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Recover, Reuse, Renew, Recycle, Resell

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  13:44:38  24 June 2013
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Avoids_the_Vodka
Senior Resident
 

 
On forum: 01/05/2013
Messages: 260
Recover, Reuse, Renew, Recycle, Resell

Apologies if this seems to ramble a bit, it's been a trying day.

I'd begun to notice, particularly on my current stomping grounds at The Garbage and Agroprom, many unrecovered weapons. Sawn off shotguns, submachineguns, and small caliber pistols predominate. I was trying to recover AKs for resale, but have reached an impasse......

This observation has been touched on briefly in another post, but I'm looking for further advice.

What becomes of all of these weapons, if they are just left where they lie? When playing CoP, I tended to place unwanted items back on dead NPCs, so that they all despawned, when the time came.

I feared that, if there was to much clutter, a similar situation to the lingering mutant bodies and 300 crows overhead would develop. That is to say, all of this extra stuff would overtax the game, resulting in lagging or crashes. Indeed, piles of weapons discarded at Skadovsk and Yanov in one game, used to shift eerily when one was watching them. I am certain that the "bodies and crows effect" of having to respawn those weapons, every time I restarted the game, was at least partially responsible for the problems I had in that game.

By the way, neither bodies or crows have been an issue for a long time. Fixes were put in place.......

I later learned to take some hits early in the game, just pay to have a lot of weapons repaired, and sell them at minimum profit, knowing the situation would improve later {by getting freebies done at Pripyat}.

It is neither practical nor, I suspect achievable in SoC, to try to police up all this litter........ Quite apart from the issue of my wight carry limit, I suspect, even if everyone stopped killing each other now {and didn't fire at me while I was doing it}, it would take game days to try to pick up this debris, even when corpses still lay to mark possible dropped weapons. I'm already "tripping" over disgards just lying in the weeds, the owning body having already despawned.

If, as seems to be the way in SoC, the killing continues, even if I don't do it , there's going to be an unrealistic amount of clutter, from one end of the playing field to the other.

Will the stuff just despawn, if left undisturbed? I've tried scooping up loose weapons, and just dropping them on the nearest corpse, but it can take a risky amount of time, and distracts from nearby opponents {regularly!}.

Am I worrying about nothing?

AtV
  14:01:22  24 June 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3832
I don't think the cluttering will become a memory problem, but I still use to put unused weapons back into dead NPCs just to get them out of sight. This can be done with minimal extra work while looting newly killed NPCs (often many tend to die in the same place). If nothing else I want to avoid examining the same old damaged weapons again and again when looking for new pristine ones.
  14:46:08  24 June 2013
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868

---QUOTATION---
It is neither practical nor, I suspect achievable in SoC, to try to police up all this litter........
---END QUOTATION---



Modding is the answer (once you have completed vanilla of course). There are a couple of options in ZRP for dealing with this problem - and yes, it becomes a performance issue. On lower-end systems, all those guns laying about just adds to the strain on a system.
  15:07:43  24 June 2013
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Avoids_the_Vodka
Senior Resident
 

 
On forum: 01/05/2013
 

Message edited by:
Avoids_the_Vodka
06/24/2013 15:14:12
Messages: 260

---QUOTATION---
I don't think the cluttering will become a memory problem, but I still use to put unused weapons back into dead NPCs just to get them out of sight. This can be done with minimal extra work while looting newly killed NPCs (often many tend to die in the same place). If nothing else I want to avoid examining the same old damaged weapons again and again when looking for new pristine ones.
---END QUOTATION---



"I don't think the cluttering will become a memory problem....."

Good to hear.

".....but I still use to put unused weapons back into dead NPCs just to get them out of sight."

I'm thinking that, after a while, the sight of so many loose weapons laying around is, at the least, a distraction.

"This can be done with minimal extra work while looting newly killed NPCs......."

I'm trying to keep up. I just seem to keep stumbling over items I missed.

".... (often many tend to die in the same place)."

"If nothing else I want to avoid examining the same old damaged weapons again and again when looking for new pristine ones."

Understood. A problem I sorted out playing CoP, that I didn't want to have here either. At the moment, the rear of the building at Garbage with the box cars in it has more than it's fair share of recently departed, many of whom are repositories for my unwanted items.

As I get better organized, I'll just learn to clean up better as I go. Then, when the odd handgun or shotgun does appear, I'll be able to snap it up as pocket change.

As it stands now, I could spend a couple of game days scavenging loose weapons to sell, but I wouldn't be accomplishing much else..... Even then, the remaining bodies would still have items I know I could sell, but at further loss to actual progress in game play.

And, in the meantime, these characters are still killing each other.

