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  13:53:28  21 June 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
A surprise... Bugs!

1.) A small typo in the dialogue you can go through with Cap at the Border in the Army Warehouse area: http://img444.imageshack.us/img444/1873/typome5.jpg

2.) When a muffler/silencer is attached to a pistol, the game does not recognize that the pistol now takes up one more slot: http://img444.imageshack.us/img444/1781/silencerslotlb6.jpg
  03:05:49  22 June 2007
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hawk318
Senior Resident
 

 
On forum: 06/17/2007
Messages: 275
Since patch.

Game in Novice setting seems like it's been switched to a much harder level.... Armor gets damaged to the point of being ridiculous.
I was in Chernobyl, before I got to the top of the stairs, I had gone through 25 anti rad injections, 11 yellow, 16 reg med kits and 97 bandages...... Not to mention the 3 suits of armor that were destroyed....
I constantly get the "Protect the boarder" and all I have to do is quick save and quick load and after the first time (when you actually protect the boarder), the save/load gets you free "Return for reward" without doing anything.... (I did it 4 times) Seems to occur mainly when leaving the warehouse map and returning... Although it did trigger twice within the warehouse map.......

Seems my old outdated system runs the game better then the newer blowout PC's.

Man, I'd hate to see the hardest level........ Devs, sorry to say these patches just screwed up what was a really enjoyable game..... Prob will wait a few weeks to see if 1.0004 rolls out before starting another game.
If no patch, will delete the game and reinstall it (without the patches)

Granted the game runs a bit better since the .3 patch, but, would rather play with the jerky motion, then the way it is now......
  14:49:43  22 June 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
Another surprise... even more bugs!

1.) Decals start glitching when player moves away from them:

Close: http://img337.imageshack.us/img337/359/96612002vq5.jpg
Further: http://img337.imageshack.us/img337/6398/89973207by6.jpg
Even further: http://img337.imageshack.us/img337/3710/84686332hl1.jpg
  22:40:04  23 June 2007
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RazerMouse
(Novice)
 
On forum: 06/21/2007
Messages: 44
Reputation randomly jumping from "Excellent" to "Terrible"

v.10003 in use, of course

I decided to give the game another try, since i could not make it though the Sarcophagus level in the first run due to enemies spawning randomly all around me when loading save.

I tought to prepare so well this time, i dont need to load saves there So far i have saved every single Yellow medikit and hoarded up other good equipment too.

On this 2nd play-through i seem to constantly run into a problem : my reputation drops suddenly from Excellent to terrible, without any reason.

Gladly, i save manually a lot : (learned this from 1st play-through) every time i enter a new area, every time before i take new missions and before completing missions etc, so i have PLENTY of manual saves from where to load the Excellent reputation back.

Some missions i cant complete at all because if this bug :
(or i can, if i want terrible reputation)

1. Barman gives "kill stalker" mission, if i accept, reputation immediately sinks to terrible.

2. Purge the Dog Lair 2nd time. First time i killed the dogs, it was OK, no rep hit, but now i cant kill a single dog from the lair, rep hit is immediate if i kill one dog there. Its annoying, i must run & sprint like mad past the dogs when i want to move from Bar - Carbage or Carbage - Bar and hope the dogs dont bite, cause i cannot defend against them without reputation sinking to terrible !

3. Bring the Dutyer weapon back. I have the storming obokan OK, but when i try to hand the Obokan to the drunk, rep goes to terrible

Strange, this reputation bug did not occur at all the first play through, and now i cant play 30 minutes without it. Very bizarre bug indeed.
  22:50:15  23 June 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4303

---QUOTATION---
Reputation randomly jumping from "Excellent" to "Terrible"

v.10003 in use, of course

I decided to give the game another try, since i could not make it though the Sarcophagus level in the first run due to enemies spawning randomly all around me when loading save.

I tought to prepare so well this time, i dont need to load saves there So far i have saved every single Yellow medikit and hoarded up other good equipment too.

On this 2nd play-through i seem to constantly run into a problem : my reputation drops suddenly from Excellent to terrible, without any reason.

Gladly, i save manually a lot : (learned this from 1st play-through) every time i enter a new area, every time before i take new missions and before completing missions etc, so i have PLENTY of manual saves from where to load the Excellent reputation back.

Some missions i cant complete at all because if this bug :
(or i can, if i want terrible reputation)

1. Barman gives "kill stalker" mission, if i accept, reputation immediately sinks to terrible.

2. Purge the Dog Lair 2nd time. First time i killed the dogs, it was OK, no rep hit, but now i cant kill a single dog from the lair, rep hit is immediate if i kill one dog there. Its annoying, i must run & sprint like mad past the dogs when i want to move from Bar - Carbage or Carbage - Bar and hope the dogs dont bite, cause i cannot defend against them without reputation sinking to terrible !

