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S.T.A.L.K.E.R. Priboi Story by dez0wave

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  00:36:11  22 August 2008
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level designer


On forum: 04/08/2007

Message edited by:
08/22/2008 4:20:27
Messages: 3803
Priboi Story 1.1 Full re-release version


General Information
Type.................: S.T.A.L.K.E.R. TOTAL CONVERSION
Authors..............: dez0wave team
Contact..............: dezowave[at]
Version..............: 1.1 FULL (new game needed) *
Compression Format...: "7Z" ZIP (
Patches..............: World Wide Eng 1.0004 & 1.0005 **

* you can't run this 1.1 if you have 1.0 installed!
** the mod is patched for 1.0004 english version by default

Release Notes

This is the 1.1 version of the long awaited Priboi Story. Actually we would
call it the 1.0, what we always wanted to release, but because of time, we
could not finish all the things we wanted. Now this version brings all the
cutout features from PS 1.0. However we are already working on 1.2, and that
will bring more fun, and almost each level will contain new alife.

In 1.1, mostly we concentrated to fix what we can, there were some bugs, most
of them was acceptable, but we tried to clean the mod as much as we could.
This mod is not an other serious sam style braindead shooting simulator. We
aimed on adventure - rpg elements, however the life in the zone is not easy as
you would think.

If you think your pc can handle some graphics tuning, we tested priboi 1.1 with
Sky4ce Skygraphics 1.81 mod. You can grab it from here:

Download: (v1.81)

You may find more info about us at our website, or we can inform you about the
progress in email too.

The 1.1 version contains all PS 1.0 features, we included the 1.0 readme too, so
you will find everything in 1 place.

We hope you will have more fun in this version. We included some weapons and
some new drivable vehicles, and optimized the levels.

If you have a question, or just want to say something, you will find us at GSC
Forum, or our main site. We have a nice, small community here.

Features of 1.1 version


- New main menu music by MoozE
- Removed the flames from the reactor (it looked weird 1 year after shoc story,
also now it looks cooler at nights)
- Many item got new place, so if you played 1.0, you don't need to fear, that it
will be boring, also codes were changed!
- Your house got a marker on the map
- While you are underground, a blowout can happen, it has no sideeffects yet in
1.1 but at least it helps you to know, not to leave the safe area for a few minutes
- New blowout, we removed the old one completely
- Blowout kills the birds (all of them will fall down, after a while they will
- Blowout can be customized in blowout.ltx (turn on-off for blowout, birds, mutants, psy,
by the way, the psy is disabled by default, kill the birds is on, kill mutants is off)
- Found codes will appear in your diary, so you don't need to check all
documents again if you need them.
- Blowout hideouts will be marked on pda map 1-2 minutes before the blow.
- After the blowout ends and you are in hideout, you will get an on screen note,
that it is safe, and you can go out again
- Realistic weapon configs
- New weapon sounds
- 7 new drivable vehicles (red and blue bus, gaz, lada, new kamaz, zaz986,
- Traders were finetuned, and we put back the infoportion type trading, so you
can't buy everything at first, you need to complete several quests to allow
traders to sell you more. Of course their prices are always different, and they
sell different stuffs. You can only buy detectors and ecolog stuff from Ecologs,
Barman won't sell antidote, and devices. Duty will sell only duty related
things. Also they give low prices for your items, so it's not as easy as it was
in 1.0
- Underground levels now have ambient music, because before there were no music
at ug levels
- Better damage system. Now it's real hard and challenging on harder
difficulties, but also it's not easy on novice mode.
- 6 new food type (sardina, olives, corn, preserved meal, ratpie, peanut)
- New wpns (21 new) (credits and list below) and they are added to npcs, and
traders, balanced of course
- If you kill one of your friends, you will get warning, after 2nd warning they
will turn into hostile
- Scary storm, realistic thunder sounds from stormchasers (RHumphries, SpeedY,
FreqMan, Charel Sytze)
- Better, scarier lightnings during storm (sometimes they are real close)
- Tweaked weather, brings back the old feelings
- More darker nights
- cutout mutants have now monster-parts (cat head, izlom hand, poltergeist
brain, tushkano body that you can eat)

For maximum graphics quality, we recommend to use Sky4ce 1.81 mod.


