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u3shaders by utak3r

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  21:51:57  27 September 2010
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utak3r
(Novice)
 
On forum: 11/25/2009
Messages: 35
u3shaders by utak3r

u3shaders 2.1

This is my r1 and r2 shaders pack for SoC, on which I'm working (with breaks) since 2009. The main part is r2 shaders. There're lots of code borrowed from CoP, but none from the other public released shaders packs.

Download link: [link]http://wyslijto.pl/plik/zn92b2ct89[/link]

Few images:
[link]http://img833.imageshack.us/i/xr3da2010092522515764.jpg/[/link]
[link]http://img833.imageshack.us/i/xr3da2010092522520540.jpg/[/link]
[link]http://img832.imageshack.us/i/xr3da2010092522521593.jpg/[/link]
[link]http://img26.imageshack.us/i/xr3da2010092522545466.jpg/[/link]
[link]http://img295.imageshack.us/i/xr3da2010092522552131.jpg/[/link]
  17:24:23  5 October 2010
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
they are compatible with any mod ?
  09:35:29  7 October 2010
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utak3r
(Novice)
 
On forum: 11/25/2009
 

Message edited by:
utak3r
10/07/2010 9:39:17
Messages: 35
Well - yes and no.

I mean - it will work with just any mod, but the final effect depends on the textures used in it - especially on the bumpmaps, as these shaders make them something really important. If the mod contains bad bumpmaps, some of the surfaces can appear shiny. But if it's a good set of textures, it will look excellent. Another thing is the setup in the user.ltx file. I recommend something along the lines here:

[link]http://forum.stalker.pl/viewtopic.php?f=49&t=7135[/link]

If you want to take a look at what it makes with the bumpmaps, have a look at these screens:

[link]http://img36.imageshack.us/img36/8623/xr3da2010010922140529.jpg[/link]
[link]http://img94.imageshack.us/img94/9450/xr3da2010010922160698.jpg[/link]
[link]http://img94.imageshack.us/img94/2781/xr3da2010010922231507.jpg[/link]
  20:25:53  7 October 2010
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
cool what results can be made with the old xray engine.

most mod compilations have argus textures included.
  13:27:40  13 October 2010
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PANZERDOG
(Novice)
 
On forum: 08/23/2010
 

Message edited by:
PANZERDOG
10/13/2010 20:42:28
Messages: 10

---QUOTATION---
u3shaders by utak3r

u3shaders 2.1

This is my r1 and r2 shaders pack for SoC, on which I'm working (with breaks) since 2009. The main part is r2 shaders. There're lots of code borrowed from CoP, but none from the other public released shaders packs.

Download link: [link]http://wyslijto.pl/plik/zn92b2ct89[/link]

Few images:
[link]http://img833.imageshack.us/i/xr3da2010092522515764.jpg/[/link]
[link]http://img833.imageshack.us/i/xr3da2010092522520540.jpg/[/link]
[link]http://img832.imageshack.us/i/xr3da2010092522521593.jpg/[/link]
[link]http://img26.imageshack.us/i/xr3da2010092522545466.jpg/[/link]
[link]http://img295.imageshack.us/i/xr3da2010092522552131.jpg/[/link]
---END QUOTATION---



I love what it looks, very realistic, but when I use this with SWO3.1, the clouds on the sky became something like blocks, I deleted cloudconfig.h and it got a little better,and also the sky looks a little dark on clear weathers.
If there is a moon on the sky, the land will become very very bright. (usingSWO3.1)
and when you use your flashlight inside a building, it looks buggy

Looking forward for update for this mod, keep up the good work, man
 
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