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Dev build on cryengine

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  17:02:15  27 June 2013
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hobo
(Senior)
 
On forum: 04/21/2012
Messages: 57
Dev build on cryengine

Wasn't sure where this should go (or if it should go anywhere) and I do feel slightly traitorous posting on a crytek build but I thought it looked great. Don't ban me for this. .

[link]http://www.youtube.com/watch?v=9qxxqfh1DaE[/link]
  19:12:29  27 June 2013
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Mac34
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On forum: 03/10/2013
 

Message edited by:
Mac34
06/27/2013 19:14:05
Messages: 313

---QUOTATION---
Dev build on cryengine

Wasn't sure where this should go (or if it should go anywhere) and I do feel slightly traitorous posting on a crytek build but I thought it looked great. Don't ban me for this. .

[link]http://www.youtube.com/watch?v=9qxxqfh1DaE[/link]
---END QUOTATION---



AFAIK that's just a mod someone made for Crysis, it's one level. Btw., yikes that breathing sound is terribly annoying. Almost like fingernails on a blackboard...
  23:16:42  27 June 2013
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hobo
(Senior)
 
On forum: 04/21/2012
Messages: 57
AFAIK that's just a mod someone made for Crysis, it's one level. Btw., yikes that breathing sound is terribly annoying. Almost like fingernails on a blackboard...
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Ah, thought it was different then the cryzone sector mod. Misleading tube description. Either way I thought they did a good job rendering and staying true to the zone environment. . liked the Zaporozhets and weapon models. The medkit (or whatever it is) kinda cracked me up
  00:15:36  28 June 2013
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Three Mile Island
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On forum: 11/04/2008
Messages: 3832

---QUOTATION---
Btw., yikes that breathing sound is terribly annoying. Almost like fingernails on a blackboard...
---END QUOTATION---


Yes, sounds are incredibly important for creating (or ruining) the atmosphere. No doubt the use of original Stalker music helps a lot in this video.

My main gripes are the syringe animations (I hate those, in all games), and the impossible arm angles when the player holds the two detectors.
  01:07:12  28 June 2013
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BobBQ
2007-2017
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On forum: 07/30/2007
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---QUOTATION---
Either way I thought they did a good job rendering and staying true to the zone environment.
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I'll be impressed when they create their own assets instead of porting GSC's.
 
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