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Dynamic Depth Of Field Shaders

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  10:24:04  5 October 2011
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Meltac
messing with code
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On forum: 01/21/2010
 

Message edited by:
Meltac
10/06/2011 11:31:02
Messages: 1519
Dynamic Depth Of Field Shaders

DYNAMIC DEPTH OF FIELD SHADERS
for S.T.A.L.K.E.R. Shadow of Chernobyl


Author: Meltac (C) 2011


This small mod adds dynamic depth of field (DOF) as well as zoom DOF in r2 render mode (dynamic lighting). It is built onto STALKER Shaders MAX 1.02 by Kingo64, which is built on Sky4Ace shaders, which incorporated DOF only for long distances, and statically.

This mod is compatible with 98% of other mods and is highly recommended.

Main Features:

Near Field DOF: Unlike in the original shaders from Sky4Ace, not only objects far away but also those to which you are very close will be blurred (when you don't focus them).

Full Dynamic DOF ( "auto-focus" ): The depth effect depends on your target distance, meaning that objects which are further away or much closer than those you are focusing will be blurred - the way your digital camera does it in auto-focus mode. This effect is well-known from Stalker CoP and other newer games.

Zoom DOF: When zooming in weapon aim mode (with or without scope), the regions further away from the screen center will be continuously blurred, like in other games (e.g. Far Cry 2). This effect was requested long ago by the community but so far nobody had found a way to realize it because it can't be done by shaders only but needs some scripting.

Alternative blur algorithms: In addition to the classic method by Sky4Ace, a simple gaussian blur algorithm is provided to incorporate the intended depth effect. Users may choose which one to have the work done (using a console setting).

Heavy configurable: All the above effects may be deactivated or adjusted to your favor (check shaders/r2/ShaderSettings.txt).


Compatibility with other mods:

- Tested with patch 1.0005 and 1.0006
- Works only with dynamic lighting / r2 render mode
- Doesn't work in combination with any other shader mod; however, should be easily merged into Sky4Ace shaders.
- Should work besides that with any other mod; however merging of the bind_stalker.script file might be required.


Note: Please backup your user.ltx file prior to installing because it will be modified (only AA settings).


Usage & Credits:

You may use, modify, and deploy this mod as long as you are giving credit to the authors:

- Kingo64 for the original STALKER Shaders MAX (see further authors)
- Meltac for this dynamic depth of field shader additions.


Many thanks to everybody who helped developing this mod, especially those awesome modders here at GSC forums!


Mod Site & Download:
http://www.moddb.com/mods/dynamic-depth-of-field-shaders

Screenshots (click "view original" to see effects better):
http://www.moddb.com/mods/dynamic-depth-of-field-shaders/images

Discussion thread - please post your questions and comments here:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=21054&sec_id=16
  13:31:55  5 October 2011
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868
Always nice to see new shaders for SHOC. Can I make a suggestion though? I went to moddb, clicked the screenshot and see the larger version - but I have no idea what I am meant to be seeing. It just is a brick wall to me. Can we have a screenshot showing - side by side - the original (non shader) version and the new (shader) version? I just don't see the effect on that single screenshot.
  14:31:57  5 October 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Thanks for the suggestion. I already had that idea, too. Unfortunately I didn't have the time to do it yet.

And I must say that it is sometimes not easy to see the differences even with a 1:1 screenshot comparison, as long as you don't check the effects in-game. Remember Kingo64's screenshots on moddb? At first glance, I didn't see any difference at all. But then in-game - wow!

Regarding that brick wall: The bricks to the right get continuously more blurred than those near the screen center, and that's not the effect of over-stretched textures loosing image quality, but of depth of field. You would notice the difference in-game quickly because the blurring will be gone when you turn to the right to focus those bricks "face-to-face" rather than have them at the border of your view port, out of focus.
  16:34:17  5 October 2011
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exostalker
Novice fashion designer since 2008
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On forum: 08/10/2009
Messages: 1267
I think it would be easier just to make a video...
  17:54:43  5 October 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
I think it would be easier just to make a video...
---END QUOTATION---



Yeah, I also thought of that. But I had quality considerations not letting me do, so far. What screen recording software would you recommend?
  18:42:20  5 October 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
I think it would be easier just to make a video...

Yeah, I also thought of that. But I had quality considerations not letting me do, so far. What screen recording software would you recommend?
---END QUOTATION---



Let me do it. i already started recording
  18:54:27  5 October 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Ok, feel free Just mail it to me or upload when you're done so that I could include it.

BTW,I've uploaded two comparison screenshots and added some description texts how to "interpret" those
  00:40:17  23 October 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
News / Update

Kingo64 just has published the new version 1.05 of his STALKER Shaders MAX where he integrated my dynamic depth of field shaders among other improvements.

You may want to check it out:
http://www.moddb.com/mods/stalker-shaders-max
  14:49:40  10 December 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Guys, please note that I changed the URL to the mod after renaming it to "Dynamic Shaders" (for the upcoming release 1.1):

http://www.moddb.com/mods/dynamic-shaders
  18:12:18  12 December 2011
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
Meltac, where did you get those scope textures from? Their quality is outstanding.
 
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