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Hunting the Neutral Stalker

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  20:02:33  4 August 2012
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Major Stalker
Senior Resident
 

 
On forum: 08/16/2010
Messages: 202
Hunting the Neutral Stalker

OK, the task with "Kill the Neutral Stalker" that Lukash gives - you need to hunt down this Nasty guy that gunned down a Freedom guy. Trouble is, the game tells me he's either in Wild or in Yantar and he's among a bunch of other guys - but it won't tell me which one he is.

and Dawn_razor says his name is something Godfather - but none of these guys have the last name Godfather.

So - any advice here? I've failed the task three times, from not want to indiscriminately try killing something like eight or ten guys just to get =maybe- one.

and I'm wondering if he's even in the group where the map flags him.
  11:10:45  5 August 2012
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Steelyglint
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On forum: 06/06/2009
Messages: 5171
You can usually pick the right one out by hanging around and waiting for movement. If you can lead a mutant close to them they should all get excited and you can watch your map to see which one the indicator follows the movements of.

I always found that guy on the hill up to the Brainscorcher compound. But I haven't taken those jobs on in years - I stopped killing other loners and non-enemies.

.
  14:43:52  5 August 2012
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Three Mile Island
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On forum: 11/04/2008
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Also keep in mind that killing him openly will make the rest hostile, so be ready to run if you don't want to kill them too.
  00:08:03  6 August 2012
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Major Stalker
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On forum: 08/16/2010
Messages: 202

---QUOTATION---
Also keep in mind that killing him openly will make the rest hostile, so be ready to run if you don't want to kill them too.
---END QUOTATION---



When I take the mission for Barkeep - done that one three times now - I get to within about a kilometer or so, and get the message that he is dead, go back and collect the reward. which is sweet! - but I am not so sure I care for the idea of trying to kill a dozen guys for Lukach.

I killed several bystanders when I did the jobs for Siderovich - I rationalized it as needing to get a grubstake.

I did the ones for Barkeep, since it sounded like I was doing a public service - same for Lukach - but I'm trying to cut this guy out of the herd and it doesn't seem to be working.
  02:32:25  6 August 2012
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/06/2012 2:43:45
Messages: 29385
Hunting the Neutral Stalker

Stalker certainly gives opportunity for placing oneself in moral dilemmas.
The more I have played, the more it makes me feel I care for the NPCs
and find pause to handling certain situations. No doubt this process has
led me to playing complete Games of Clear Sky & Call of Pripyat without
killing a single Bandit in entire Games. SoC is much harder as you may
find yourself in a position to kill Loners, Duty or Freedom in addition to
fighting the always hostile Bandits ( unless you join Freedom which in
turn makes Duty & the Ecologists hostile so it's a questionable trade-off )

Steelyglint mentioned the best choice of action. Go to the scene and
wait for something to happen. Unless you wait there, nothing will happen.
You are waiting for a Mutant, Bandit/Mercenary/Monolith attack or even
for the NPC to walk into an Anomaly depending on the level. This is the
morally good thing to do. You will get credit for their demise and you don't
have to kill anyone except the Mutant or hostile forces that target them.
Sometimes you may find yourself being a poor protector in a scenario that
you would have fought harder against the attacking Mutants or Men but
the way to rationalize it is eventually they will fall to hostile forces. Places
like the Agroprom, Yantar, Wild Territory or the Red Forest have a constant
stream of Loners entering. Notice how no one ever walks back out? If you
don't wait for their demise it does not mean they will live forever...this is the
Zone. If something doesn't happen in 24 hours then it is no big deal to fail
the task since you can always get it again. However if they die when you
don't have the task, it will no longer be available so be careful returning to
previous or known targets without the assignment. Also if you are not in
the area and you get the message that the task is complete...do not turn
around. Go to the scene and find the body. It may have a special prize in
the way of a prompt for a "Purple-Icon" Stash. If you find yourself in a
situation where you do kill a target making others hostile, simply flee the
scene where you don't have to kill others and wait nearby for hostile Men
or Mutants to finish the rest. Unique NPCs often have the one-of-a-kind
Weapons so the recovery of them can be very rewarding and beneficial.

TS
  11:01:40  30 October 2012
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Heinzfaust
Senior Resident
 

 
On forum: 04/07/2007
 

Message edited by:
Heinzfaust
10/30/2012 11:05:11
Messages: 201

---QUOTATION---
Unique NPCs often have the one-of-a-kind
Weapons so the recovery of them can be very rewarding and beneficial.

TS
---END QUOTATION---



True. They also have very interesting stash info on them sometimes. The one you have to kill in yantar I believe has the info for Fang's grave, which contains the unique exoskeleton and a mama's beads!

Another way to kill neutrals is rolling a fuel barrel over to them and make it explode. In complete 2009 mod you can carry them around, making this a lot easier. I do this from time to time to see if I can get new stash info's from neutrals.
 
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