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What is your ideal S.T.A.L.K.E.R.?

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  16:55:03  18 November 2013
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StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
 

Message edited by:
StoleitfromKilgore
11/18/2013 16:59:46
Messages: 137
What is your ideal S.T.A.L.K.E.R.?

I'm asking this from a perspective of somebody thinking that some things in SoC (or at least SoC Complete) are inherently broken. A few examples:

- The player can back off and evade attacks, while also reloading, which makes most fights (even on Master) easy.

- As soon as one finds a good assault rifle and a reasonable suit the game gets much easier in general.

- Tons and tons of medical supplies everywhere.



There are other issues, but these three are some of the most important ones. I will shortly talk about how I tried to change certain factors to change gameplay into a direction more to my liking. I would be interested in how other community members regard such gameplay issues and how they did deal with it. Are there certain mods, which have gameplay that fits your tastes better or did you try to edit game-files to get what you wanted?



"- The player can back off and evade attacks, while also reloading, which makes most fights (even on Master) easy."

As far as maneuvering in fights, for example with a pack of dogs, is concerned, I both reduced the speed at which walking backwards is possible and also increased the speed of some mutants. This more or less worked in the way I wanted. Given a strong enough weapon bloodsuckers still die quickly, since they have such a large silhouette, but their speed means that they can often surprise the player. Pseudodogs on the other hand are smaller and they move around more while attacking, so that it can be really hard to take on a whole pack. Especially in nights. (and without crosshairs of course).

"- As soon as one finds a good assault rifle and a reasonable suit the game gets much easier in general."

The "outfit.ltx" does not exist in SoC Complete and the file extracted from the gamedata.db-files crashes the game, if placed in the correct sub-folder.
As far as weapons are concerned, I did not really try to make them weaker, but rather tried to ensure that most of them occupy some kind of niche, that remains somewhat relevant in the late-game. So it was basically about nerfing the G36, the FN2000, the Groza and Val and making a whole lot of other changes to guns, carrying weight, and so on. Low carrying weight actually makes pistols quite a bit more useful for example.
As far as the difficulty is concerned however I feel that both changes to the strength of mutants and the changes discussed below, are more important.

"- Tons and tons of medical supplies everywhere."

Fortunately, just reducing the effect of medical supplies has helped a lot. I'm also still playing around with bleeding, health-regen. and how artifacts play into that. Yesterday I restarted SoC Complete and was killed two times by the Pseudodog guarding Nimble's perfected suit. When I killed it the third time I had to wait for the bleeding to stop and then equip my Stone Blood, which I had thankfully already acquired at that point. I had a few additonal encounters, where only the health-regen. of the artifact allowed me to keep going.

I'm pretty sure that such experiences will get rarer the better I'm equipped, but I guess I can continue to reduce the numbers of medical supplies in stashes, to increase prices and so on.



So, how about you Stalkers? Are there mods or some of your own changes, which you feel made the game better for you? Feel free to share them here!
  22:28:02  18 November 2013
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
11/18/2013 22:30:28
Messages: 29392
What is your ideal S.T.A.L.K.E.R.?

Most all your complaints can be addressed without having to go Mod
anything and simply adjusting the way that you are playing the Game.

- The player can back off and evade attacks, while also
reloading, which makes most fights (even on Master) easy.

Solution: Don't back off and evade attacks.

- As soon as one finds a good assault rifle and a
reasonable suit the game gets much easier in general.

Solution: Don't pick up and use better weapons and suits.

- Tons and tons of medical supplies everywhere.

Solution: Don't pick up, carry and use excess supplies of any type.

Learn some self control instead of having to adjust and modify everything.

TS
  23:19:29  18 November 2013
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Avoids_the_Vodka
Senior Resident
 

 
On forum: 01/05/2013
 

Message edited by:
Avoids_the_Vodka
11/18/2013 23:21:15
Messages: 260

---QUOTATION---
What is your ideal S.T.A.L.K.E.R.?

Most all your complaints can be addressed without having to go Mod
anything and simply adjusting the way that you are playing the Game.

- The player can back off and evade attacks, while also
reloading, which makes most fights (even on Master) easy.

Solution: Don't back off and evade attacks.

- As soon as one finds a good assault rifle and a
reasonable suit the game gets much easier in general.

Solution: Don't pick up and use better weapons and suits.

- Tons and tons of medical supplies everywhere.

Solution: Don't pick up, carry and use excess supplies of any type.

Learn some self control instead of having to adjust and modify everything.

TS
---END QUOTATION---



StoleitfromKilgore- I've not been on this forum very long but, take my word for it, Tejas is a master of Zen and self discipline when playing the STALKER series of games.

I too thought that, were I programming experienced at all, that there were things I would change to "improve" SoC (or especially, CoP). But these games definitely are more about choices to achieve your goals through gameplay, not fiddling with values and code.

While it's certainly possible to reach into these games and make changes, there is much to recommend a minimalist style of gameplay, which compels a more thoughtful approach to the story.

I've loaded up with all the medkits I could carry, I've outrun all the mutants when attacked, and certainly engaged in an endless succession of pointless firefights with anyone carrying a weapon.

In the end, to enjoy the vanilla game, all I did (in the case of CoP) was:

i) Implement the crow fix.

ii) Fix the despawn time for the mutant corpses.

iii) For benefit later in the game, implement the artifact/anomaly fix.

iv) NOT implement the resistant Burers in the X8 lab fix (I've never done it- kind of a humbling experience to deal with them as is).

SoC is a much more thought provoking game than CoP. It's going to take me much longer to embrace SoC.

Then, as Tejas suggests, just don't do the things that give unrewarding results in play. I treat the game as an exercise in taking limited risks, and seeing where it leads (one can always reload the last save before a catastrophe).

