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SHoC grass draw distance-"increased"? |
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22:02:34 5 July 2012 |
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bamah
Senior Resident
On forum: 02/10/2008
 Message edited by: bamah 07/05/2012 22:10:45
Messages: 911
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SHoC grass draw distance-"increased"?
Haven't tested it yet...
EDIT;
http://forum.xianionline.com/viewtopic.php?f=12&t=610&sid=cacc6f8d6f89f5c79cdca852d0f4fcc2
Translated readme;
================================================== ============
Patcher to increase the radius of the drawing herbs in STALKER
v.0.8
================================================== ============
--- Using the patcher ----
A. Install Active Perl (http://www.activestate.com/activeperl/downloads). Even if you have
already have perl recommend the latest version.
Two. Put your desired rendering library (file xrRender_RX.dll) in a folder with patcher.
Three. Compose a batch file like this:
xrPatch.pl-file xrRender_R2.dll-game soc-patch 6-line 97
What do the keys:
-File - path to render the library
-Game - version of the game. soc - PM, cs - CHN, cop - RFP.
-Patch - patch number
-Line - drawing area of ??grass. Here I will describe in more detail.
In Stalker grass is drawn by default 49x49 square cells with the player at the center. However, the
in this box are imposed some processing engine, so that in fact it is almost a circle
with a radius of about 49.
The parameter line must specify a new range of "circle."
Warning, do not fit any number. It must:
a) be odd
b) to give 1 as the remainder of division by 4.
Example: 53,57,89,97,125 well, something. Think for yourself, these numbers dofiga.
The rest is at your own risk.
The maximum number of as yet unknown. Stalker works fine PM and 401 meter
radius of the drawing. Pick a comfortable fps on your machine.
For convenience, all keys can be reduced to a few letters. Example:
4. After working in his patcher folder will be based on two files:
xrRender_RX.dll - patched file
xrRender_RX.dll.bak - backup the original library
Five. Put the patched file in the bin directory, games, and rejoice with grass.
The list of supported renderers:
PM-4 all the patch renders
PM-5 all the patch renders
PM-patch 6, all renderers
CHN-10 all the patch renders
CP-2, all the patch renders
Version History:
v.0.8 - Remove all restrictions on the radius of the drawing.
added all the renderings of the 5th PM patch.
v.0.7 - added the patch renders from the 4th PM.
v.0.6 - added all the renderings of the 10th patch ERs.
v.0.5 - added r1, r3, r4 of the 2nd patch RFP.
corrected for patching instructions to check the visibility of the cells
altered the calculation of the coefficients in the test cells appear
v.0.4 - added patch r2 from the 2nd CP
v.0.3 - Fixed crash when playing with r1 patch on the 6m PM.
v.0.2 - added patch r1 from the 6th PM
v.0.1 - initial release (r2 patch on the 6th PM)
Gash: K.D.
Acknowledgments:
bardak for this post
Kolmogor for pointing out the direction
RedPython for excellent test location and test
_Prizrak_ For a discussion of
malandrinus for advice and for patcher.exe.
D1m0n for testing the R4 |
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