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S.T.A.L.K.E.R. 1.0003 bug fix attempt

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  07:08:35  29 August 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
08/29/2007 7:16:17
Messages: 4820

---QUOTATION---
fatrap wrote: DevochkaApokalipsisa ....just read about how you want to give Skinflint unlimited funds. You also need to adjust another file to make it work perfectly. If you just adjust the one you are talking about, it will give Skinflint unlimited funds, however, you can only trade in 5000 increments! Not like the other traders where you can make huge one-time trades. In order to fix this you must also edit the m_person.ltx file found in the gamedata/config/creatures folder. About halfway down, you will notice a section about m_izgoy. Go to the line money and change that to agree with the amount you put in the character_desc_military.xml file. Now you will be totally unlocked!
---END QUOTATION---



Funny, i have only made the changes in character_desc_military.xml file and it works just fine?

EDIT: This is the line i added to character_desc_military.xml;

<money min="100000" max="110000" infinitive="1"></money>
there you already have the infinitive="1", which means he has unlimited funds.
  10:03:09  29 August 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
 

Message edited by:
fatrap
08/29/2007 10:25:28
Messages: 2299
Ceano, when I tried using the fix like you are describing, it gave Skinflint unlimited funds but I couldn't sell him more than 5000 at a time without getting message "NPC doesn't have enough money" (or something to that effect). If you bought something from him before you tried to sell to him, it would increase the 5000 step by the amount of your purchase. By changing the value in m_persons.ltx it removed this 5000 step. I hope this describes it better.


EDIT: Just noticed we were in the wrong forum to discuss this. I created a new thread in the Mod Discussion forum to continue this. Sorry, Don Reba!
  12:37:20  30 August 2007
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bardak
Senior Resident
 

 
On forum: 04/24/2007
Messages: 526
So here is the translated list of changes.

SOME FIXES ARE EFFECTIVE IN THE NEW GAME ONLY. THIS IS INTENTIONAL.


[Introduction]
This mod is an attempt to fix some of the bugs in S.T.A.L.K.E.R.
version 1.0004 (only!). It keeps the original gameplay and balance.

Below is the main list of the changes. It lacks the more detailed
technical description for the reason of the defect. Please see the
Russion version for this.

1) Fixed the random crash in Pripyat. Reason: the error in the function
that checks if npc's community is accepted into the gulag.

2) Fixed the occasional impossibility to complete the quest to protect
the border near the army warehouses from the monsters. Reason: the
error in the function that calculates the gulag state.

3) Fixed the impossibility to complete the Lukash's quest to destroy
the Skull's group in Army warehouses if there were game loads during
the battle. Reason: kill counter in the Skull group was not saved.

4) Fixed the empty gulag in Escape with bloodsucker activated after
the Agroprom documents quest. Reason: similar misprints in the accepted
communities list.

5) Fixed the problem when player becomes an enemy to everybody if
he/she kills the stalker from the hostile faction in the Bar location.

6) Fixed the occasional impossibility to complete the quest to destroy
the bloodsucker's lair in Army warehouses. Reason: another offline
mutant due to the error in function that checks npc community.

7) Fixed the problem in the Escape location when the stalkers from
the novice camp do not take cover before Mercenaries attack.

8) Fixed the defect in state_mgr.script. Credit goes to Red75.

9) Fixed the problem with "jumping" reputation. Credit goes to NatVac.

10) Implemented the workaround for the death of stalkers when many of
them are spawned in the same point at the same time.

11) Prevented the possibility to get the stash information from the
same body multiple times.

12) Prevented the possibility to lost the stash contents in the
following scenario:
a) player gets the information about the stash, which is in
the online mode;
b) player saves the game and loads it again;
c) the stash were not switched to offline between a) and b).

13) Prevented the possibility to "repair" the weapon by giving the
gun to the novice stalker then killing him.

14) Text changes for the Russian localization only. Ignore this for
the different versions.

15) Implemented the output of the abort() message in the game console.


The additional changes are available only when the all.spawn file is
installed:

16) Implemented the correct fix for the problem with dead stalkers
in the camp fires. Reason: missing kamp_N_task way paths.

17) Fixed the omission of the Mercenaries raid in the Army Warehouses
location. Reason: the way paths were just removed in the 1.0004 patch.

18) Fixed the empty controller gulags in Pripyat. Reason: misprint in
the all.spawn.

19) Fixed the empty boar gulag in Garbage. Reason: the incorrect
activation condition.


[Installation]
Copy gamedata into the folder of the game. Files in the
gamedataconfigtextrus folder can be safely deleted.


[Known problems]
TBD


[Disclaimer]
It is unlikely I will respond to any requests to rework these changes
and fixes, because it is a kind of "personal" mod. Therefore, feel free
to use the mod or its part (excepting the string_table_enc_weapons.xml)
at your will.
  17:41:48  31 August 2007
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yellow_helicopter
Senior Resident
 

 
On forum: 05/02/2007
Messages: 580
Shouldn't GCS fire guys who made the of. patches and for all their combined salary hire bardak instead? I think it would be MUCH more effective
  20:10:22  31 August 2007
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johnnythewolf
Senior Resident
 

 
On forum: 04/30/2007
Messages: 707

---QUOTATION---
5) Fixed the problem when player becomes an enemy to everybody if he/she kills the stalker from the hostile faction in the Bar location..
---END QUOTATION---



THANK YOU! I remember ruining my reputation with Duty just by HELPING them killing a sneaky Merc. Talk about a frustrating bug!
  08:42:14  1 September 2007
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yellow_helicopter
Senior Resident
 

 
On forum: 05/02/2007
 

Message edited by:
yellow_helicopter
09/01/2007 8:43:27
Messages: 580

---QUOTATION---
5) Fixed the problem when player becomes an enemy to everybody if he/she kills the stalker from the hostile faction in the Bar location..

THANK YOU! I remember ruining my reputation with Duty just by HELPING them killing a sneaky Merc. Talk about a frustrating bug!
---END QUOTATION---




You rep also was ruined because of the well known and STILL not corrected bug in the latest patch.

bardak's patch includes this correction too:

9) Fixed the problem with "jumping" reputation. Credit goes to NatVac.

In short, the rep counter doubled (and eventually overflowed, hence rep eventually changed from positive to negative and vice versa each time you did some rep changing event) instead of incresing/decreasing by a certain number.
  09:43:39  1 September 2007
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fallschirmjager
Der Mond Das Meer
(Resident)

 

 
On forum: 04/10/2007
Messages: 161
Where can I get this much appreciated fix? Is it the link on the previous page or is there a newer version?
  10:33:47  1 September 2007
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yellow_helicopter
Senior Resident
 

 
On forum: 05/02/2007
Messages: 580

---QUOTATION---
Where can I get this much appreciated fix? Is it the link on the previous page or is there a newer version?
---END QUOTATION---




See previous page of the thread or the new thread I just created.
 
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