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STALKER aliVe 1.6 - Back in Business

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  03:07:29  4 November 2007
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DC-
Senior Resident
 

 
On forum: 07/04/2007
 

Message edited by:
DC-
11/04/2007 13:43:06
Messages: 451
STALKER aliVe 1.6 - Back in Business

Alright, I wanted to release it this week, so here it is:

STALKER aliVe version 1.6 for you guys to enjoy!

It is compatible with patch 1.0004 and has been completely overhauled, except for scripts and dialogs, which will follow in the next version among other things.
This is the most thought through and balanced version until now, focused on fitting the whole picture and not breaking any important quests.

### CHANGELOG ###

Version 1.5 - 1.6
- all files merged with 1.0004 and bardak's 1.0004 bugfix attempt (BFA)
- most parts of the Zone Reclamation Project have been integrated, adding a lot of bugfixes (credits go to NatVac)
- all smart_terrains have been completely overhauled
- NPCs take and hold positions that suits their factions better (i.e small camps for bandits/loners, more important positions for Duty/Freedom/military)
- results in better overall spawn rates and less "over- populated" areas
- certain quests are much less likely to be uncompletable
- "Kill the Stalker" Quests are fixed, NPCs won't make their way to Pripyat in early stages of the game
- all respawns have been completely overhauled
- spawn rates balanced
- conditioned some respawns to lower the probability of crowds at level changers (still happens sometimes)
- some aliVe scripts reworked - coordinates and spawns changed (complete script overhaul will follow in next version)
- new aliVe creatures added
- some dialog issues fixed (thanks to Victim and NatVac)
- anomaly evader crash issues fixed (thanks to Victim and NatVac)
- new (old) mutant added - Burer (thanks to Jeppa for helping and providing his files as basis)
- equipped some quest NPCs with new weapons
- certain NPCs have new smart terrains to go to while the game progresses
- decreased corpse stay time (NPCs & mutants) to 10 ingame hours
- removed aliVe modified gulags
- bugfix: talking to Seriy after going to Strelok's stash will not crash the game anymore
- sleeping bag mod added as addon (thanks to russo for his awesome work)
- translated the sleeping bag texts for the german version
- repair mod addon removed and integrated into aliVe
- fixed Emporikon Trader Mod for 1.0004
- military at the bridge in cordon can be bribed again
- scripted bloodsucker spawn in agroprom underground works again
- scripted bloodsucker spawn in dark valley works again
- removed some aliVe dialogs
- Wolf dialog fixed
- german readme added

Download link:
http://www.file-upload.net/download-474894/STALKER-aliVe-1.6.rar.html

Please make sure to read the readme.txt file to ensure everything runs smooth and as intended.

Bug reports and feedback is very welcome. For that please post in the discussion thread here:
[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=9494&sec_id=16[/link]

I wish you a lot of fun!

Special thanks go to sooth without whom this version probably wouldn't be done yet.

P.S.
I created a new thread so I can edit the first post for any new versions to come.
  04:32:00  4 October 2008
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DC-
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On forum: 07/04/2007
 

Message edited by:
DC-
10/04/2008 20:02:28
Messages: 451
Nothing special, just a new download link since the old one was down.

Thanks to Raf256 for letting me know.

New Download Link:
[link]http://www.file-upload.net/download-1158369/STALKER-aliVe-1.6-for-1.0005.rar.html[/link]
  22:05:07  3 June 2009
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gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077
New DL-link

[link] http://www.file-upload.net/download-1680453/STALKER-aliVe-1.6-for-1.0005.rar.html[/link]
-> Link to fileupload. Its not the fastest hoster but aliVe weights only 2.5mb. The old one was broken.
Have fun!
  07:01:07  2 July 2009
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mejobloggs
(Novice)
 
On forum: 04/07/2008
Messages: 16
I'd like to see this combined with the Stalker Complete 2009 mod
  21:33:32  1 October 2009
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gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077
aliVe 1.6 fixed all.spawn

No more waypoint crashes @ army warehouse.

dllink:
http://www.file-upload.net/download-1921043/aliVe_1.6_waypointfix.7z.html

its packed with 7zip a freeware unpacker tool. Just search for it with google/whatever search machine.
gb
  22:51:36  29 October 2010
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832
Version 1.6.1

This is an unofficial compilation of the following changes/fixes to 1.6:
- gannebamm's Sakharov exploit fix
- gannebamm's fixed all.spawn
- reputation bug fix
- fix for treasure loss workaround

Also added description and icon for SMM.

I hope that you don't mind, gannebamm, I think that this mod should be kept alive a bit longer

Link: http://zhat.dk/stalker/files/aliVe_v1.6.1.zip
  22:54:52  29 October 2010
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gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077

---QUOTATION---
Version 1.6.1

This is an unofficial compilation of the following changes/fixes to 1.6:
- gannebamm's Sakharov exploit fix
- gannebamm's fixed all.spawn
- reputation bug fix
- fix for treasure loss workaround

Also added description and icon for SMM.

I hope that you don't mind, gannebamm, I think that this mod should be kept alive a bit longer

Link: http://zhat.dk/stalker/files/aliVe_v1.6.1.zip
---END QUOTATION---


Hey man thats so uber cool! Im absolutly happy to see that many thanks!

gbamm
  23:34:08  29 October 2010
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
Messages: 1070

---QUOTATION---
Version 1.6.1

This is an unofficial compilation of the following changes/fixes to 1.6:
- gannebamm's Sakharov exploit fix
- gannebamm's fixed all.spawn
- reputation bug fix
- fix for treasure loss workaround

Also added description and icon for SMM.

I hope that you don't mind, gannebamm, I think that this mod should be kept alive a bit longer

Link: http://zhat.dk/stalker/files/aliVe_v1.6.1.zip
---END QUOTATION---




Sorry Gannebamm, i'm playing with 1.0004 and i got a ctd with a new dialog with wolf.


---QUOTATION---
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:256: bad argument #1 to 'pairs' (table expected, got nil)


---END QUOTATION---



I had a second ctd, also with wolf but i don't have the log anymore.

Any fix for this?

Thanks.


Insanelazarez
  15:24:08  30 October 2010
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notanumber
mod abuser & exploiter
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On forum: 03/22/2008
Messages: 2832
As stated in the description that version is for patch 1.0005.
  17:33:10  31 October 2010
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832

---QUOTATION---
I have the following files. Do we need to use all three?
If so is the order of installation correctly show below?

1. aliVe-1.6-for-1.0005.rar
2. aliVe_1.6_waypointfix.7z
3. aliVe_v1.6.1.zip
---END QUOTATION---


No, you only need #3
 
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