3. Bring the Dutyer weapon back. I have the storming obokan OK, but when i try to hand the Obokan to the drunk, rep goes to terrible

Strange, this reputation bug did not occur at all the first play through, and now i cant play 30 minutes without it. Very bizarre bug indeed.
---END QUOTATION---


Been there, had that done to me. Repeatedly. But I did not see ANY difference in how I was treated. Maybe trades are affected. Maybe -- but my rep is back to "Excellent" after a couple more transactions...

My take: For now, ignore it. The game does.

I hate reloading a save while in the Freedom base and suddenly getting a new quest automatically assigned, like "Protect stalkers at the Agroprom" (they mean at the campsite NW of the military warehouse base), which will fail before I can even get there!

But I guess that's pretty realistic.
  12:19:51  24 June 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706
GP 37 & Grenade Launcher

I seriously hope this bug will be fixed in the next patch... The M203 grenade launcher says in its description that it can be attached to the GP 37 assault rifle, but it can't. Here's a pic:

http://img257.imageshack.us/img257/6174/ssarne062407144322l05bahv8.jpg

When you left-click on the M203, the only option it gives you with a GP 37 in your rifle slot is "drop".
  14:17:33  24 June 2007
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hawk318
Senior Resident
 

 
On forum: 06/17/2007
Messages: 275
1.0003 patch bug.

Noticed since the .003 patch all NPC's that sell.... Sell armor with an extra '0'. Armor that sells for 6,000 (shown in the HUD) sells for 60,000 by NPC's...
This is for all armor... 15k armor sells for 150k....

Also noticed the game seems to miss check points.....
Missions get repeated, like the game fails to check to see if the mission is listed in the PDA 'completed' list... Or does not check to see if you have cleared a certain area where the mission was suppose to be.

Armor damage math seems to be off......Armor damage seems too high.
Suggest doing away with Armor damage.... the random armor drops are bad (found cheapest armor in chernobyl... lot of good that would do ;-D
Not to mention players always want to buy better armor... So assuming the high price the NPC's charge isn't a bug, no one can afford it any how.

Game loads faster and runs slightly smoother.....

NPC's still shoot through things they shouldn't be able to.......

NPC's still come through walls (and floor in Dark Valley)....

NPC lights shine through walls, floors, etc........

NPC's (some) vanish and reappear right after dying.......

Grenade launchers still do not show explosion after 1st shot........

Suggestion: Random treasure drops are strange.... After 6 times through the game (twice since the .0003 patch) Some items don't even appear in a game or at least in the same map as they did in the previous game.

Also if there is any way to have the next patche(s) keep the save games would be nice.

Under the strange: The present game I'm on, I cannot get the night vision to come on at all.... So far I'm only to the start of going from the bar to the Dark Valley......

Still love the game.... just need to get the next patch right as it stands now.... The game was actually more enjoyable before the two patches...
  18:41:28  24 June 2007
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RazerMouse
(Novice)
 
On forum: 06/21/2007
Messages: 44
Few more, propably reported before

v.10003

- Duty Mission : "Kill Rapist/Murderer Bandit Poker" imposible to complete, the dude is off somewhere rapin' & murderin' it seems, i've killed every single bandit from Dark Valley, Garbage, Agroprom, Agroprom Underground, Cordon and Wild Territory. Most of these areas twice over. The guy doesnt exist.

- Randomly get Sidorovitch mission "Kill bandits at Agroprom Underground" to pop up whenever i enter new levels (even im nowhere near Agroprom). Some other already completed missions keep poppong up at nonrelated locations, but this is the most annoying one because its most frequent one. (furthermore it cannot be completed anymore, even if i try to go there and kill the bandits, it just dont give the "task complete" trigger)

Just tought to report, if it helps that many people do so. Maybe increase the possibility of fix. Who knows.
  07:10:36  25 June 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4303
I just found out what causes the reputation bug. This may have been reported elsewhere, but I've not seen it yet.

The engine support function change_character_reputation() is meant to take a delta: change_character_reputation(10) increases it by ten. But the script functions task_reward() and task_reward_storyline() call the function with the argument "db.actor:character_reputation() plus task_desc.reward_reputation".

Your reputation is pretty much doubling every time you complete a quest -- until it overflows and becomes negative. Then it toggles back and forth.

The fix is to remove the "db.actor:character_reputation() plus" from the argument in both places. Then start a new game, or patch add_actor() in db.script with something like this:

	if actor:character_reputation() > 100000000 then
		actor:change_character_reputation( -1 * actor:character_reputation() plus 10000)
	end


That's because the set_character_reputation() function isn't there, at least in the version I'm using.
  00:22:28  26 June 2007
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D_akbar
Youngblood
(Resident)

 

 
On forum: 04/06/2007
 

Message edited by:
D_akbar
06/26/2007 0:58:01
Messages: 1295
in the bloodsucker vilage one stash is absolutely not working it's in a oven-fireplace(natives should understand what i mean) http://img403.imageshack.us/img403/2539/ssrobertas062307031522ldu0.jpg

also a zombie hostile with good rep?
http://img181.imageshack.us/img181/9020/ssrobertas041907224532lon9.jpg
 
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