| 01:25:45 9 January 2008
buddy the designer
On forum: 06/18/2007
Thank you, Natace!
I will definately try to make new maps with your tutorial.
I really need a new map for the machinima I will make soon with some friends. If there are no map-makers that can help me, I guess I'll have to do it myself.
Seriously, if anyone knows how to do this, and thinks they can make two maps for me, please contact me.
If no one contacts me by June 2008...I guess I'll have enough free time to learn how to use the MP sdk and make my own maps. Or something else might happen, like Clear Sky and the SP SDK.
But I really need an MP map to film a machinima.
i'm looking into map making myself (to add a few dungeons into the sp part of stalker)
if i figure out how to properly make maps (like i did for HL2 in the hammer editor)
i'll give your maps a try if they are not too complicated. ""read= time consuming""
If you don't have any expierience in 3d packages such as Max or Maya then X-Ray will be pain in the a**, it's really hard engine to get into, You have to Model whole scene, no brushes or so...
| 17:41:01 9 January 2008
short-haired anarchist hippy scum
On forum: 08/26/2007
Oh, I didn't say or mean *creating* the building geometry in the SDK - that would be stupid, not to mention impossible. What I'm arguing against is permanently binding the buildings to the terrain, instead deferring that step to the SDK. We're basically starting from scratch here, so having buildings and other props in 3DS Max/Maya form instead of in the SDK .object format worries me, because while .object files can be passed around easily by mappers, 3DS Max/Maya scenes are not nearly as easy to port. |
(I'm thinking of the l01_escape 1154 map that the Stalker Inside group came up with as an offender, in particular - the screens make it look like the buildings are welded to the terrain, which is several hundred thousand different kinds of wrong. I haven't installed my Max 9 trial yet, so I haven't been able to check. Maybe I'll do that when I wake up next.)
"I never asked for an easy life, I asked for an interesting one."