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Nico's Multi-Mod v1.3

Question Did you download some of the mods?
Answers
Yes.
No - no features I wanted.
No - somebody did it better already.
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  21:40:42  30 April 2007
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lapdragon
(Novice)
 
On forum: 04/13/2007
 

Message edited by:
lapdragon
04/30/2007 21:42:37
Messages: 27
Nico's Multi-Mod v1.3

Nico's Multi-Mod v1.3

Short and sweet - it changes the things that bug me the most about S.T.A.L.K.E.R. (so far - there may be more added later). This mod package is made from the 1.0001 files, but I'm fairly sure it will work for 1.0000 release verson too.

1.) The weight limit is gone - I made all items weigh nothing.
2.) The weapons and armor don't degrade with use.
3.) A modified version of MoDD's repair mod is integrated - the Trader and Barman will repair your equipment for free.
4.) The random chatters, welcome guy, and snitch no longer try to talk to you when you're close to them in the Duty bar, the "Get out of here, Stalker" Duty guy no longer says anything when you pass, and the Professor no longer says "Hello Hello" when you're standing near him (but he does say it once when you open chat with him).
5.) The weapons all have their real names (including the Combat Chaser now!).
6.) The weapons all have their "Addons" enabled - all pistols can be silenced, all assault rifles can be scoped or silenced.
7.) Stashes tell you what zone they're in when you get the stash note from a looted PDA.

In Progress:
1.) The MAC-10 and MAC-10 Smallbore are back in the weapons list, I'm working on putting them onto enemies also.
2.) As I find more people who are annoyingly chatty, I will add them.
3.) Additional zipfiles to separate out more features.
4.) Fixing the sort parameters of our inventory - having that one artifact at the bottom of my inventory bugs the crap outta me.
5.) Fixing all of the "named" handguns to use 2 inventory slots, so that when silenced, the silencer doesn't stick out of the slot.
6.) Adding the repair feature to all of the rest of the traders.
7.) Adding a "repair all" feature, so that you don't have to equip everything first.
8.) Adding a "stash all" button to stash boxes (we can take all, why not stash all?).

Fixes:
1.) The mods have been separated into individual zips for the most part.
2.) The repair mod no longer gives you money - it's actually free now.

Remember to vote! That way I know if you guys like the mod or not

All mods in one package:
[link]http://www.thefbi.org/stalker/Stalker_10001_multimod.zip[/link]

No "chatters" mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_nochatter.zip[/link]
No weapon/armor degradation mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_nodegrades.zip[/link]
No weight limits mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_noweight.zip[/link]
Free repairs mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_repairmod.zip[/link]
Better stash notes mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_stash_zones.zip[/link]
Updated weapon addons mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_weapon_addons.zip[/link]
Updated weapon names mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_weapon_names.zip[/link]
No weight limits, no item degradation mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_noweight_nodegrades.zip[/link]
  09:10:51  1 May 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
Nice job...but here is my answers to the poll;
No - no features I wanted.
and if i could have added
No - I done it already my self.

But keep up the good work!
  17:42:11  19 May 2007
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Siryath
(Novice)
 
On forum: 04/10/2007
Messages: 39
Nice work here, but the no weight thing is more of a cheat rather than anything added. I believe there is a trainer that does exactally the same thing. The other things you added look basically like usual ltx editing. Very nice indeed. Saves me the effort of doing some of that stuff. Keep up the good work!
  19:26:26  19 May 2007
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Kataki
(Senior)
 
On forum: 05/18/2007
Messages: 109

---QUOTATION---
Nico's Multi-Mod v1.3

Nico's Multi-Mod v1.3

Short and sweet - it changes the things that bug me the most about S.T.A.L.K.E.R. (so far - there may be more added later). This mod package is made from the 1.0001 files, but I'm fairly sure it will work for 1.0000 release verson too.

1.) The weight limit is gone - I made all items weigh nothing.
2.) The weapons and armor don't degrade with use.
3.) A modified version of MoDD's repair mod is integrated - the Trader and Barman will repair your equipment for free.
4.) The random chatters, welcome guy, and snitch no longer try to talk to you when you're close to them in the Duty bar, the "Get out of here, Stalker" Duty guy no longer says anything when you pass, and the Professor no longer says "Hello Hello" when you're standing near him (but he does say it once when you open chat with him).
5.) The weapons all have their real names (including the Combat Chaser now!).
6.) The weapons all have their "Addons" enabled - all pistols can be silenced, all assault rifles can be scoped or silenced.
7.) Stashes tell you what zone they're in when you get the stash note from a looted PDA.

