Magnum Hollowpoint, .44 Magnum Hydra-Shok, .44 Magnum Frangible, .50 AE Hollowpoint, .50 AE Hydra-Shok, .50 AE Frangible, 12 gauge Hydra-Shok, 12 gauge SCIMTR, 4x30mm HK, 4x30mm HK HV, 7.62x39mm ball, 7.62x39mm AP, 7.62x54mm SP, 5.7x28mm SS190 and 5.7x28mm SS198. Almost all new ammo types have their own ammo boxes, still need to make new inventory icons for the 5.7x28mm SS190 and 5.7x28mm SS198.

Varied wallmarks - weapons now leave different sized marks on surfaces according to their caliber/power

New weapon descriptions - All new weapons and some original ones have reworked inventory descriptions using silverpower's format and incorporation silverpower's descriptions with my own. No more having to scroll down to find out the capabilities of your new toy; caliber, ammo types available, available upgrades, built-in modifications and ammo capacity are all listed right at the top.

Level weapon replacement - Finally got this one working. The AK74U in Strelok's Agroprom Underground hideout has now been swapped out with the Modified Saiga12c.

PLR's accuracy and damage values - weapons now behave a bit more like they should. Damage, range, speed, accuracy and impact values have been adjusted to get closer to realistic than the vanilla settings. Shotguns no longer behave like sniper rifles while shooting buckshot while being inexplicably inaccurate with slugs and darts.

Repair kits! - Now if your favorite gun is so messed up it might as well be a paperweight, you won't have to slog all the way back to the Bar to get it working again. Buy some from a trader or loot them from the dead (they don't need them as much as you do). To use, figure out which gun you want to fix, equip it, unequip other guns and armor and either double-click the repair kit in your inventory or right-click it and click on "use". Sometimes works on armor too, but I haven't puzzled out exactly how to get it more consistent in repairing armor.

BAC9-FLCL's Cinematic Marked One Face - Marked One's face and PDA icon now look more like the guy in the cutscenes.

Gosuke's SPAS-12 and TOZ-34 with fixed smoothing - self explanatory, now Marked One doesn't look like his hands are made of Legos when he uses these guns

Reduced armor damage - Body armor now degrades more slowly. You'll need it.

All new weapons and ammo have been incorporated into mp_ranks.ltx, to prevent one of the more annoying causes of game crashes. They've also been incorporated into the news data, to prevent log spam.

I've also done some general spelling and grammar correction in the news section so there's no more "I saw some stalker I have killed a bandit" and suchlike.

There's a few other little bits I've changed here and there, nothing major, if you pay close attention you may notice some strange and possibly disturbing things as well as some gifts I've left for you...

Instructions:

Unzip this archive into your S.T.A.L.K.E.R. - Shadow of Chernobyl folder. Okay any overwrites of existing files. Start a new game. You MUST start a new game for all changes to take effect.

-----Optional Modules---------

Randomized Weapons for AMK - Using Lucian's work for Oblivion Lost as a jumping off point, I've been working on making the weapon selections for all NPCs more random. So far I've only got Cordon, Garbage, Agroprom, Bar, Dark Valley and Army Warehouses completely done. To use, open the "Randomized Weapons for AMK/gamedata" folder and copy the "config" folder in it to your S.T.A.L.K.E.R. gamedata folder. As with the main AMK Arsenal mod, this also requires a new game to take effect. Recommended for the full AMK Arsenal experience since without it the only time you'll see new guns is when you go to the traders.

Firelake's "Dirge for the Planet" main menu music for AMK - Surprised no one's done this yet. Open the "Firelake Menu Music for AMK/gamedata" folder and copy the "sounds" folder to your S.T.A.L.K.E.R. gamedata folder. It will also create a folder in gamedata/sound/music called "backup music" which contains the original music files from AMK.

AMK Arsenal main menu screen - spiffy neato keen main menu graphic for the AMK Arsenal Mod. Open the "AMK Arsenal Main Menu/gamedata" folder and copy the "textures" folder to your S.T.A.L.K.E.R. gamedata folder.

High resolution Desert Eagle Skin - optional but you'll probably like it over the default skin. Open the included archive and follow the readme instructions.

Controller zombification re-enable - Some people have reported experiencing crashes and and lockups due to Controllers' zombification ability, also NPCs will inexplicably change weapon loadout when they're zombified if you're using the Randomized Weapons for AMK module. So, the default in AMK Arsenal is no zombification. But, if you want it back, open the "controller zombification/gamedata" folder and copy the "config" folder to your S.T.A.L.K.E.R. gamedata folder. Just remember you do so at your own risk. Included is a way to reset AMK Arsenal's Controllers back to default; just open the "no controller zombification/gamedata" folder and copy the "config" folder to your S.T.A.L.K.E.R. gamedata folder.