Don't even get me started on how much 9x18mm and 9x19mm ammo I've already passed up in this game session....... I only sell it to traders on CoP when I have 500 to 1000 rounds at a time. It doesn't take very long.

As well as a Rookie Stalker, I'm becoming a Rookie Efficiency Expert.

AtV
  15:26:49  24 June 2013
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Avoids_the_Vodka
Senior Resident
 

 
On forum: 01/05/2013
Messages: 260

---QUOTATION---
It is neither practical nor, I suspect achievable in SoC, to try to police up all this litter........

Modding is the answer (once you have completed vanilla of course). There are a couple of options in ZRP for dealing with this problem - and yes, it becomes a performance issue. On lower-end systems, all those guns laying about just adds to the strain on a system.
---END QUOTATION---



"Modding is the answer....."

I suspected someone may have looked at this.

"On lower-end systems, all those guns laying about just adds to the strain on a system."

I'm playing on a year or so young Toshiba laptop. Because of the addressed issues in CoP already referred to, I'm not really expecting this kind of thing will be a problem in SoC {provided I clean up as I go}. I'm guessing if I created a discrete scrapheap of unwanted weapons, as I {ignorantly} did in a CoP game, I could be causing trouble for myself later in this game as well though.

AtV
  16:01:23  24 June 2013
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868
Yes, if you clean up as you go (either by grabbing them and selling them or by picking them up and putting them in the nearest non-permabody so they vanish when the body de-spawns), you should be ok.
  10:15:49  25 June 2013
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
06/25/2013 10:29:06
Messages: 29385
Recover, Reuse, Renew, Recycle, Resell

AtV~

Battlefield cleanup is both practical and achievable. If you do it after
every conflict it becomes quite manageable. To begin with you should
immediately loot each body upon death to get valuable artifacts, ammo,
medkits, anti-rads and other supplies. Dropped weapons are the number
one source of income and you should become adept at making decisions as
to which ones should be sold and which ones are not worth it and therefore
be quickly deposited back on bodies for them to disappear. You should designate
stashes for yourself to keep reusable supplies in each level and a nearby stash for
stockpiling excess weapons that you can sell later when you are returning to a Trader.

Unlike CoP where other NPCs would loot bodies if you were too slow or
pick up barely damaged weapons on the ground, SoC leaves all the loot
for you. If you do nothing and let weapons stay where they fall then this
will create Game Lag and will slow down your Game Play when you approach
these areas. Placing excess items in stashes does create a little lag so you
don't want them to get too large and you will need to keep your reusable
supplies to minimal amounts. For this reason, Rostok is an great location
( lacking any major conflicts and mutants ) to make your largest stashes
in the Game while ideally being centrally located to head out in any direction.

To give an example of this let's look at Garbage. At the vehicle scrapyard
there is a small guardhouse at the entrance. Not only is this an ideal place
to stand sentry and greet hostile forces, the stash chest there is where I
keep ammo, medkits, food and other useful supplies. Think of the things
you would need that it makes no sense to carry them all the way back to
Rostok to then turn around and carry them back out on each trip. By the
campfire just inside the vehicle scrapyard is another chest where I place
excess weapons to be carried to the Cordon or Rostok to sell to a Trader.
At the large Hanger when you first walk in is another chest in the middle
where I place excess weapons there too. On the right down in the pit area
is where I keep my supplies. The northern Duty blockade going to Rostok
is another place to keep supplies inside the trailer. Some locations in other
levels are not as good for doing this like the Dark Valley or the Agroprom.
Those locations are a little more dangerous to be a safe stash hang-out.

So does Battlefield Cleanup sound like it detracts from the fun? Not at all.
It can be quite enjoyable going back and forth making trips and learning
the path of travel for other NPCs and mutants. The Stalker Games are
not about rushing from task to task to get to the end. They are about
being in the Zone. Living the life of a Stalker and going back and forth
to previous levels is the greatest joy. Not having any major task to go
complete at all times frees you up to go do whatever you want to and
experience the A-Life and the random nature that the Zone delivers.

My suggestion is to do speed runs. Don't overload to 59.9kg and be stuck
plodding along unable to move quickly to help others or escape any danger.
Keep your loads at 49.9kg so you can sprint back and forth to the Traders.
Learn to leave Rostok with the least minimum weapons and supplies so
you can carry back the most. Since SoC does not require you to sleep
be adventurous and do your traveling in both day and night. By keeping
the battlefield clean it is easier to find newly dropped items. Additionally
if you walk around pressing the "F" key, all dropped items will show up
around you without having to directly be on top of them. This lets you
find the needed replacement weapons when yours wear out plus as I
mentioned is the major source of income. Until you learn what Artifacts
you can sell and what you should keep I would refrain from selling all.

TS
 
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