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Absolute Texture Packs

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  20:36:07  24 December 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
 

Message edited by:
Cromm Cruac
12/24/2010 20:43:17
Messages: 1143
Absolute Texture Packs

*Please do not post here.
There is discussion thread in Mod Discussion section:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=20250&sec_id=16


The purpose of this texture packs is to improve overall sharpness
and texture quality in the game.

All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture.
The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image.

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Nature
All areas have unique look and feel with slightly different foliage textures for each of them.
For example Yantar is completely dead area, Agroprom institute
surroundings are lush and green. Red forest trees have the strange genetic mutation that makes the trees reddish. Dark valley is already touched by the same disease as Red Forest with everything looking rotten.

Ground texture MIP maps has been edited manually to add more
features visible in the distance.

This texture pack also includes new grass, tree and bush textures, sligtly different for each level to add some variety.

Structures

This texture pack contains edited vanilla textures of man made
structures like buildings or vehicles. It also contains some
textures from texture packs by Argus and ArtistPavel

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                            SCREENSHOTS
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Nature
http://static.strategyinformer.com/r/screenshots/00357608.jpg
http://static.strategyinformer.com/r/screenshots/00357617.jpg
http://static.strategyinformer.com/r/screenshots/00357624.jpg
http://static.strategyinformer.com/r/screenshots/00357626.jpg
http://static.strategyinformer.com/r/screenshots/00357627.jpg
http://static.strategyinformer.com/r/screenshots/00357628.jpg
http://static.strategyinformer.com/r/screenshots/00357629.jpg
http://static.strategyinformer.com/r/screenshots/00357630.jpg
http://static.strategyinformer.com/r/screenshots/00357631.jpg

Structures
http://static.strategyinformer.com/r/screenshots/00357606.jpg
http://static.strategyinformer.com/r/screenshots/00357609.jpg
http://static.strategyinformer.com/r/screenshots/00357611.jpg
http://static.strategyinformer.com/r/screenshots/00357613.jpg
http://static.strategyinformer.com/r/screenshots/00357615.jpg
http://static.strategyinformer.com/r/screenshots/00357618.jpg
http://static.strategyinformer.com/r/screenshots/00357620.jpg
http://static.strategyinformer.com/r/screenshots/00357622.jpg
http://static.strategyinformer.com/r/screenshots/00357625.jpg

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                              DOWNLOADS
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Nature:
http://www.strategyinformer.com/pc/stalkershadowofchernobyl/mod/38003.html

Structures
http://www.strategyinformer.com/pc/stalkershadowofchernobyl/mod/38002.html

----------------------------------------------------------------------
                              CREDITS
----------------------------------------------------------------------


Credits
Special thanks to AlexRos for inspiration and support.
Thanks to Argus and ArtstPavel for their textures and to the S.T.A.L.K.E.R. forum community for constant support and feedback.
If there is anyone who's texture has been used in this pack please contact me so I can give a credit.
 
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