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storyline question

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  12:35:09  13 January 2013
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belizarius
Strelok Holmes
(Resident)

 

 
On forum: 09/02/2009
 

Message edited by:
belizarius
01/13/2013 12:38:54
Messages: 222
Well if you found Lab X-18 notes, they speak about "test subjects" who were exposed to some sort of iradiation process, and after that, their aggression level increased, etc.

So blind dog, pseudo-dog, flesh and boar = animals, victims of zone radiation.

Bloodsucker, snork = they were human once, victims of some sort of infection/virus (perhaps deliberately induced in the secret labs).

Burer, controller = were humans once, victims of more complex experiments, they were probably genetically changed.

Chimera, pseudogiant = also victims of tampering with genetics, but don't know what their predecesors were.

Poltergheist/pirogheist = wiki says it might be stalkers/soldiers who were exposed to huge ammounts of radiations. Gray area here...

As for the number of beasts...only Tejas knows how many secret experiments labs are there (I'm guessing many), so lots of labs = lots of monsters.
  17:13:09  13 January 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
01/13/2013 17:13:22
Messages: 3845

---QUOTATION---
So blind dog, pseudo-dog, flesh and boar = animals, victims of zone radiation.
---END QUOTATION---


I wonder about Flesh. Superficially they look like pigs, but on closer look they have feet from a crustacean and a very human-looking face. I'd say they are on the same level of grotesqueness as Chimeras or Pseudogiants.
  04:16:52  23 January 2013
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U.Moro
(Novice)
 
On forum: 01/09/2013
Messages: 13
Self-reply here, it seems more or less explained in CoP, if you read between the lines. Everytime an emission occurs there are suddenly a lot of zombies running around. Also the lab notes describe the experiments and their results a little more fully. Still a lot of holes in it, but I think some of the basic questions were answered.
  15:12:05  23 January 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
01/23/2013 15:12:42
Messages: 3845

---QUOTATION---
Everytime an emission occurs there are suddenly a lot of zombies running around.
---END QUOTATION---


Emissions don't spawn more zombies everywhere in SoC or CS though. In SoC, zombies are only found near the Psy emitters in Yantar and Red Forest (and a few more in Pripyat, lets say that's because you're close to Red Forest). In CS you only find zombies in Yantar (and some in the Agroprom Swamp that obviously migrated there from Yantar, and some in the Army Warehouses base for unknown reasons). Since CoP has no active Psy emitters I suspect GSC suddenly let emissions create zombies, since there otherwise wouldn't be any in the game.
 
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