Fixes since the 1.0 version

- sleeping bag fix included from 1.0
- fixed item descriptions (added the missing ones, and corrected the old)
- items fixed, now you can't sell your own pda and bolt and binoc
- crash on death fixed
- bar warzone fixed, other factionwar zones fixed, now you won't become enemy to
duty and loners, if you help them
- pda map color matches the current summer season in zone
- now cigarette works fine, so it reduces health, but reduces hunger too as in
real life
- the blue energy drink fixed, it's stronger now, and of course costs more
- the minimap was fixed too to match current season color
- the slowest levels were fixed, now garbage runs much better
- npcs use the new wpns too, also it depends on rank
- some respawns fixed or altered
- some labs were empty, until now
- fixed blowout spawn (no more ridiculous things, also no more artifacts out of
level border)
- bridge major fixed (you can talk him anytime)
- blockpost commander fixed (not wandering around Radar and Pripyat so you can
finish your quests)
- fixed vodka task
- bridge mayor, blockpost commander got god mode, since they are important npc-s
(they were almost immortal in 1.0 too)
- more detailed mission descriptions (some of them have photos attached)
- disappearing documents and items fixed
- many npcs were removed from cordon, since it was flooded with soldiers, and
the game was slow a bit
- better task descriptions, some of them has images too
- fixed npc trading, now they wont sell their guitar, harmonica, pda and weapons
anymore, but they still buy anything
- arena fixed, now you won't fight with soldiers, and Arnie is immortal
- ppl needed more mutants at yantar, and other mostly empty levels, so blowout
will spawn more stuff, each level has at least 20 or 30 different spawn point
for monsters
- other little tweaks (nothing big, and nothing important but needed)

CREDITS for 1.1 version

- Ambient music by MoozE
- Weapon skins by Pollux
- Some npc skins by Siro
- Some skins by Marco M
- Darius6 weapon and storm sounds from Sound Overhaul
- Some more real thunderclap sounds recorded by stormchasers (RHumphries,
SpeedY, FreqMan, Charel Sytze)
- Vehicles by Andrei Gerasimov (dez0wave coopeative)
- PLR Realistic Wpns mod 2.5
- Pkm & P90 and Mosin Nagant + Mosin Nagant Scoped (author: Gosuke)
- AK47 and PPSH (authors: Dester & Zereset)
- BM16 Long Rifle (author: Loxotron, GSC)
- Saiga 12c (authors: Tambovski, BarbAn, S_Cream_Err, Fantom Oblivion, xStream,
- Benelli M1 Short (authors: Twinke Masta, Thanez)
- PP-19 Bizon (authors: cryomerk, readersdigest, Millenia)
- FN2000 Old (author: Z.E.N., GSC)
- Kriss Super V (authors: RedRogueXIII, SilentAssassin12, Twinke Masta)
- Ingram MAC10 (authors: Pete, Millenia)
- MP7 (authors: Schmung, the_tub, SureShot, DarkElfa ®, Thanez)
- OTS-33 (authors: Kimono, Millenia)
- Steyr TMP (authors: Logger, Thanez)
- TEC-9. (authors: Z.E.N.)
- Groza 2 (author: Z.E.N., GSC)
- Mp5K (authors: Z.E.N.)
- AK103 (authors: Z.E.N.)
- Sr3 Vihr (authors: Z.E.N.)
- Walter 99 (authors: Z.E.N.)
- Toz34 sawn off (author: Z.E.N., GSC)
- Particles.xr file for weapons merged by EggChen.

The models of counter strike weapons and textures created by:
Twinke Masta, Thanez, cryomerk, readersdigest, Millenia, Pete, Schmung,
the_tub, SureShot, DarkElfa®, RedRogueXIII, SilentAssassin12, Logger, Dav0r,
Downloadable Skillz, Kimono, GigantoR, Kurgan, Rionname.
These models were animated and edited for stalker compartiblity by: Z.E.N.

Features of 1.0 version

This is the list of features from 1.0 version. Note, some of them were changed
since release! (and also we didn't include all features, that would make too
long list)

- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No 'shoc' storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- Infections (you will need antidotes)
- New cut-out documents.
- New hud, new inventory.
- Tougher enemies.
- Better npc detection settings (now you can sneak...)
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use '-nointro' for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs, or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod).
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a some cut out monsters to every level. (nothing new, but good feature)
- Added a lot of vehicles to almost every level. (nothing new, but good feature)
- Vehicle floating issue fixed.
- New sound effects at the Sarcophagus.
- BTR windows can be opened with 'L' button.
- New bar music. (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More 'war' between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the night vision or headlamp, until you buy a new torch, and also it's a good idea to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,some quest items, artifacts, and torches as in the 'old stalker'...

