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FatRaps FPS No-Fun Pack --- DOWN AND DIRTY --- for the 1.0004 Patch

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  21:11:25  27 September 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
 

Message edited by:
fatrap
09/27/2007 21:26:28
Messages: 2299
FatRaps FPS No-Fun Pack --- DOWN AND DIRTY --- for the 1.0004 Patch

Hi everyone! Introducing the latest mod in the FPS Fun Pack series. It is the toughest one of the three and I hope it will meet the requirements of the hardcore gamers. There is an open thread in the Mod Discussions forum that has all the information about this mod. Also, please post your comments there. I will be looking forward to hearing from you!

Download link:

http://www.mediafire.com/?8axzgdn1pdb

Enjoy! Fatrap

EDIT: Decided to post a description and change log:



This mod was made for the 1.0004 Patch and it WILL require
starting a new game! Also, it probably will not work with other
mods unless you merge the files very carefully!!
If you try to over-write the files, your game will probably crash.


This mod is a variant of the original FPS Fun Pack. It will have a
much higher difficulty level than the original. You will have to
think about food, ammo, and health items now as they are very scarce!



Life in the Zone has taken a turn for the worse. Gone are the days of
fully stocked shelves at your local trader. Everyone is feeling the
pinch... the bodies you search are almost dead broke. The weapons that
you take off dead bodies are in very poor condition. The rewards and
stashes are barely enough to get you by. Ammo and health supplies are
hard to come by. You may have to set your favorite weapons aside while
you build up ammo reserves for them. Food is almost non-existent......
you will have to hunt down mutants for your food! You have to plan your
missions carefully or you could easily run out of supplies. While your
enemies have gotten stronger, you have grown weaker. Your medical
supplies are not as effective as they were before and you get
hungry so often now....


THIS IS WHAT THIS MOD CHANGES:

Modified 3 unique weapons and 2 armors.

"FatRapper" - A modified VLA Special Assault Rifle
that you can attach a SUSAT scope to that has true
sniper scope magnification. The scope will not be
available now until you get to the Dark Valley.
Rechambered to fire all 9X19 ammunition. Magazine
capacity 30 rounds.

"FatRap Snork Sweeper" - A modified USAS 12 automatic shotgun
that has been shortened and lightened so that you can carry in
your pistol slot. Fires all 12 ga. shotgun ammunition.
10 round magazine.

"FatRap Kommander" - A silenced Para Ordnance 1911 pistol
that has been rechambered to fire all 9X18 ammunition. Fires
in three round bursts. Magazine capacity 18 rounds. Very high
rate of fire with minimal recoil due to special barrel ports.

"FatRap Zoner" - A modified Protection suit that is suitable
for all areas of the Zone. This suit enables you to carry an
additional 20 kilos! Protection levels on par with the Military/
Scientific suits that currently exist in tne Zone. With the
proper artifacts in your belt, this suit is ideal for STALKERS!
This suit is equipped with the better night vision.

"FatRap Grunt" - A modified Stalker suit that allows you to
transport an additional 60 kilos. It has a lower protection level
than the standard Stalker suit resulting in a lower cost.
This suit is equipped with the better night vision.
A true workhorse, and very inexpensive.




Basic carry weight decreased to 40 kilos....(45 max.)
(To carry more use the special armors!)

Explosives can now be carried.
(Very useful in tasks such as "Kill the STALKER" or
"Destroy the Duty Squad" )

Belt slots increased from 5 to 7 slots.
(Adds more flexibility in artifact selection)

Corpse stay time reduced from 36 hrs to 3 hrs. for humans and .5 hr
for mutants. (Reduces game clutter, stuttering, and load times.)

Mutants are your main food source. The body parts they had before
have been replaced with food items. The body parts will now
appear in stashes so you can still complete the "Find the mutant
part" type quests.

Inventory of traders reduced to a minimum. Food items are no longer
for sale at the traders.

