On forum: 12/08/2008
Message edited by:
NEW version 1.0 released!|
Natural English Language Mod 1.0 for Oblivion Lost 2.2
**What this Mod is!
This mod represents an effort to create a more seamless Oblivion Lost 2.2 experience for English language players.
It corrects many vanilla Russian to English translation errors, incorporating many of the corrections from the excellent Raw Onion Revamp 1.05 Mod made by tharawdeal and onionradish (please see the original Raw Onion Revamp 1.05 readme included in this package).
I have also gone to great lengths to not only merge the Raw Onion Revamp mod into OL2.2, but also to add to and increase it's scope by correcting many of the issues that stemmed from Russian to English translations in the OL2.2 mod itself. Also, in the course of working on the mod, any bugs or errors that I came across that I could fix, I did so; so the mod contains a few things that go beyond the scope of just a text file edit.
**Changes in 1.0
-Tons of text errors throughout the game.
-Cleaned up and in some cases re-wrote whole conversations and encyclopedia/diary entires, with a focus on trying to achieve a more seemless gameplay experience. My goal here is for the storyline to make consistent sense, and for even a new player to be able to more easily follow the game.
-New feature! Revamped all weapons descriptions to show ammo types first, highlighted in a nice visible color, and then the text description of the weapon follows in default white. This feature covers weapons found in vanilla and OL2.2 ONLY!
-New feature! Revamped all armor descriptions to include basic qualities of the armor, in percentages. For example, if the armor gives +10% to burn protection, this is displayed. The displayed qualities are color coded, red for no protection, yellow for low protection, green for good protection, and blue for excellent protection. Now you can buy your armor knowing full well how it will stack with your artifacts! This feature covers armor found in vanilla and OL2.2 ONLY!
-New feature! Revamped all artifact recipes in the encyclopedia to make the information displayed as accurate as possible, as well as cleaned it up to make it easy to read. Artifact qualities are color coded, green for beneficial, red for detrimental.
-Removed a vanilla PDA entry regarding seeing the Psycho Stalker, alluding to a conversation about the getting near the Monolith. This conversation doesn't happen, so the entry that appears in your PDA is gone now.
-Fixed it so Screw actually gives out the recipe attributed to him in the PDA diary, as well as the scope he normally gave. The Barrier Commander was giving this out as well as his usual one, so now he only gives the one he was supposed to. As a compromise, and so I didn't have to start fooling around with script files, Screw's recipe will still be available on the body of the Barrier Commander if he dies.
-Moved Psycho Stalkers PDA data to the PDA section of the diary where it belongs, instead of the recipe section.
-Changed the structure of a few menus for ease of use. For example, repair dialogs are now less wordy (it didn't make sense for Marked One and whoever was repairing to say the same couple of sentences over and over, every time there is a repair made), and they are structured so the repair option is always the first option, so you can quickly click your stuff repaired. Also, when getting NPC's to join you, I tired to make the menus as easy to use as possible when issuing movement commands.
-Changed the Main Menu wording of options. No more "standing" instead of the word "save" and such. If you want the old Ol2.2 stuff back, don't overwrite your ui_st_mm.xml file.
-Includes one weapons file, for the M-134 mini-gun, because it was set to use the wrong ammo type (OL2.2 has it set to use the same type as the MG3). This is the wulkano.ltx file.
-Includes a fix for the FN HP-SA weapon crashing the AI if dropped in front of any NPC's in vanilla + OL2.2. This is the mp_ranks.ltx file if you care.
-As mentioned above, I tried to make the movement command menu, for friendly NPC's in your group, easier to use. This is included in the actor_need_help.script file.
Please post any comments in the discussion thread. Thanks.
Natural English Language Mod 1.1.1 for Oblivion Lost 2.2
Stalker: CoP Super Cheat Mod 1.0