CREDITS for 1.0 version

- Psy Zones and Blowout mod 1.2x by LSSNeitrino & dezodor
- Btr windows are open by Romzes
- sleep mod by ab@ndon
- AMK Sleeping bag with sleep menu
- shootable birds by AMK Team
- Siro's reskin pack
- detector mod by Terminator149
- niva sound from my neighbour's niva (not the best ...hehe)
- uaz sound from a youtube video (official uaz jeep test)
- less generic stalker/rookie/bandit skins by jrmy
- main menu theme song: Rob D. - Clubbed To Death -> removed in 1.1
- BBC Chernobyl disaster movie clips
- Some sounds from S.t.a.l.k.e.r. Sounds Overhaul by Darius6
- Gloves and sleeves reskin by Marco M.
- Repair mod by Shebuka
- Artifact Activation 1.3 by - XiaNi, WarLord & BAC9-FLCL
- gulag_pripyat.script from BFA by Bardak


Dez0wave team greets:

NatVac, Zeed, Bardak, Neo][, Alwen, Dev1ce, Natace, xStream, Don Reba, Bac9-flcl,
Darius6, Fatrap, Ceano, Claysoft'65, Nosf3ratu, Marco-M, Gr1ph00n, Kanyhalos,
Widra, Loxotron, Hesh, Bober, HarD313, MarteenDee, Nemo, Gubr, Dade, Super-Panda,
Pixel, Anon, Russian-Stalker, Rusya, Utility, Unstoppable, Silverpower, Lee28,
Xman99, Soduka, Darknothing, Cobra428, JohnnyTheWolf, EggChen, Pelzr, Dade
FFStalkerx, Brazuca and many more

Install Notes

This 1.1 version is a complete re-release of 1.0 plus the many included features
and fixes. This was needed, because many files were removed, and with a simple
overwrite they won't disappear.


1. make sure you don't have Priboi Story 1.0 installed
2. if you have, then delete it (delete gamedata folder and saves)
3. unpack this mod to the Stalker - Shadow of Chernobyl game directory *
4. edit the fsgame.ltx as usual with mods ($game_data$ = true|true|)
5. read the readme carefully
6. launch a new game **
7. have fun!

* you don't need to make gamedata folder, just extract everything to stalker
** forget the old 1.0 saves, this 1.1 needs new game start!

If you use 1.0005 patch, you must copy the files from Gamedata\PATCH folder
and update the old ones. If it is done, then it will run with 1.0005 patch too.
We still recommend to use 1.0004 since thats the most stable sp patch ever


Completely remove the gamedata folder from your stalker directory.

System Requirements

We tested a lot with different pc specs, so we hope this will help you to set
the graphics settings properly in game:

* If you would like to play on medium settings, static lightning, then:
(do not use such things like -smap4096 -mblur even if your vga supports it)

- 2ghz cpu (intel - amd)
- 1gb ram
- ati 9800pro or 9700 series or nvidia x1900 series

* If you would like to play on high settings, but not yet maxed, then:
(you can try out Sky4ce 1.8 too, it will make the graphics much better)

- 3ghz cpu (intel - amd)
- at least 2gb ram
- ati x1950xt or nvidia 8000 series vga

* If you want to run Priboi Story on maximum graphics, with sky4ce 1.81 tuning
and without any trouble or/and slowdowns, you need:

- 3ghz cpu (intel-c2d or amd)
- 3gb rams
- nvidia 8800gt or 9800, or ati-amd x4850-70

Priboi Story, the first total conversion new storyline mod for S.T.A.L.K.E.R.
All mods are free for stalker, if you see it somewhere for money, drop us an
e-mail and we will send you a working download link!
Property of dez0wave team 2008.08.10.






ceano's site:

PRIBOI STORY 1.1 Manual with pictrues:


Thanks to: Ceano, Jamie1992, Gubr, Serensius, FFStalkerx for the upload

Other localisations are under translation
  02:56:41  22 September 2008
profilee-mailreply Message URLTo the Top
level designer


On forum: 04/08/2007
Messages: 3803
Priboi Story 1.1 SECOND UPDATE (2008.08.40)

