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CTD with patch 1.0006

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  01:32:00  25 September 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
CTD with patch 1.0006

Hi all

I got several different errors after having installed patch 1.0006. One which is very frequent, e.g. when some NPC consumes a medkit:


[error]Expression    : assertion failed
[error]Function      : CInventory::Eat
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\Inventory.cpp
[error]Line          : 892
[error]Description   : pIItem->m_pCurrentInventory==this
 

stack trace:


Using the forum search I found that somebody had the same issue with this patch a while ago, but there's no solution mentioned.

Any idea how to get rid of this?
  02:56:26  27 September 2011
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
 

Message edited by:
Lijenstina
09/27/2011 3:09:55
Messages: 1902
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=51&thm_id=12422&sec_id=16&page=386#179626

Hm, he got the error with the medkits.
I suppose they are caused by eatable items.

Do You use some health related mods ? I wonder if the Xstream's npc healing could cause that rarely. It does use a mesh (medic\item_yad.ogf) for the healing of npcs that is not visible in the NPC's inventory.


[yad]:medkit
class					= II_ATTCH
visual				= medic\item_yad.ogf

attach_angle_offset		= -0.287979, 0, 0
attach_position_offset	        = 0.096910, -0.013594, 0.04
attach_bone_name		= bip01_r_hand
auto_attach			= false
inv_grid_width			= 0
inv_grid_height			= 0




if not npc:object("yad") then
   alife():create("yad",npc:position(),npc:level_vertex_id(),npc:game_vertex_id(),npc:id())
end



Try disabling the xrs_medic's healing and see if the error persists.
  22:49:48  1 October 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
 

Message edited by:
Meltac
10/01/2011 23:17:09
Messages: 1519

---QUOTATION---
Try disabling the xrs_medic's healing and see if the error persists.
---END QUOTATION---



Thanks, I disabled all functions of the xrs_medic script but unfortunately the error persists.

However, if I spawn static (predefined, i.e. always the same) items in death_manager instead of using the vanilla logic the error seems to be gone.

Are you able to make sense of this?


EDIT:
Sorry, my second statement above was only true for the other error I'm having with dBodyStateValide(b), but that death_manager tweak doesn't help with the Eat() error.

Especially I have that CTD when I give the medkit to the wounded guy in escape (Tolik, I think). It seem all NPCs are not able to eat medkits anymore...
 
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