ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Playing the Game
storyline question

1 2 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  19:41:02  9 January 2013
profilee-mailreply Message URLTo the Top
U.Moro
(Novice)
 
On forum: 01/09/2013
Messages: 13
storyline question

Hi, I'm coming to stalker kind of late but have played SoC twice and the other two titles are waiting on steam for me now. Anyway, I am confused about a storyline issue, maybe this is addressed in one of the other titles but its on my mind so I'm asking now. Also this seems to be the most authoritative forums for stalker so even though little activity I figure this is the best place to ask.

As I understand it, mutants are a product of the radiation, so things like psuedodogs and fleshies will continue to exist even after C-Consciousness is destroyed. But as I also understand it, C-Consciousness is responsible for the zombification of humans. Alright, so where do the humanoid mutants like snork and controller come from? And if the humanoid mutants are from C then why are they still spawning?
  21:49:23  9 January 2013
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
There is difference of opinion as to where or how mutants got that way.

Some say they are all mutations caused by the environmental conditions existing in the Zone. Others say that they were originally created in the secret 'X' labs.

Either way, they continue to show up as they can apparently breed true. The areas of the Zone accessible to the player are not the entire Zone. Mutants breed in these inaccessible areas and are apparently able to migrate along routes as yet undiscovered.

How such mutants as snorks and controllers reproduce is not known. No-one has ever found a 'female' version of either. But reproduction doesn't always involve sex. It could be that there is some kind of 'infection' involved, whereby a human, perhaps even a zombified, can become 'infected' in this way and mutate into a snork or a controller.

Zombifieds are stalkers who have fallen prey to the various 'emitters' scattered around the Zone. Marked One, or Strelok, has managed to shut down at least two of these emitters (the Yantar 'brain' and the Brainscorcher in Red Forest), but they are not the only ones. Thus zombified stalkers continue to show up.

.
  22:06:19  9 January 2013
profilee-mailreply Message URLTo the Top
nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8424
The first game covers one area of the zone and you will see more in the other games and hear about even more. Keep an eye on the mods namely Lost Alphas for SHOC in which you'll (we'll) get to see a lot more of the areas in the zone. There are many underground laboratories where unsanctioned experiments where performed creating and destroying, all in the name of science or was that control. The other post kinda hit the nail on the head, what goes on in the zones deepest depths are a mystery.
  02:01:00  10 January 2013
profilee-mailreply Message URLTo the Top
Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
01/10/2013 2:02:49
Messages: 3845
Possible CoP spoilers below

I don't think Burer, Snorks and Controllers reproduce sexually since they all seem male and wear clothes and bandages that someone else must have given them (at least the Snorks). They look more like human test subjects to me.

I think different mutants are created in different ways:

* Radiation may have mutated dogs and rats, that are able to reproduce sexually.

* Secret lab experiments may have created all kinds of monsters, including Burer, Snork and Controller.

* The "informational fields" of the Noosphere (hinted at in CoP) may even have caused fantasy monsters to become real. That could explain the more freakish mutants like Flesh, Chimera and Pseudogiants.

* At least in a scrapped version of Clear Sky it was mentioned that the Noosphere could clone new copies of individuals and spawn them out of nowhere in the Zone. That would both explain why there are so many of each mutant type and also gloss over that all Snorks and Controllers look identical. Originally maybe there were just a single specimen of each, which has then been multiplied by the Nooshere. Even with the C-Consciousness gone the Noosphere still lives on, like a new force of nature.

* That we see so many mutants can also be explained as a gameplay device, while in a real Zone there might be be much fewer of them (ditto for the large number of Stalkers).
  02:55:08  11 January 2013
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
[quote* The "informational fields" of the Noosphere (hinted at in CoP) may even have caused fantasy monsters to become real. That could explain the more freakish mutants like Flesh, Chimera and Pseudogiants.
---END QUOTATION---


Not sure that you can include pseudogiants in that - I often find smaller PGs that could well be immature examples. That would seem to indicate that they're breeding rather than being spawned entire as a result of the noosphere.

.
  03:34:30  11 January 2013
profilee-mailreply Message URLTo the Top
punishersal
Lone Merc looking for a job.
(Resident)

 

 
On forum: 06/05/2009
Messages: 1801
Also, in one of S.T.A.L.K.E.R. books was mentioned that Burers came from military experiments.
  08:50:01  11 January 2013
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29392
storyline question

All of this is explained in the Stalker: Shadow of Chernobyl Prima Strategy Guide.

TS
  16:16:16  11 January 2013
profilee-mailreply Message URLTo the Top
Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3845

---QUOTATION---
I often find smaller PGs that could well be immature examples.
---END QUOTATION---


Now that you mention it I might have seen small specimens too, but I haven't actually measured them. I assume this applies to CoP only, since SoC and CS only contains 2-3 in each. Are there different size specimens within CoP, or are all of them smaller than those in SoC and CS?
  16:19:50  11 January 2013
profilee-mailreply Message URLTo the Top
Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3845

---QUOTATION---
All of this is explained in the Stalker: Shadow of Chernobyl Prima Strategy Guide.
---END QUOTATION---


Is that an officially authorized source?
  22:01:34  11 January 2013
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29392
storyline question

Yes. It was the only Prima Strategy Guide made for any of the
Games and it was released in 2007. Very hard to find one now.

TS
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Playing the Game
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2022 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.