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S.T.A.L.K.E.R. U.H.S.F. SMART MOD 1.0

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  20:58:04  26 June 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
06/28/2007 16:40:49
Messages: 3803
S.T.A.L.K.E.R. U.H.S.F. SMART MOD 1.0

Our new mod-pack is ready, we created 2 mods a smart one, and a big one... the big one contains much more stuffs from other modders (see the credits) and the smart one contains only some important stuffs (see the credits) and we also made some minor changes in the gameplay. i could call it "exploration" mod. see the changes list :

-------------------------------------------------------------------------------
Whats New? ( SMART MOD 1.0)
-------------------------------------------------------------------------------

- We added a lot of cars everywhere (random places) in the levels (Cordon,
Garbage, Agroprom, Dark Valley, Bar, Yantar, Military Warehouses, Red Forest,
Pripjat, Stancia1, Stancia2)

- The cars have rusty textures... looks out much better

- You will see random Blowouts in the game...better to pack some antirads!

- We added Clean weather to Pripjat, so you can explore the city in daylight!

- We removed the Pripjat Stadium animation, so You can explore the stadium
thru the front gate and the city more! (we placed a car at the stadium too,
beware of the soilders equipped with RPG and gauss)

- Also took out some "electric shock" anomaly and now you can explore the city
deeper...

- edited the default weather file, and changed sky textures, and added new
ones too

- Removed the final Blowout at Stancia1, so now You can explore the whole area,
you dont need to hurry, because no timer will be there!

- Also added Clean weather to Stancia (to make the exploration more convenient)

- Removed the radiation from Stancia2 (true ending extra level) so now you can
walk on the ground and explore the area, we added some cars, and some new
zombies (in white clothes... you know the fellow workers at npp...hehe)

- Added Clean weather to Stancia2, so you can explore the level in daylight.

- Added new zombie textures, you will see some interesting stuff there

- Moved the level changer points to an other direction at BAR and at Pripjat
Stadium and now you can explore those levels a bit more Also added some
cars and monsters to those areas!

-------------------------------------------------------------------------------
Other features added by existing modz:
-------------------------------------------------------------------------------

- cut out monsters and blowouts and psy emission (and teleports only at Cordon)

- sleeping (requested by users) (buggy with the blowout stuff, but you dont need
to use the sleep function)

- trader mod (requested by users) (edited a bit, only the freedom and eclog trader
sells everything)

- BTR windows are open now (requested, and optional too)

- Repair mod is also included (2.x version i guess)

- float32 mod for better and faster graphics (only in dx9)

- you can trade and repair in Pripyat (requested by users)

- you can use the artifacts as a gun, and you can cast anomalies with them

- you can put 10 artifacts in your belt now (sorry, but needed for the detectors)

- Detector Mod added, you can buy "cut-out" devices again!!!

--------------------------------------------------------------------------------
CREDITS:
--------------------------------------------------------------------------------

*Now lets see what mods we included:*

- M_BCCF Monster Mod 3.x and teleports at Cordon by LSSNeitrino

- Psy Zone & Emission Mod by LSSNeitrino and dezodor

- Pripjat Trader & Repair by Shebuka

- Trader mod 1.1 by Balnazzar

- Float32 Shaders by NivenhBro

- BTR windows are open by Romzes

- also thanks to DEXX for the idea of the Pripjat Stadium Exploration, we made it
in a different way, but credit goes there too.

- Artefact Activation by LSSNeitrino

- 10 Slots For Artifacts by Keha

- Detector Mod 1.1 by Terminator149

--------------------------------------------------------------------------------
Future Plans?
--------------------------------------------------------------------------------

Well lets see our plans to the following version of this mod (1.1)

- Level changer point from Stancia2 to Stancia1 (you can go back)

- Level changer point from Stancia1 to Pripjat (you can go back)

- New trader at Stancia1 (you will be able to buy a lot of stuff)

(yep we can call it a free play mod... i guess)

-------------------------------------------------------------------------------
Install Notes
-------------------------------------------------------------------------------
Installation:

1. Unpack the content of the archive to your Stalker game directory

2. Start a NEW GAME!!!

3. Open the console (~) and add this: "bind turn_engine kb" (without quotes) and
use the button "b" for starting the engine of the cars. (or add an other key)

4. HAVE FUN

-------------------------------------------------------------------------------

LINK :

http://rapidshare.com/files/39533039/S.T.A.L.K.E.R._U.H.S.F._SMART_MOD_1.0-UHSFTEAM.ZIP.html

BUGFIX 01 (needed!!!!):

http://rapidshare.com/files/39874670/STALKER_UHSF_MOD_proper_FIX_1.0.zip.html


Discussion Thread:

https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=9933&sec_id=16
  06:46:47  27 June 2007
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Darkness62
Monolith Interrogator
(Resident)

 

 
On forum: 03/31/2007
Messages: 1721
Dezodor are you still going to be releasing an updated Blowout mod without the psi zones? I hope so, been waiting for that more than any official patch. Thanks.
  02:51:16  28 June 2007
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cdab
Senior Resident
 

 
On forum: 03/21/2007
Messages: 217
this looks real nice man, going to download in a few minutes
  02:54:22  28 June 2007
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nutty696969
Senior Resident
 

 
On forum: 03/31/2007
Messages: 157
already getting bugs with this ughhhh! it crashes where it never has before right before you enter the garbage BOOM bugtrap crap
  03:44:55  28 June 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
you should post your logfile... the smart 1.0 works fine (i got some reports that after entering the bar, it crashes, because of a zombie... but i included the fix for it...)
  05:06:58  28 June 2007
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nutty696969
Senior Resident
 

 
On forum: 03/31/2007
Messages: 157
ok reinstalled the mod with the fix this time and when the 1st blowout happened in agroprom after the radiation kicked in BAM!! anothe bugtrap im not a noob when it comes to this game so i know i got everything installed ok tust me its a bug somewhere in there im gonna install it again and the post the logfile appreciate the response btw
  16:41:50  28 June 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
06/28/2007 16:42:51
Messages: 3803
Yo,

Sorry agan, but last night i gave you a wrong fix... (well that was the uhsf mod 1.1's spawn file, where you start the game in the cordon entrance... it fixes the errors, but you cant complete the game, because the military is enemy and the trader door is closed)

http://rapidshare.com/files/39874670/STALKER_UHSF_MOD_proper_FIX_1.0.zip.html


Well about the bug:

the blowouts can cause errors, its an old story, but i can take out the blowouts if you want (Ceano will kill me )
The only way to fix this error, if you reload the game, and it wont happen again for a while...
  20:24:17  28 June 2007
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nutty696969
Senior Resident
 

 
On forum: 03/31/2007
Messages: 157
yea that sucks cause i really like the blowouts but oh well cant have everything i guess lol anyway maybe in the next release if there's one all these lil things can be sorted out
  21:50:11  28 June 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
some spoilers about our new mod (uhsf 1.1)

VIDEO: http://www.youtube.com/watch?v=phUvAYAiHvI

if you have good eyes... you will see some spoilers in the pda at the end of the video... hehe
  21:53:13  18 July 2007
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element54
(Senior)
 
On forum: 03/23/2007
Messages: 143
So what is the difference between this and the BIG MOD? Also, is there any developmnet in fixing the problem with the blowouts? My game keeps crashing toward the end of the blowouts which is what i am guessing happens to allot of people.

So far i really like the mod. The blowouts are really cool but how could i remove the blowouts since they are causing the game to crash. If it were just more creatures and opening up Pripyat and the NPP for exploring then it would be perfect.
 
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