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Basix Mods

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  02:08:23  19 September 2007
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natasha8384
(Senior)
 
On forum: 07/20/2007
 

Message edited by:
natasha8384
09/19/2007 2:19:01
Messages: 89
(standard) BASIX 2.0 (for GSC V.10004 PATCH)

----------------------

Basix v.2.0


Download File (.zip):

Complete With Optional GFX Mod (183 MB):
[link]http://dc19.4shared.com/download/23906667/ece0df16/Basix_2.zip[/link]
[link]http://files.filefront.com/Basix 2zip/;8524239;/fileinfo.html[/link]

Without Optional GFX Mod (58 MB):
[link]http://dc19.4shared.com/download/23909131/25d888b5/Basix_2_noGFX.zip[/link]
[link]http://files.filefront.com/Basix 2 noGFXzip/;8540656;/fileinfo.html[/link]


Release Date:
09.10.07


Brief Description:: This is the easiest modality of Basix, geared towards beginner to intermediate skill level or for players who just want to have fun. It features a new vehicle spawn file for GSC v.1.0004 patch. In this version all weapons from Basix GFX-MV are in ... and no matter what, you won't be lacking in armaments to successfully complete the game

---------------------



READ ME AND INSTALL DIRECTIONS
natasha8384 | 09.09.07

Basix v.2.0 (for GSC patch v.1.0004)


Install:
Simply extract the zipped file and put the gamedata folder into your main S.T.A.L.K.E.R. folder (usually X: -> Program Files -> THQ -> S.T.A.L.K.E.R. - Shadow of Chernobyl). If you've never played any STALKER mods you may need to adjust one line in fsgame.ltx (change false to true; use Notepad) to look like this:

$game_data$ = true| true| $fs_root$| gamedata

[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high]

Requirements:
- system requirements as specified on the retail game box
(for problems with Vista, google: "Stauffenberg's Stalker vista 32 bit" )
- GSC patch 1.0004
- no other mods in the same gamedata folder

You need to start a new game!

----------


MOD FEATURES:


BASIX VEHICLE SPAWN MOD: Completely rebuilt spawn files to force compatibility with GSC patch 1.0004. The spawn file features over 30 drivable vehicles throughout the game and you can use handgun while driving.


WEAPONS EXPANSION MOD: This mod features 17 new base weapon models (not counting multiple "uniques" ). Play, say, three differently looking Abakans in the same game (no need to manually switch textures). They also have their own specs and all look different. The mod features:
- 3 different AN-94 Abakan visuals in addition to "uniques" (a "unique" is a derivate from the base weapon model that shares its visual appearance with the base)
- 3 AKS-74Us visuals in addition to uniques (Ghost's AKS-74U only at the 1st trader)
- 3 Groza OC-14s visuals in addition to uniques
- 3 AK-74 visuals in addition to uniques
- 2 Dragunov SVD visuals in addition to uniques
- 2 Dragunov SVU visuals
- 2 TOZ-34 visuals
- 2 VSS Vintorez visuals
- 3 ZM LR-300 visuals in addition to uniques
- 3 HK G36 visuals
- 2 Val visuals in addition to uniques


ADD-ONS TEXTURE AUTO-SWITCH MOD: Now your weapons attachments (silencers, scopes, nade launchers) automatically match the texture/color of the assault rifle you are using at the moment. This works in two possible ways: (1) say, you have several scopes in your inventory attached to several differently textured weapons -- the scopes will auto-match the texture of the weapon they are attached to, and (2) you have, say, only one scope in your inventory that fits several differently textured weapons in your inventory -- the only scope in your inventory will in this case auto-match the texture of each weapon once you activate the weapon and attach the scope to it. This feature is automatic and you don’t have to do anything ... just attach add-ons as usual.


NPC WEAPONS REBALANCING MOD: NPCs in most maps have better or different weapons (say, many NPCs in Cordon will have TOZ-34s, or military at the train bridge will have some Abakans, etc).


[optional] ENVIRONMENTAL GFX MOD: This has to do with reprocessed game graphics. I started with some 1,400 graphics and (to keep it to a reasonable download size) eventually reduced it to about 960. In a way, this is a very similar concept to the exceptionally excellent save's Nuclear Snow mod, except that instead of monochromatics used to obscure and give a certain mood to the game I did the opposite and pulled the "bleached/washed out" colors out and let them stand on their own in creating a sense of messy, deteriorated yet richly colorful environment. Weight/size of the reprocessed graphics is same as before so no extra processing power needed. This part is only in the larger download.