It has to work for me. It is beyond my abilities to get into the game and just change parameters to increase the challenge.

Playing vanilla Master would be more than enough, I should think.

Just some ramblings, by way of response. It would make more sense, if I'd had a little more sleep.

AtV
  23:36:38  18 November 2013
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StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
Messages: 137

---QUOTATION---
What is your ideal S.T.A.L.K.E.R.?

Most all your complaints can be addressed without having to go Mod
anything and simply adjusting the way that you are playing the Game.

- The player can back off and evade attacks, while also
reloading, which makes most fights (even on Master) easy.

Solution: Don't back off and evade attacks.

- As soon as one finds a good assault rifle and a
reasonable suit the game gets much easier in general.

Solution: Don't pick up and use better weapons and suits.

- Tons and tons of medical supplies everywhere.

Solution: Don't pick up, carry and use excess supplies of any type.

Learn some self control instead of having to adjust and modify everything.

TS
---END QUOTATION---



I don't see them as complaints. Stalker (especially SoC) is simply a game that I love, but I'm a very critical person. If there is something I don't like, I don't feel the need to hold myself back. And if I actually have the opportunity to change a game through mods or through my own changes, I often will.

But for the most part I agree with you. I simply hate it, if people don't seem to be able, or even willing to adjust to a game. The discussion concerning Far Cry 2 for example was obviously afflicted with a lot of people refusing to do anything but follow the game's instructions, when what they should have been doing was crafting their own experiences.

I'm no stranger to this kind of approach, but I don't see how that is an argument against making any changes. Sure, one can simply refuse to use options that exist in the game, but somehow I have had a bit more trouble with playing that way, than in other games (for example Far Cry 2). I guess a major reason for that is that in this case I actually have the ability to easily change many of the stats.


"Solution: Don't back off and evade attacks." Not sure what you mean. What I was talking about was the ease of moving backwards and reloading even while a whole pack of Pseudodogs was circling around me. As said, a big part of the solution for me was to simply turn off the crosshair, but additional speed for them and less speed for me seemed like nice additions. I have not rued these changes so far.

"Solution: Don't pick up, carry and use excess supplies of any type."
Well, that's a possibility, but I like my solution of reducing the carrying weight and weakening the medical supplies more.

"Learn some self control instead of having to adjust and modify everything."
As said, self-control is helpful, but cannot always subsitute for modding. Also, I really enjoy "adjusting and modifying everything" and I have learned a lot about the game this way.

No harm done
  23:58:21  18 November 2013
profilee-mailreply Message URLTo the Top
StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
Messages: 137

---QUOTATION---
What is your ideal S.T.A.L.K.E.R.?

Most all your complaints can be addressed without having to go Mod
anything and simply adjusting the way that you are playing the Game.

- The player can back off and evade attacks, while also
reloading, which makes most fights (even on Master) easy.

Solution: Don't back off and evade attacks.

- As soon as one finds a good assault rifle and a
reasonable suit the game gets much easier in general.

Solution: Don't pick up and use better weapons and suits.

- Tons and tons of medical supplies everywhere.

Solution: Don't pick up, carry and use excess supplies of any type.

Learn some self control instead of having to adjust and modify everything.

TS

StoleitfromKilgore- I've not been on this forum very long but, take my word for it, Tejas is a master of Zen and self discipline when playing the STALKER series of games.

I too thought that, were I programming experienced at all, that there were things I would change to "improve" SoC (or especially, CoP). But these games definitely are more about choices to achieve your goals through gameplay, not fiddling with values and code.

While it's certainly possible to reach into these games and make changes, there is much to recommend a minimalist style of gameplay, which compels a more thoughtful approach to the story.

I've loaded up with all the medkits I could carry, I've outrun all the mutants when attacked, and certainly engaged in an endless succession of pointless firefights with anyone carrying a weapon.

In the end, to enjoy the vanilla game, all I did (in the case of CoP) was:

i) Implement the crow fix.

ii) Fix the despawn time for the mutant corpses.

iii) For benefit later in the game, implement the artifact/anomaly fix.

iv) NOT implement the resistant Burers in the X8 lab fix (I've never done it- kind of a humbling experience to deal with them as is).

SoC is a much more thought provoking game than CoP. It's going to take me much longer to embrace SoC.

Then, as Tejas suggests, just don't do the things that give unrewarding results in play. I treat the game as an exercise in taking limited risks, and seeing where it leads (one can always reload the last save before a catastrophe).

It has to work for me. It is beyond my abilities to get into the game and just change parameters to increase the challenge.

Playing vanilla Master would be more than enough, I should think.

Just some ramblings, by way of response. It would make more sense, if I'd had a little more sleep.

AtV
---END QUOTATION---



Sorry for the double post, I usually need a bit too much time for my posts.

As far as Master is concerned: I really dislike having to put human enemies full of lead. Of course there's always the head-shot, but basically being forced to aim for the head and sometimes still ending up firing a whole magazine into somebody just completely destroys the immersion for me. But I have adjusted some of the stuff of Veteran-difficulty to work like in Master.

Funny how you have trouble with SoC. I recently tried my first playthrough of CoP and had some trouble in adjusting to the game. Too much loud people, too much English and bad weapon sounds. Anyway, I still love how big Zaton alone is and how much work they did on quests and on anomalies. Simply amazing

Changing stats: I keep away from stuff that is going beyond just changing .xml- and ltx.files. Already invested far too much time in editing simple text-files.

I already try to avoid going up against huge numbers of enemies, if I can help it. I'm often choosing suboptimal weaponry for another raid and changing it up often simply to keep it fresh. Also, using the smallest opportunity as an excuse for roleplaying is something that has made me love the game even more.
 
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