Download AMK Arsenal 1.0 here:
[link]http://rapidshare.com/files/134505352/AMK_Arsenal_V1.7z.html[/link]

also at StalkerFiles
[link]http://stalker.filefront.com/file/AMK_Arsenal;92735[/link]

Minor correction, the P90 in this release is gosuke's. If you like the Zenobian one better, just rename the w_p90.ltx to w_p90default.ltx and the w_p90Zenobian.ltx to w_p90.ltx. Remember that if you make the change after beginning a game, the world model P90's origins will be all screwed up, so make your choice before starting a new game.
  05:29:42  10 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
 

Message edited by:
Skullhunter
08/11/2008 5:51:12
Messages: 126
Update, Patch to V 1.2 available, adds important new weapon configurations, corrects problems with weapon description xml tags causing game crashes and includes scope textures in all available resolutions to try and stop missing texture related crashes.

[link]http://rapidshare.com/files/136444744/AMK_Arsenal_Patch_to_V1.2.7z.html[/link]
  03:39:16  20 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
 

Message edited by:
Skullhunter
08/20/2008 8:32:24
Messages: 126
Patch to V1.3 now available

[link]http://rapidshare.com/files/138678076/AMK_Arsenal_Patch_V1.3.7z.html[/link]

Fixes in this patch:

P90 suppressor sold in Yantar now compatible with default gosuke P90

P90 temporarily changed to use default particles to prevent game crashing until EggChen fix is available for AMK

Pistol max_radius decreased to prevent NPCs from thinking they can kill anything that moves with a pistol

PB and PM pistols now can only use 9x18 FMJ ammo

Army Warehouse and Bar randomization adjusted

Bandit randomization adjusted to drastically reduce occurance of MP5s

Changed PMM ammo to +P instead of +P+

General cleanup in weapon and ammo descriptions

More weapon descriptions added/fixed

.357 Magnum Desert Eagle damage corrected

Features added:

+P+ hotloads for 9x18mm guns

new inventory icons and new ammo box textures for all new ammo types by IceBurner

respawn character randomization added to Bandits, Duty, Mercs, Loners, Freedom and Monolith

Instructions:

Unzip this archive into your S.T.A.L.K.E.R. - Shadow of Chernobyl folder. Okay any overwrites of existing files. It is possible that the patch may take effect immediately without the need to start a new game but I cannot guarantee this 100%. If you wish to use/update Weapon Randomization, remember to copy the "gamedata" folder in "Randomized Weapons for AMK" to your main S.T.A.L.K.E.R. directory.

Additional info:

Disable healing with food - unfortunately this mod does re-enable healing with food, but it's easy to fix. Go into gamedata/config/misc/items.ltx and find the following items: [bread], [kolbasa] and [conserva]. Under each item, find the line "eat_health" and change the value to 0.

Scope textures with different resolutions - If you installed the previous patch to 1.2 (which you should have, if you haven't, stop reading this and install it first), you will have every scope texture in every available resolution. Now some of you are on widescreen, or maybe you just want the best one for the resolution you run S.T.A.L.K.E.R. in. So, I'll explain how to set that up properly (in the patch readme of course).
  08:09:35  23 August 2008
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Skullhunter
(Senior)
 
On forum: 03/22/2008
Messages: 126
V 1.31 update available:

Randomization of weapons with addons (scope, silencer, grenade launcher) now working properly

NPC ammo carry ammounts decreased

Armor descriptions reworked and rewritten - now the protective value and addons (nightvision) for all the available suits of armor are listed right in the inventory descriptions. No more expensive guesswork or reloading of savegames when making your next armor purchase

Weapon min_radius and max_radius has been fine-tuned further to encourage proper weapons discipline in NPCs

Unfortunately at this time I am still unable to track down or replicate the random crash bug some people have reported. I apologize if this bug affects you but if you can, please let me know what version of the game you're running and post the last five or six lines of your error log on my thread either on the GSC or AMK-EN boards.

[link]http://rapidshare.com/files/139432837/AMK_Arsenal_Patch_to_V1.31.7z.html[/link]
  04:46:30  24 February 2010
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MJKramer
(Novice)
 
On forum: 02/24/2010
Messages: 3
My big problem is that I cannot find this mod to install it into my game. I want lots of the guns, but when I click filefront, they say "its too new" and when I click the rapidshare, it says "404, I dont know what you're talking about!"

so where is the mod?
  04:47:23  24 February 2010
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Bedrocker
(Senior)
 
On forum: 01/21/2010
Messages: 122
Seeing as this dates back to August 2008, the links will be a tad fubar, so god knows.
  04:48:53  24 February 2010
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MJKramer
(Novice)
 
On forum: 02/24/2010
Messages: 3
*TEARS LIKE A BABY*
But I really wanna use this mod. How come other old old mod links work but this one doesnt? wouldnt there be some way to... update it?
  08:24:45  24 February 2010
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
 

Message edited by:
ThunderFreak
02/24/2010 8:25:23
Messages: 685
Try to get the mod on www.amk-zone.de for the german version or on www.amk-team.ru for russian/english version.
 
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