In Progress:
1.) The MAC-10 and MAC-10 Smallbore are back in the weapons list, I'm working on putting them onto enemies also.
2.) As I find more people who are annoyingly chatty, I will add them.
3.) Additional zipfiles to separate out more features.
4.) Fixing the sort parameters of our inventory - having that one artifact at the bottom of my inventory bugs the crap outta me.
5.) Fixing all of the "named" handguns to use 2 inventory slots, so that when silenced, the silencer doesn't stick out of the slot.
6.) Adding the repair feature to all of the rest of the traders.
7.) Adding a "repair all" feature, so that you don't have to equip everything first.
8.) Adding a "stash all" button to stash boxes (we can take all, why not stash all?).

Fixes:
1.) The mods have been separated into individual zips for the most part.
2.) The repair mod no longer gives you money - it's actually free now.

Remember to vote! That way I know if you guys like the mod or not

All mods in one package:
[link]http://www.thefbi.org/stalker/Stalker_10001_multimod.zip[/link]

No "chatters" mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_nochatter.zip[/link]
No weapon/armor degradation mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_nodegrades.zip[/link]
No weight limits mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_noweight.zip[/link]
Free repairs mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_repairmod.zip[/link]
Better stash notes mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_stash_zones.zip[/link]
Updated weapon addons mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_weapon_addons.zip[/link]
Updated weapon names mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_weapon_names.zip[/link]
No weight limits, no item degradation mod:
[link]http://www.thefbi.org/stalker/Stalker_10001_noweight_nodegrades.zip[/link]
---END QUOTATION---



MAC 10? Theres a mac 10 in game ?
  23:30:56  1 July 2007
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Otter
wants a pet pesudodog.
(Resident)

 

 
On forum: 06/08/2007
Messages: 370
I very heartily appreciate you breaking the mods up into aeparate pieces. I hate hearing about a mod with 1 or 2 features I want and then finding out it comes with 10 that I don't. This way I can grab only what I want.
  19:35:14  2 July 2007
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Бешеный КровоSOS
Сосокров-убийца нубов
(Resident)

 

 
On forum: 05/12/2007
Messages: 1058
No weapon/armor degradation mod:
http://www.thefbi.org/stalker/Stalker_10001_nodegrades.zip
No weight limits mod:
http://www.thefbi.org/stalker/Stalker_10001_noweight.zip
and repairs 4 free...
These are cheat mods. Cheating kills interest
  22:27:17  8 July 2007
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hawk318
Senior Resident
 

 
On forum: 06/17/2007
Messages: 275
Disagree... kind of.

ok so they are cheats.... The armor taking damage was the thing I hated most about the patches.... I like to look around and explore and mostly enjoy the graphics the designers toiled so hard and long to create..... Having armor damaged by an ant crawling up your arm was ridiculous.... At least now I can take a little more time to enjoy the surroundings......

Speaking of cheats... I'd would have loved to see the "Chaser 13" to be found in the 1st part of the game... It would have been a blast (litterly)...

Too bad the devs didn't make it so after you complete the game you could go back and play the game exactly as you were when you finished with all the cash, AC, guns, etc... but starting over with the trader...... Would have been a hoot running around with the Vintar SB from the start ;-D
  01:14:23  9 July 2007
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
07/09/2007 1:15:15
Messages: 3803
without new areas to explore, i dont think its a wise idea to allow players to go back... the gameplay would also be unbalanced with those stuffs you found at stancia level...

im my mod you will be able to go back... but i still think its not so important.
  23:24:27  9 July 2007
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
Messages: 799

---QUOTATION---
without new areas to explore, i dont think its a wise idea to allow players to go back... the gameplay would also be unbalanced with those stuffs you found at stancia level...

im my mod you will be able to go back... but i still think its not so important.
---END QUOTATION---



O.o How's about a 'preview >.>'
 
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