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Better Winchester (texture, position, and sound mod)

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  09:19:44  31 August 2007
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
Messages: 799
I use the SPAS12 a lot, it's my mutant killer. I'd like to see it moved so that it sort of mimics how it would be with the butt on it.

And I like your Vintorez and G36 mods as well.
  17:31:20  31 August 2007
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Angus McFisticuffs
Senior Resident
 

 
On forum: 07/23/2007
Messages: 285

---QUOTATION---
Yes i did send it to you e-mail linked to your profile?

Well i have uploaded the file on my server so you can,
Download it here: [link]http://www.ringen.net/~ajs/stalker/mods/BM16.Full-Shotgun.zip[/link]

Remember to name dezodor as the one who did put the BM16 Full shotgun in to the game again, and everything is fine for a release.
---END QUOTATION---



Thanks Ceano, I actually did get your email but it didn't come through until 11:49 Eastern time, which was later than I checked last night. Must have been backed up in cyberspace somewhere, lol. I probably won't get to it until Saturday evening, though, since I'm going out of town this afternoon.

@Devochka
While I'm at it, I'll try do something with the SPAS.

@Fallschirmjager
Yeah, I agree that the TOZ looks pretty good as it is (the weapon model itself...still can't get over the hands, though).
  20:15:19  31 August 2007
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
Messages: 799

---QUOTATION---


@Devochka
While I'm at it, I'll try do something with the SPAS.

---END QUOTATION---



Thanks.
  20:57:42  31 August 2007
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Father Grigori
(Senior)
 
On forum: 04/03/2007
Messages: 77
Enchaced SPAS-12 (new pozition and dammage)

[wpn_spas12]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weaponsspas12" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_SHOTG
min_radius = 0
max_radius = 50
description = enc_weapons1_wpn-spas12

ef_main_weapon_type = 1
ef_weapon_type = 7

;-----------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 0.7 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
;-----------------------------------------------------------------------------------

tri_state_reload = on

cost = 1000 ;1000
weapon_class = shotgun


ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0

ammo_mag_size = 8
ammo_class = ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart

;-----------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.5 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.2f

;îòäà÷à
cam_relax_speed = 8.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 5.0 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.5 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispertion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispertion_frac - cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle = 12.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 30.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 6.0 ;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå
misfire_condition_k = 0.05
condition_shot_dec = 0.0003 ;óâåëè÷åíèå èçíîñà ïðè êàæäîì âûñòðåëå
;-----------------------------------------------------------------------------------

hand_dependence = 1
single_handed = 0

slot = 2 ; // secondary
animation_slot = 9 ; type of the animation that will be used

inv_name = wpn-spas12
inv_name_short = wpn-spas12
inv_weight = 4.4

inv_grid_width = 5
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 3

kill_msg_x = 91
kill_msg_y = 104
kill_msg_width = 80
kill_msg_height = 20

direction = 0, 0, 1
shell_point = 0.0, 0.138, 0.07
fire_point = 0.0, 0.133, 0.686
fire_point2 = 0.0, 0.103, 0.686

flame_particles = weaponsgeneric_weapon05
smoke_particles = weaponsgeneric_shoot_00
rpm_empty_click = 200

PDM_disp_base = 1.0
PDM_disp_vel_factor = 1.7
PDM_disp_accel_factor = 1.7
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0

; ttc
hit_power = 1.8, 1.79, 1.85, 1.90
hit_impulse = 540
hit_type = fire_wound

fire_distance = 1000 ;1000
bullet_speed = 720 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 250
; end ttc

hud = wpn_spas12_hud
normal = 0, 1, 0
position = -0.024, -0.081, 0.
orientation = 0, 0, 0 ;çíà÷åíèå óñòàíàâëèâàåòñÿ â ãðàäóñàõ

;--STRAP PARAMETERS-----------------------------------------------------------------
;ïîä ìèøêîé
strap_position = -0.26,-0.10,0.05 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1

startup_ammo = 10
visual = weaponsspas12wpn_spas12.ogf

light_color = 0.6,0.5,0.3
light_range = 6.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2

ph_mass = 3
;cost = 900

;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0

zoom_enabled = true
scope_zoom_factor = 55

;çâóêè
snd_draw = weaponsshotgun_draw
snd_holster = weaponsshotgun_holster
snd_shoot = weaponstm_spas12_shot ;toz34_shoot
snd_empty = weaponsgeneric_empty
snd_reload = weaponstoz34_reload
snd_shoot_duplet = weaponstoz34_shoot_both

snd_open_weapon = weaponsspas12_open ;
snd_add_cartridge = weaponsspas12_reload ; was gen_grenload
snd_close_weapon = weaponsspas12_close ;

[wpn_spas12_hud]
shell_point = 0.0, 0.0, 0.0
fire_point = 0.000000,0.125000,0.315000
fire_point2 = 0.000000,0.125000,0.315000
fire_bone = wpn_body
orientation = 0, 0, 0
position = 0, -0.07, 0.1
visual = weaponsspas12wpn_spas12_hud.ogf

anim_idle = idle
anim_reload = draw
anim_draw = draw
anim_holster = holster
anim_shoot = shoot
anim_shoot_both = shoot
anim_idle_aim = idle_aim
anim_idle_sprint = idle_sprint


anim_open_weapon = reload1
anim_add_cartridge = reload2
anim_close_weapon = reload3

;ñìåùåíèÿ HUD äëÿ ðåæèìà ïðèáëèæåíèÿ
zoom_offset = -0.123300,0.047600,-0.002000
zoom_rotate_x = 0.050700
zoom_rotate_y = 0.001900

;âðåìÿ ïîâîðîòà HUD (ñåê)
;zoom_rotate_time = 0.7
  22:05:52  31 August 2007
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fallschirmjager
Der Mond Das Meer
(Resident)

 

 
On forum: 04/10/2007
Messages: 161
Any screenshots, father? I'm working on some modifications and I can't do anything yet as I'm yet to solve some CTDs.
  23:19:45  31 August 2007
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DevochkaApokalipsisa
The Night Stalker, I'm S.T.A.L.K.ing the night.
(Resident)

 

 
On forum: 06/20/2007
 

Message edited by:
DevochkaApokalipsisa
08/31/2007 23:20:58
Messages: 799

---QUOTATION---
Enchaced SPAS-12 (new pozition and dammage)

---END QUOTATION---



How's about a screen shot and simplifying the data posted so that all it shows is the changes since it's powerful enough, it just lacks accuracy which I've increased my self.
Edit: horrible over quoting snipped.
 
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