EQUIP ME FOR THE MISSION MOD: Simply put, it's in the interest of the Zone and wider community that you succeed in your main mission and they don't send you out to "save the world" with a knife and a lousy pistol, but rather equip you with weapons and armor that will make your success more likely. For example, as soon as you accept the first mission from Sidorovich and meet Wolf, you are given supplies and equipment to successfully face more numerous enemy. After the completion of that first mission (you proved yourself worthy … yay!), you report back to Wolf and are given additional weapons and ammo. In summary, you will get the following things:

From Sidorovich/Wolf (you need to report to Wolf in order to get these items):
- you will start with Beretta with ammo, modified TOZ-34 with ammo, and Hunter’s armor (you can sell your jacket right away … and that TOZ will become your best buddy pretty fast)
- upon succeeding in your first mission and before going back to Sidorovich report to Wolf and he will give you Fang’s AKS-74U, a high precision weapon that uses commonly available pistol ammo plus some additional ammo (take care of this weapon since it’s not available from any trader and it can only be given to you for the purpose of accomplishing the main mission).
- the word is that somebody was bringing a nice piece of weaponry to Sidorovich but didn't make it all the way back. Watch your interaction with Fox -- in short, you may end up with the "Zonemaster" (a unique AN-94 with integrated scope, nade launcher and suppressor) for saving his life. No extra ammo with it except 30 rounds in the clip, so loot, sell and buy more ammo ... or just keep it till later when that type of ammo is more available. NOTE: This is your only chance to get this weapon -- it's not available at any traders

From Barkeep (you’ll receive these items from Barkeep upon accepting to continue the main mission):
- A high precision Groza Specialist Edition that uses commonly available and cheaper AK ammo. NEW: No extra ammo; no Stalker Suit (since you already have a slightly better suit). However, you'll receive a monetary compensation -- the reward for your superb job in Agro and bringing back the documents has been increased from 5,000 RU to 20,000 RU to compensate for the suit and some extra to buy ammo if needed. Also, with this update, Groza Specialist Edition is not available any longer from any trader ... so take care of it.

From Sakharov (you’ll receive the items after turning in Kruglov's flash drive which shows your commitment to continue the main mission):
- a rapid single shot and high accuracy Strelok’s SVD suppressed sniper plus ammo (take care of this weapon since it’s not available from any trader and it can only be given to you for the purpose of accomplishing the main mission). NOTE: Whether you'll get Strelok's SVD or not depends on how things with Kruglov go. In general, if you receive the Scientist's Outfit, you'll also receive the SVD. However, even if you are not lucky enough with Kruglov and don't receive the SVD, you are already well-armed to handle Yantar stuff.


STALKER FRIENDSHIP MOD: other Stalkers/Loners are (naturally) your friends. It’s nice to have lots of “green” around you. Say, if you kill a Duty guy around Bar, Stalkers/Loners don't try to help Duty by going after you -- they remain your friends. Avoid taking quests that involve killing them and help them whenever you can. Also, mild friendship with traders (you get somewhat better prices when buying and selling) and scientists.


TAKE WEAPONS INSIDE MOD ( “kill 'em all but 3”): a silly lil mod that lets you take your weapons inside the “no weapons” areas. In a practical sense that’s mostly Bar … so if Snitch is really getting on your nerves one day you may just snap and decide that he’s too annoying to live … lol. If you decide to use it, use it when your relationship with Duty is already messed up and you don’t have much to lose by “clearing” annoyances in the Bar. IMPORTANT: DO NOT KILL Sidorovich, Sakharov, and Barkeep! Sidorovich (the first trader), Barkeep, and Sakharov (Yantar Mobile Lab) are protected and important NPCs (and only these 3). They are the relaying points for the game story and if they are killed the game will either immediately crash or if you edit their immunities it will crash at the point their input is required by the story. Everybody else tho is a fair game. Good hunting, STALKER!


SKINFLINT MOD: you can sell unlimited amounts to the Freedom Base Trader (GSC default limit was set at 5,000 RU)


OTHER FEATURES: all weapons and armor are non-degradable. All weapons, armor, etc. skins made either by myself or are game defaults except as credited below. Integrates some of my previous mods and weapons/armor skins (Strelok's SVD, Fang's AKS-74Us, Ghost's AKS-74U) in a slightly adjusted form.

----------


CREDITS: This mod also integrates either modified or unchanged mods developed by others:
- Realism Graphic Mod 2.0 by edomae (nice lighting and shadows enhancements)
- Traders Mod 1.1 by Balnazzar (traders have stuff ... lots of it)
- Hud & Blood Mod 1.3 by pseudoant (bloody gruesome scene ... lol)
- Stalkers Are Not Blind 0.99 by Red75 (helps NPCs avoid anomalies)
- Float32 Shaders by Cameron Sneed, aka jjwalker (makes this pretty game prettier and faster ... must have)
- GhillieSuit, SVD and SVU skins from GhillieSuit_Svd_v1.2 and one of 3 G36 skins in this mod from Advanced World Weapons v.2.0 by giv_em_hell (an awesome suit and great weapons textures)
- tho the entire spawn file had to be rebuilt for 1.0004 compatibility, I used vehicles’ coordinates and vehicle supporting files from Vehicle Enhanced 1.0 for GSC v.1.0003 by tampoux
- [optional - only in the larger download] rain and sky textures from STALKER Skies by Cambragol (looks more like a real rain coming down from really cool skies)
- CarryMod 3 by save (use Shift F instead of a forklift to move/drag stuff around ... explosives and fuel cans included in this edition)
- new advanced scope lenses from the Advanced Scopes Pack 2 v1.0 by Domm2405 (aka Smirnoff CCCP) featured on some weapons (specifically check uniques with integrated scopes to see these great lenses)


