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Redux v1 (formerly Reality Enhancement)

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  04:25:05  29 May 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
 

Message edited by:
Melodic
05/29/2007 5:46:11
Messages: 540
Redux v1 (formerly Reality Enhancement)

S.T.A.L.K.E.R. Redux Version 1.00

Download at:
[link]http://www.z4.invisionfree.com/STALKERRE/index.php?showtopic=124[/link]

by:

SOLECIST

FROSTY28

GOHDA

MELODIC

VICTIM

with additional help from:
Psynexus
GDobbs
BadMagic
MrKlorox
tharawdeal
onionradish
Lexx
quorn
nihilant
Blackalpha
pseudoant
TheVoodoo
AgentJR
& the rest of the beta testers

(note: extended credits in the readme.txt)



This mod aims to make the game of S.T.A.L.K.E.R. more enjoyable by promoting realism, tactics, and longevity. Accomplished through extensive tweaking of default files, and various items added to the game, Redux is an extensive overhaul of the GSC PC game designed to please both the hardcore, and the casual, gamer.

The largest changes to S.T.A.L.K.E.R. come in combat, where firefights are now frighteningly realistic. Weapons are more powerful, enemies are more tactful, and bullets fly true-to-life. If you're the stealthy type, an array of integrated and attachable silencers that mask your attack from the foe will come in handy, as will the ability to equip them to many more weapons than normal. Armor will be your best friend, but will degrade more and more rapidly as you take fire, and you're no longer limited to the standard array: 9 new pieces of body armor have been added as a means to protect your miserable hide from the onslaught for another minute. Even artifacts will play a larger part in your survival, as you quickly realize your belt only has room for so many enhancements.

Even the economy is against you as you struggle against the Zone itself, with stalkers paying an all-time low for jobs offered, and just as ready to stab you in the back as to pay up. Weapons in the Zone have become little more than pieces of scrap, and traders are quickly getting sick of paying top dollar for old equipment. Enemies, too, have taken to using less ammunition, and you'll be hard-pressed to keep your handful of bullets in your pocket. Your one saving grace is in artifacts, what every stalker is here for. Traders will be glad to pay out many rubles for a high-grade artifact, and it's very much worth your time keeping an eye out for them as you attempt to regain your memory.

In recent years, the area around Chernobyl has gone from unstable to volatile, and anomalies that once agitated stalkers now kill them with deadly randomness. Invisible thanks to a new wave of radiation, traders have taken to stocking special radiation detectors to combat the growing threat.

S.T.A.L.K.E.R. Redux aims to make the Zone into the place we all wanted it to be, but be careful what you wish for, stalker. You just might get it.



COMMENTS? SUGGESTIONS? Talk to us at the official Redux forums at http://z4.invisionfree.com/STALKERRE


LEGAL
This mod is intended for private use only.
It may not be distributed by any commercial means without explicit permission from the authors.
It may be modified with permission from the authors. All modifications must cite the source code.
It may be included in other mods with permission from the authors. Credit must be given in the readme.

We hold absolutely no responsibility for any temporary or permanent problems that occur as a result of downloading and/or using our mod. Use at your own risk.
  05:07:50  31 May 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
--UPDATE--

Redux has moved up to v1.01, removing the AKM from NPCs and fixing various unique weapon issues. The above link now links to the FULL version 1.01 install, but for those with v1 already installed, follow the following link for the patch update.

http://z4.invisionfree.com/STALKERRE/index.php?showtopic=146
  17:55:55  9 June 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
Redux has been updated to v1.02, which fixes various weapon imbalances, textual references, equipment, armor, sounds, repair functions, and adds a brand-new HUD by Victim.

MAKE SURE TO FOLLOW VICTIM'S README CLOSELY TO INSTALL THE RIGHT HUD FOR YOU.

Grab either the incremental patch, or the full install, at the Redux forums at http://z4.invisionfree.com/STALKERRE
  18:28:54  9 June 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
Very small hotfix is up to correct tracer ammunition for unique weaponry.
http://z4.invisionfree.com/STALKERRE/index.php?showtopic=260
  22:22:51  9 June 2007
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Melodic
Senior Resident
 

 
On forum: 04/08/2007
Messages: 540
Another hotfix, to correct shitty descriptions and the SPAS-12 RPM.
http://z4.invisionfree.com/STALKERRE/index.php?showtopic=259
  21:07:15  8 July 2007
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isaac newbie
Senior Resident
 

 
On forum: 04/04/2004
Messages: 631
could there please be an option to choose to have all normal and unique weapons available at the first dealer ?

i personally prefer to be able to pick my weapon of choice right at the start of the game and also giving players the choice is always good.

all this would require is 1 additional trade_trader file that has all weapons available.
  15:52:02  16 July 2007
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OttoF
(Novice)
 
On forum: 05/15/2007
Messages: 27
i think the traders have too much weapons and ammunition, but that's just my opinion
  14:31:18  29 July 2007
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rocketslasher
(Senior)
 
On forum: 09/18/2006
Messages: 128
is there a way to install redux but keep it so that anomilies are still visable?
  20:20:09  30 July 2007
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Buck_Nekkid
(Senior)
 
On forum: 05/15/2007
Messages: 89
Hunger, Artefacts, HUD

Love the mod, except for a few quibbles.

How do I change the frequency of hunger?

How do I make artefacts glow again?

How do I see my stance (kneeling/standing) in the HUD?
  08:26:38  1 August 2007
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Stalker In The Zone
(Novice)
 
On forum: 07/29/2007
 

Message edited by:
Stalker In The Zone
08/01/2007 8:27:39
Messages: 23

---QUOTATION---
Hunger, Artefacts, HUD

Love the mod, except for a few quibbles.

How do I change the frequency of hunger?

How do I make artefacts glow again?

How do I see my stance (kneeling/standing) in the HUD?
---END QUOTATION---


1)

---QUOTATION---

Edit your hunger setting as follows:

gamedata-config-creatures-actor.LTX

find the line that reads:

satiety_v = 0.00003

and change it to:

satiety_v = 0.000015

That's the vanilla setting. Our setting put your hunger rate to approx. 90% every 8 hours. i.e. an average persons meal interval. Vanilla doubles the time that will take.

---END QUOTATION---


That is a post by Victim in the Redux discussion thread.

2) I wouldn't know that, the mod creators will tell you that one, I guess.

3) You can get your original HUD back this way:

---QUOTATION---

Delete gamedataconfiguiui_hud to get your default HUD back!

---END QUOTATION---


That's post by Melodic in the Redux discussion thread.

Btw, why don't you try to play it with Redux settings. I also wanted to change stuff like this, but eventually I got used to pretty much everything.
 
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