- We noticed that the light fix was left out, so we added it back.
- Also noticed that an other npc uses Kruglov's name too, and well, we should have only 1 kruglov in game. We fixed that.
- Also noticed that quest documents can be dropped, but it's not okay. Fixed that too.
- There was a typo in a document, so we fixed the codes, now you will be able to open the radar codedoor.
- Bes's quest was bugged, we fixed it.
- Commander decided to visit agroprom, fixed
- If you pick up a task document, it will go to your pda, and disappear from your inventory. You will find it in Encyclopedia "Top Secret Documents" section
- If you pick up a document that is not target of your task, it will only go to your Encyclopedia and disappear from your inventory, if you get that task
- Only task target documents will disappear. The Sid's letters, and brown suitcase is not mission item, it will stay in your inventory.
- Encyclopedia missing entries (ammos) were fixed
- Other small unnoticable fixes
- Colonel Petrenko is now immortal, like the Arena Manager, it was needed to keep him alive from instant bar attacks
- Rare army warehouse bug fixed with smart terrains
- Icons of mp5k and mp5 were fixed
- Saiga12c strap position fixed (thx to Kanyhalos)
- Traders were fixed (they buy artefacts, but they won't sell them, and they won't buy antidote, only sell)
- Widescreen support for inventory, trading windows by Nandersen & ZRP (full readme included)
- Weather fixed at underground labs, no more rain


Update the already installed Priboi Story 1.1 gamedata with these files.


New game start is needed for all fixes to to take effect. Without new game, some fixes won't work, and can cause issues in game.


For 1.0004 patch:;93630

For 1.0005 patch:;93629
  02:58:53  22 September 2008
profilee-mailreply Message URLTo the Top
level designer


On forum: 04/08/2007
Messages: 3803
Priboi Story official gameguide and walkthru by Nemo

16mb PDF file with high detailed images. Printable.

  05:15:39  21 June 2009
profilee-mailreply Message URLTo the Top
Senior Resident

On forum: 06/27/2007
Messages: 232
For your Priboi downloading needs:
  19:56:22  2 August 2009
profilee-mailreply Message URLTo the Top
level designer


On forum: 04/08/2007

Message edited by:
08/02/2009 19:59:50
Messages: 3803
Priboi Story 1.1 - the 3rd update public test

all right, i think the 3rd update for 1.1 is ready for public testing, since we don't have time for it, but also i don't want to hold it back anymore, so i compiled them together, and uploaded...

please note:

- this is mostly a fix pack to eliminate all annoying bugs left in PS 1.1 but it it also contains some new features, such as new compiled deails, and optimisation
- this 3rd update contains the 2nd (FIX2) update too!

changes list: 07.31.2009.

General fixes & suggestions to fix by NatVac:

- fixes of vanilla waypoint bugs (agroprom and military) which caused crashes
- fixed military level kamp with monoliths
- fixed weapon descriptions + names
- fixed missing items from death_generic
- fixed ammo issues with npcs
- fixed missing ogg comment on pkm reload
- fixed delayed sound on vintorez
- fixed stalkers + fireplace issues
- fixed ecolog sidequests
- implemented Dunin's Ammo mod (by IG2007)

General changes by us:

- altered trader prices
- traders and stalkers wont buy antidote
- fixed x18 lab antidote (was somehow missing from the blue stash, plus it is added to an other stash too)
- fixed the "not so nice" yellow flowers in all levels (they were too big)
- recompiled cordon's details with new grass
- recompiled agroprom's details with new grass
- some objects were deleted from levels to speed the game up a bit
- fixed bug with collision of spawned stashes, while somehow the priboi house stash visual object still flies sometimes, but without collision and sound (since the box is just visual, the stash is still on the ground, so search there if this bug happens)
- removed the monolith crystal particle from sarcofag (it was not needed, since the stone was moved away to garbage)
- removed the flames from the rooftop at stancia1-2 (since the story happens 1 year after shoc story...)
- removed the generator blue effects from stancia2, since marked one destroys them at monolith control 1 year before priboi story
- removed stancia 2 hot air effect, which caused slowdowns on older pc-s
- fixed kamp at military for the arriving monolith guys

installation: (links updated on 2nd of August 2009 6:50pm GMT +1)

1. first install priboi story 1.1

2-A. then priboi story 1.1 FIX3 for 1.0004

2-B. but if you have 1.0005 patch, then skip 2-A, and use priboi story 1.1 FIX3 for 1.0005

3. Start new game!

If you already have Priboi Story 1.1 with the FIX2 installed, then just download the FIX3, and update your gamedata. Still, new game start needed!


- While we are working hard on Lost Alpha, we are glad, that NatVac decided to help with releasing this 3rd patch for Priboi Story 1.1.

- Dunin Ammo Agregation mod by IG2007 (separated release by NatVac)

- Lee28 & Kaidonni for testing
  18:15:59  4 July 2010
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Senior Resident

On forum: 06/18/2008
Messages: 1592

Is there an working download link for the 3rd fix somewhere?

  16:09:37  3 August 2010
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Ex modder, Zones only ferret and will someday release a game


On forum: 02/20/2010
Messages: 6342
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