Traders will offer different prices for both buying and selling.
(HINT! Yantar trader pays premium prices because he is in a
location that is more remote than the other traders.)

Freedom trader (Skinflint) has unlimited buying power like the other traders.
(You will learn how he got his name when you see his prices! But...
he has the best inventory! )

You can trade most items with other STALKERS.
(You can PROPERLY equip all your comrades!)

NPC's will not drop weapons when you trade them a better one.

Tasks have less rewards than previously. Just the bare essentials are
given for task rewards and for treasure locations.

Task time limit extended to 5 days.
(Allows you to organize your jobs and enjoy the game instead of
running back and forth through the levels just to meet a deadline!)

Fixed the faulty task in Yantar...Where the request was for a mutant boars
leg, but the true target was a pseudodog tail!!

Box size of some ammunition lowered to limit inventory, and 12 ga.
buckshot pellet count increased from 10 pellets to 15 pellets.

"Terrible Reputation" bug fixed!
(Reputation will not toggle from "Excellent" to "Terrible" as easily.)

Dialog will show the reward when you ask for a job.
(Nice to know if a job is worth the effort.)

Flashlight has been modified to give better vision range with less glare.

Some artifacts have been tweaked a little...for instance, "Moonlight"
has had the negative electrical shock aspect removed. (HINT!)
You really want to find or earn the artifacts "Pellicle" and
"Moonlight" !!!)

Crows are now shoot-able...this is just a feature to let you improve your
"snap-shooting" abilities! This is a little buggy... sometimes the
crows will fall to earth and sometimes they stay airborne and pirouette!

The jumping ability has been enhanced...you can now jump further and higher.

Certain NPC's have different starting weapons. For instance Fox will now
have a Snork Sweeper instead of a sawn-off shotgun.

Wide screen patch incorporated in this mod.

NPC's are more resistant to dying in fires.

Added Hectrol's wonderful texture mod. It "freshens" up the game for
those who have played it as much as I have! If for some reason
you do not want to use it, simply delete the ACT folder that resides
in the gamedata/textures directory. It might cause decreased
performance in some computer systems that are memory challenged.

Added Siro's excellent weapon textures.

The "reach" distance of the knife is longer.

Armor will degrade approx. 10% faster than the original armor.

Weapons that you loot from dead bodies will be in poor condition.

Ammo, armor, and weapon prices have increased greatly!

Mutants are much harder to kill.

NPC's are harder to kill and they will bleed.

NPC's will not detect you as easily.

Marked One is not as robust as before... 10% less resistance to injury.

Marked One is much more likely to get hit by enemy fire.

Marked One will need to eat more often.

Anomolies are invisible and your detector has less range.

Anomolies are much stronger than before.

Bandages have been re-worked. They are 50% less effecive at stopping
bleeding and now will help stop radiation sickness by 20%.

Medkits and bandages have no food value now.

Food has no healing value.

Night is now very dark. Cycles gradually just like in real life.
This was made for full dynamic lighting settings. If you are using
static lighting it may not look right. You can revert to the original
weather settings by deleting the folder ~ weather ~ that is inside
the gamedata/config folder.

Weapons and armor are now repairable. Repair prices are not cheap!

You can sprint in the exo suit now.
  22:56:46  27 September 2007
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BigBoss7556
(Novice)
 
On forum: 04/07/2007
Messages: 41
Nice job fatrap, I'm really looking forward to this.
  12:50:40  10 October 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2299
Hi everyone! I have really enjoyed the forum experience and the interest that all of you have had in my mods. But, due to health reasons, I am going to have to step out of the forums for quite some time. I will try to keep up with my email... so if you have any questions or if your are having a problem with my mods, please feel free to email me!
Thanx!
Fatrap

fatrap@cox.net


A note to the moderators:

I am going to post this message in all 6 of the threads I have so that anyone who has a question or a problem will have the information they need on how to get in contact with me. I don't want anyone to feel like they are being ignored. So please forgive the cross-posting!
 
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