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  15:34:54  20 March 2007
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Redge
(Novice)
 
On forum: 03/20/2007
Messages: 6
stuck

ok so i am in the lab and i am going through i think yes making some progress i go the last piece before i need to go back to the bar to give the bar tender his papers, but the door is closed "someone is holding the door" and i am getting chased by anomolies which combust when they see me and i am getting things thrown at me by unseen forces. I been everywhere i could and i am now completely stuck, anyone been here or can help me? Much appreciated.
  16:11:41  20 March 2007
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Redge
(Novice)
 
On forum: 03/20/2007
Messages: 6
lol i did it, it was just shoot the main anomoly then you have some kind of crazy flash back
  16:31:56  20 March 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820

---QUOTATION---
lol i did it, it was just shoot the main anomoly then you have some kind of crazy flash back
---END QUOTATION---


What exactly did you shot? the only anomaly i have in the room is some fire that moves around, how do you shot that
  16:39:00  20 March 2007
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Monkfish
(Senior)
 
On forum: 02/04/2007
Messages: 110
It looks like the other poltergeist anomalies except a small ball of fire, best to use a grenade against it.
  17:23:19  20 March 2007
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makferson
(Novice)
 
On forum: 03/20/2007
Messages: 4
I came here for the exact same thing. "Someone is holding the door" Thanks for the tip.
And, wow, what a great game...The wait was so worth it. It's too bad I can't max out my video settings (7900GS and single core CPU). So far, I've played pretty randomly and just getting used to it. I'm still having difficulties understanding how those anomalies work when you pick them up (That 4-slot place -- upper right when you open Inventory). Any good link with basic explanation of things without spoilers....
  19:33:17  20 March 2007
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Redge
(Novice)
 
On forum: 03/20/2007
Messages: 6
you can tell the main anomoly from the other ones by standing on something and watch it patrol the permiter, once you got it shoot at it the bullets change colour on impact. I love the arena the one i did you had to take 6 stalkers out, but the gun they gave you was by far the most powerful and accurate i have used so far.

I play on medium setting i can play on full but it's a bit too laggy for smooth play.
  21:45:40  20 March 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
Yes i noticed that one fire ball was "patrolling", i blasted it in peaces with my sawed off shotgun
  22:17:14  20 March 2007
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Marked One
(Novice)
 
On forum: 03/20/2007
 

Message edited by:
Marked One
03/20/2007 22:18:44
Messages: 11
Stuck aswell ...

The map guides me to the lab where the 2nd portion of documents should be but if i look at the map they should be undernieth or up the crane standing there. Going down the basement there is a door that needs a code but i cant seem to find the code nor does the map guide me to it .. probably because i did not yet find the documents ...
The area i mean also has the fire room etc ...

The green blob on the minimap just becomes an arrow pointing at the crane.

Question: do i have to find the code for the door before finding the documents or is it the other way around ... and where do i find these two objects .. ??
  03:44:39  21 March 2007
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jhsveli
(Novice)
 
On forum: 03/21/2007
Messages: 18

---QUOTATION---
Stuck aswell ...

The map guides me to the lab where the 2nd portion of documents should be but if i look at the map they should be undernieth or up the crane standing there. Going down the basement there is a door that needs a code but i cant seem to find the code nor does the map guide me to it .. probably because i did not yet find the documents ...
The area i mean also has the fire room etc ...

The green blob on the minimap just becomes an arrow pointing at the crane.

Question: do i have to find the code for the door before finding the documents or is it the other way around ... and where do i find these two objects .. ??
---END QUOTATION---



You must find two sets of codes to unlock two doors before finding the documents.
 
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