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  04:40:06  29 June 2007
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Silentwolf
Senior Resident
 

 
On forum: 05/21/2007
Messages: 189
Crash......

FATAL ERROR

[error]Expression : false
[error]Function : CGameGraph::distance
[error]File : d:xray-svnxr_3daxrgamegame_graph_inline.h
[error]Line : 63
[error]Description : There is no proper graph point neighbour!
  06:10:46  29 June 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4303
@D_akbar:

---QUOTATION---
after i returned from a raid in red forest(radar) in army warehouses i spotted large herds of animals(not the first time) http://img402.imageshack.us/img402/5066/ssrobertas062707233221loc8.jpg
http://img402.imageshack.us/img402/2971/ssrobertas062707233116lgf7.jpg
well everything would be ok if not the fact that they kill me during the "synchronizing" phase,or if they don't then they kill me during the stuter upon entering that level phase (no other level has THAT MUCH stutter as army warehouses, it seems like it tries to load a new map in it)
---END QUOTATION---


I think it is deliberate. They stack up there in a cheerleader-style pyramid waiting for you. Want proof? Press the Pause key during the synchronizing as you load the Army Warehouses level coming back from Red Forest.

@Silentwolf, re: Crash: When did that happen? Where? What were you doing? Does your momma know? (Just kidding on the last.)
  14:18:17  30 June 2007
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RazerMouse
(Novice)
 
On forum: 06/21/2007
Messages: 44
Found few more bugs at the endgame *possible spoilers*

v.1.0003

If i decide to fight the C-Con and go into the teleport section, game seems to "remember" what you have done -after- the savegame, and ammo is wasted / enemies alerted when you load the save.

Example : i had ~30 shots for the Gauss rifle, and i had just come out from one teleport. I saved the game, and shoot the enemies with Gauss as i proceeded. Then i was surprised by 2 gauss snipers from the roof and had to load as i died. to my surprise - i only had ~10 rounds left in my gauss plus all the guys at the level were "alerted" of my presence - even the very far away snipers who did not previously activate until at close distance. Now they were yelling "Umma" and shooting at me immediately after loading the save - at rediculously far distance.

/edit: saw now that this has occured to others at earlier stages of the game, to me however - it only occured at the late stages - and especially with gauss rifle (the ammo wasted when loading) which is painful, because the ammo for it is very hard to get.
  19:42:30  1 July 2007
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hawk318
Senior Resident
 

 
On forum: 06/17/2007
Messages: 275
The point was.....


---QUOTATION---

Here's a weird one......
Finished the brain scorcher... all the other 5 times you come down the hill and come to the intersection leading back to the freedom base or up to finish the game, there was always a gun battle between the duty and freedom.....
This time both sides were fighting, yet both were green and yellow to me.
I actually walked between them shooting at each other and neither side would shoot at me. I even shot a wounded duty laying on the ground and the duty still wouldn't shoot at me.....
I aimed up the hill at the dury guarding the way to chernobyl and they indicated "red" I sniped them from the intersection while the duty kept shooting it out with the freedom....... Like I wasn't there..... Weird!
Everywhere else NPC's reacted to me normally and as expected....
The first time Duty fights Freedom at that intersection after turning off the brain scorcher, those are Monolith warriors at the top of the hill in front of the exit to Pripyat. In the unmodded game, Monolith is never your friend.
---END QUOTATION---



I know the NPC at the top of the hill are always your enemy, the point I was making was..... The battle between the duty and the freedom at the intersection, should not BOTH be friendy to you.
BOTH sides showed to have yellow AND green when I cursored them.
Even killing a wounded one on the ground that was yellow, did not cause the rest to become hostile......
The other 5 times through one side or the other was my enemy (usually the duty as I usually help the freedom in the warehouse mission) And even though I sided with the Freedom this last time, both sides were my pals and would not shoot at me....... BTW they killed each other off and I had to take on the Monolith guys at the top of the hill myself... Which was not chore as I had the "VintarBC
  19:51:42  1 July 2007
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hawk318
Senior Resident
 

 
On forum: 06/17/2007
Messages: 275
One thing I've noticed..