NOTE REGARDING VEHICLES -- HOW TO: You need to write (or copy and paste) the following lines in "user.ltx" file:
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind turn_engine kJ

Note that some users may have 2 "user.ltx" files, one in Shared Documents and one in the game's root directory. Change both files if you do. Also note that some users (after changing the user.ltx) will have to enter each line in console in order to activate these binds. It seems that after using the console first few times you won't need the console any longer and your driving keys are ready. To enter and exit the vehicle press your "use" key (usually "F" ) when very close to the vehicle door -- note that to exit some vehicles you need to turn towards the door and press the use key. Start the engine by pressing "J" (press again to turn off the engine). Drive with your usual movement keys (usually "WASD" ) and stop the vehicle with the "SPACEBAR". You can also use handguns while driving. Note that not all visible vehicles are drivable.

----------
Hope you enjoy!
----------

P.S. A short vid clip from Basix 2 (final vehicle test):
http://www.youtube.com/watch?v=D1JWxR44lZ8
  00:42:34  2 November 2007
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UK_John
(Senior)
 
On forum: 08/25/2007
Messages: 65

---QUOTATION---
(standard) BASIX 2.0 (for GSC V.10004 PATCH)

----------------------

Basix v.2.0


Without Optional GFX Mod (58 MB):
[link]http://dc19.4shared.com/download/23909131/25d888b5/Basix_2_noGFX.zip[/link]
[link]http://files.filefront.com/Basix 2 noGFXzip/;8540656;/fileinfo.html[/link]


Release Date:
09.10.07


Brief Description:: This is the easiest modality of Basix, geared towards beginner to intermediate skill level or for players who just want to have fun. It features a new vehicle spawn file for GSC v.1.0004 patch. In this version all weapons from Basix GFX-MV are in ... and no matter what, you won't be lacking in armaments to successfully complete the game

---------------------

Hope you enjoy!
---------------------

P.S. A short vid clip from Basix 2 (final vehicle test):
http://www.youtube.com/watch?v=D1JWxR44lZ8
---END QUOTATION---



Just wanted to say, the noGFX version also doesn't have the 50,000 creatures chasing/killing you and therefore it is brilliant and the best one, even if it is smaller! This smaller mod is given no promotion at all by wither the modder or the community, both only seem interested in 'more realistic', or 'harder', rather than 'better'. This mod is not harder, but it is so better! Better weapons, vehicles and more, but instead of zombies and cats in cordon, you just have army, bandits, dogs and boars, but in Cordon, that's good enough and tough enough! Yes, you get a slightly better weapon to start off with, and a better suit, but trust me, that does not spoil the game unless you have finished the game and are a hardcore gamer!

I just wish more modder were willing to just look at 'better' rather than just 'harder' all the time!
  11:40:13  19 July 2013
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khammed
(Novice)
 
On forum: 07/19/2013
Messages: 4

---QUOTATION---
Without Optional GFX Mod (58 MB):
[link]http://dc19.4shared.com/download/23909131/25d888b5/Basix_2_noGFX.zip[/link]
[link]http://files.filefront.com/Basix 2 noGFXzip/;8540656;/fileinfo.html[/link]
---END QUOTATION---



Is there anyone that can re-upload this file?
I search around all web, but i can't find anythings...
I want drive vehicles on 1.0004 patch, and maybe with this zip i can do it.
  22:27:50  19 July 2013
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khammed
(Novice)
 
On forum: 07/19/2013
Messages: 4
anyone? Please answer me...
Is there a small package that allow to drive cars on 1.0004 patch?
  22:37:55  20 July 2013
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khammed
(Novice)
 
On forum: 07/19/2013
Messages: 4
up
  13:28:40  22 July 2013
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868
Sure, I have it. I will re-up it to some place. Upload bandwidth is limited though, so even though it is only 58MB, it may take an hour or so to upload.
  13:44:36  22 July 2013
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868
Ok, that didn't take quite as long as what I thought it would. Linky:
https://dl.dropboxusercontent.com/u/105555957/Basix_2_noGFX.zip

If this one doesn't work out for you with regards to vehicles, hop on over to STALKER Files and do a search for 'vehicle' - there should be a number of specific 'vehicle only' mods over there for SHOC (I have a few of them in my file archive - not sure what patch level they are for though).
  14:15:32  22 July 2013
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 700

---QUOTATION---
Ok, that didn't take quite as long as what I thought it would. Linky:
https://dl.dropboxusercontent.com/u/105555957/Basix_2_noGFX.zip

If this one doesn't work out for you with regards to vehicles, hop on over to STALKER Files and do a search for 'vehicle' - there should be a number of specific 'vehicle only' mods over there for SHOC (I have a few of them in my file archive - not sure what patch level they are for though).
---END QUOTATION---



I don't need this file but thanks Romulous, your the kind of member that makes this such a great place to be; I'm sure if Khammed could spare the time he'd agree.
  14:27:08  22 July 2013
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868
Thanks badade, much appreciated!
  11:50:29  28 July 2013
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khammed
(Novice)
 
On forum: 07/19/2013
Messages: 4
Thanks romulous
 
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