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Reloading the weapon.

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Question does reloading take too long in most games?
Answers
yes
23%  (12)  
no
77%  (40)  
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  05:46:47  6 October 2005
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
 

Message edited by:
Fux0r666
10/06/2005 5:53:50
Messages: 1927
MoCap isn't that tough

x5060: Agreed. But how fast is fast? I mean, we're talking half-life reload fast explained as if the guy is a professional quickdraw circus act (not officially). I'm arguing against both: I think that they should be at a realistic speed, and I think that the character should not be an X NSA Black Operator or similar. I would think that the game would require a little more tactical thinking if it deviated from the point and click-like instant gratification of CS. I realise CS is popular (and I used to play it quite a lot), but I like a game with a little more substance now, in my old age
  02:33:31  12 October 2005
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x5060
Resident Nobody
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On forum: 07/23/2003
Messages: 2015

---QUOTATION---
MoCap isn't that tough

x5060: Agreed. But how fast is fast? I mean, we're talking half-life reload fast explained as if the guy is a professional quickdraw circus act (not officially). I'm arguing against both: I think that they should be at a realistic speed, and I think that the character should not be an X NSA Black Operator or similar. I would think that the game would require a little more tactical thinking if it deviated from the point and click-like instant gratification of CS. I realise CS is popular (and I used to play it quite a lot), but I like a game with a little more substance now, in my old age
---END QUOTATION---



well it depends on how your ammo is stored and where its located, it also matter if you are trying ot retain the mags.a best guess for the m16 family with optimum placement, it can take about 2-4 seconds.

The process

1) use index finger to drop mag.
2) simltaniously pull out spare mag with left hand
3) seat mag
4) hit the bolt release and you are loaded

given a little amount of practice you can get pretty quick.
  13:30:07  30 October 2005
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116
Sure you can do it quick, but imagine that your arm(or even fingers) is wounded, it is night so you don't see very clear, and you hear that the sound of creature who want to eat your brain is getting closer and closer, WOULD YOU BE SO QUICK ???
  22:37:19  30 October 2005
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x5060
Resident Nobody
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On forum: 07/23/2003
Messages: 2015

---QUOTATION---
Sure you can do it quick, but imagine that your arm(or even fingers) is wounded, it is night so you don't see very clear, and you hear that the sound of creature who want to eat your brain is getting closer and closer, WOULD YOU BE SO QUICK ???
---END QUOTATION---



Actually in that case ID BE DOING IT FASTER.
  04:21:25  31 October 2005
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dsdcheme
(Novice)
 
On forum: 09/10/2005
Messages: 18

---QUOTATION---
Sure you can do it quick, but imagine that your arm(or even fingers) is wounded, it is night so you don't see very clear, and you hear that the sound of creature who want to eat your brain is getting closer and closer, WOULD YOU BE SO QUICK ???
---END QUOTATION---



If you're a trained soldier, it would probably take the same amount of time. If you put your magazines in a set spot, you shouldn't need to look at your gun to reload it (so darkness wouldn't affect you). Only the injury might slow you down.
  22:19:14  1 November 2005
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ThatGuy25
I'm lost... got a dollar?
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On forum: 12/22/2003
 

Message edited by:
ThatGuy25
11/02/2005 22:05:20
Messages: 90
Lets compare two recent games that have completely different reload styles: FEAR and Battlefield 2.

FEAR: Fast paced, close range firefights. Reloads take less than two seconds and are not detailed in any way (Remove clip, put another in. Or, gun leaves screen, *sound effect suggesting reload*, gun returns and cocked). Understandable, based on the style of the game, but still feels quite hollow, as if reloading might as well not even be there.

BF2: Modern Battlefield sim (Somewhat. Happy now?). Tacticle, controlled, mostly medium to long range firing. Long, realistic reloads, length depending on the weapon (Pistols are about 1.5 sec, while machine-gun takes about 3.5 sec since it has a large clip and shouldn't need to reload often). I love it. Reloads are detailed and fun to watch. Puts much more thought into fighting rather than reloading being practically unnoticable.

Conclusion: I would compare Stalker to BF2 because of the more open environments and slower paced gameplay. This is supposed to be survival rather than devestation. I say, make reloading truely realistic. Slow, detailed, a real factor to think about when fighting.

I have spoken, now I will never mention this subject again.
  01:19:40  2 November 2005
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
Messages: 1927

---QUOTATION---

BF2: Modern Battlefield sim.
---END QUOTATION---



Uuuhmmm ... *cough*... errr.. *scratches head* Welluhmerr... well... *clears throat* Nuh... naww... err.. no.
  04:55:47  2 November 2005
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Siege
Resident Puck-Stopper
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On forum: 07/18/2004
Messages: 797

---QUOTATION---

BF2: Modern Battlefield sim.

Uuuhmmm ... *cough*... errr.. *scratches head* Welluhmerr... well... *clears throat* Nuh... naww... err.. no.
---END QUOTATION---



I've played all the BF games, and it is nowhere near a battlefield simulation. It's terribly arcadish.It once took me 10 rounds from 30 metres away using a M249 to kill a guy! If you want battlefield realism, go play Operation Flashpoint.
  00:04:48  3 November 2005
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Alamarian
(Novice)
 
On forum: 03/04/2004
Messages: 39

---QUOTATION---
If you're a trained soldier, it would probably take the same amount of time. If you put your magazines in a set spot, you shouldn't need to look at your gun to reload it (so darkness wouldn't affect you). Only the injury might slow you down.
---END QUOTATION---



Having a visual aid is always helpful. Even the well trained can err in their movements slightly, seeing what you are doing helps you make very small corrections.

No offense but it always seems that everything is easy for those who haven't tried. I'm fairly good at reloading a 1911 pattern pistol, under 2 seconds if the chamber isn't dry. I just attempted to reload in dark conditions(closed mah eyes ), I had trouble inserting the magazine into the well about half the time. Took an extra .5-1 second.

In video games, you never fumble. You never drop that shotgun shell, your hands aren't slick with sweat, you don't have the shakes, you never just have a bad day. Real people, even the really good, can't perform 100% all the time.
  20:03:15  6 November 2005
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dsdcheme
(Novice)
 
On forum: 09/10/2005
Messages: 18

---QUOTATION---
Having a visual aid is always helpful. Even the well trained can err in their movements slightly, seeing what you are doing helps you make very small corrections.
---END QUOTATION---



True, I'll give you that. But I also believe that most soldiers train for doing things under minimum visibility. They also train for repeatibility. I saw a show on the way they'll repeat a simple action until the soldier is completely exhausted, at which time it gets stored as a nearly unconcious reaction.

Is that the first time you'd tried doing it in the dark? Practice for a day or so and then see if you can do it just as fast.

Has anyone else noticed that "ThatGuy25" complained about <2 second reloads in FEAR, then states how he loves the 1.2 second pistol reload in BF2? Seems kinda oxymoronic.
 
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