Through the games I've played before the patches and after, is that the game is terrible at doing checks......

This can be the cause for problems with the repeats of the missions, with reloads, even NPC's lights and bodies going through walls, celings etc.

Another things that ashould be fixed is....

In shops when you are buying something the items you have equiped should be 'grayed' out (or in the games case 'redded' out)
How many of you have accidently sold the weapon you had loaded and in your hand? ;-D

I've read there are suppose to be more sequels to this game, but this engine really needs a ton of work before doing any more.... Which I'm sure the devs are doing......
I just wonder if any of them actually read this board.....
  00:44:06  2 July 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4303
@ hawk318:

---QUOTATION---
I know the NPC at the top of the hill are always your enemy, the point I was making was..... The battle between the duty and the freedom at the intersection, should not BOTH be friendy to you.
---END QUOTATION---


I guess I did miss your original point. I hold a different opinion about this; I thought it was very realistic to have them both be friendly to you. What I didn't care for was the close-minded Hatfield-McCoy feud between Duty and Freedom -- but unfortunately that is actually realistic, too.

But the real bugs are in your next post. I agree about the checking problems.

I not only concur about the trading of equipped weapons, I would like to extend the idea.

I would like to have to "unequip" an item before it becomes available for transfer or sale, whether it be weapon, suit, or artifact. I have three Stone Flowers, for example, and I sell one or provide one for a quest fulfillment. The one transferred is often the one from my belt!

Off-topic but related to the equipping problem: In the case of favored weapons, I've found that I can add "quest_item = true" to the associated item in the appropriate .ltx file, like Strelok's Fast-Shooting AK74 in unique_items.ltx, and it doesn't even appear in the grids involved in trading or transfer, only in inventory. To trade it later, just re-edit the file outside the game and remove the added line or prepend it with a semicolon.

Info on how to do this can be found with a bit of browsing of the Mod Discussion section. (Or one can start a thread there...)
  17:42:24  4 July 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
I haven't done this for a while...

... So it's time for a bug report!

1.) When having the Spas shotgun equipped, there is shadow corruption on the player's hand and arm. Have a look:

http://img407.imageshack.us/img407/9479/34533340os2.jpg
http://img407.imageshack.us/img407/2260/40140440fg8.jpg
http://img407.imageshack.us/img407/1726/81535067xi2.jpg

2.) Professor Kruglov or whatever his name is (the ecologist you save in Wild Territory and escort back to Yantar) has a nasty habit of blocking admission to the Yantar bunker by getting stuck on the door nearest to the inside of the bunker. Take a look:

http://img407.imageshack.us/img407/8909/95025676lw3.jpg
  19:03:17  4 July 2007
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swebarb
Senior Resident
 

 
On forum: 07/08/2005
Messages: 263
I have ati weird shadows too on my x1900xt card, same thing in battlefield 2, its a driver issue.
  19:55:56  4 July 2007
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D_akbar
Youngblood
(Resident)

 

 
On forum: 04/06/2007
Messages: 1295

---QUOTATION---
2.) Professor Kruglov or whatever his name is (the ecologist you save in Wild Territory and escort back to Yantar) has a nasty habit of blocking admission to the Yantar bunker by getting stuck on the door nearest to the inside of the bunker. Take a look:

http://img407.imageshack.us/img407/8909/95025676lw3.jpg
---END QUOTATION---



quick save quick load- the arsenal guy in freedom base is more annoying when he does that
  07:06:04  5 July 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706

---QUOTATION---
I have ati weird shadows too on my x1900xt card, same thing in battlefield 2, its a driver issue.
---END QUOTATION---


I could accept that if I had that issue with every gun, but it's only with the Spas equipped that I encounter this corruption/blockyness. That tells me it must be a game bug. Also, I have not witnessed any other corruption in STALKER than what has been mentioned by me in this thread.
 
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