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My Bug Report #2

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  17:23:45  13 May 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
05/15/2007 14:30:27
Messages: 1706
My Bug Report #2

1.) When entering the bar, the bouncer constantly repeats "I said come in, don't stand there". It is highly annoying, so I would be appreciative if the amount of time it takes for him to repeat it were greatly reduced, or just have him only say it once.

2.) In menus where there is a scroll-bar (when for example placing items into your stash, or taking them out), the bar flips to the top after one double-click. This is extremely annoying if you have lots of loot in the bottom: You need to grab the scroll bar each time and scroll down again, which is nerve-recking. Also, the scroll bar itself doesn't function very well....

3.) .... Because when you grab it, you only need to go 1cm to the side of the bar for it to stop scrolling. Like this:

Here it is moving..
http://img110.imageshack.us/img110/1759/ssarne051307193610l02gakt5.jpg

Here it stopped moving..
http://img110.imageshack.us/img110/1175/ssarne051307193614l02gakl5.jpg

Some may consider these 'bugs' small and insignificant, but it's the little things that form the entity.

4.) New Mercenaries spawn every single time after I have left and re-entered the Wild Zone in the Bar area. It doesn't matter if I re-enter immediately or after 2 weeks; they always respawn, and in quite large amounts. This is quite annoying if you have to make multiple journeys there, when for example looting. I somehow have a feeling that this "bug" isn't only limited to that particular area. Please do something about this, preferably make the respawn be independent of whether or not the player has exited the area, and only have it rely on the respawn timer.

5.) The repetition of certain lines of speech extends far beyond just the bouncer mentioned in the first post. Please fix this, it's very immersion-breaking to hear "get out of here stalker, we don't let just any loser go through", "get out of here stalker, we don't let just any loser go through", "get out of here stalker, we don't let just any loser go through", "get out of here stalker, we don't let just any loser go through", etc. etc. again and again.

6.) Sometimes NPC's block doorways, and if they do not move, there is nothing you can do about it except reload a previous savegame because S.T.A.L.K.E.R.'s physics are so stupid that you cannot push the NPC even the slightest bit by walking against him. Why do these types of bugs have to pollute this otherwise brilliant game?

7.) When trying to sneak, you are discovered. Then you try to load a savegame where you are not yet detected, but your target(s) will act as if they have seen you! Even though at that point they have not yet done so!

8.) Flickering Shadows, blocky shadows - Both of which were introduced by patch v1.0003. Please fix. For more information and proof that the problem is widespread, see here: https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=8838&sec_id=12

9.) Prefetching is still fubared. I tried to play the game with prefetching enabled after installing patch v1.0003, but it hard-locked my PC. I then applied the "-noprefetch" target parameter tweak and haven't had a crash since.

10.) Some monsters show up as being "friendly" after having killed them.

11.) Enemies sometimes shoot through walls.

12.) In some maps, there are farmhouses which have ladders you can climb to reach the top floor of the farm house. Going up is not a problem, but sometimes there is a wooden ledge blocking admission to the ladder when trying to get down. The player then needs to jump out of the farmhouse, and sometimes even this doesn't work. Please fix this collision bug.
  22:20:38  13 May 2007
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rednas
(Novice)
 
On forum: 04/06/2007
Messages: 34

---QUOTATION---
My Bug Report #2

1.) When entering the bar, the bouncer constantly repeats "I said come in, don't stand there". It is highly annoying, so I would be appreciative if the amount of time it takes for him to repeat it were greatly reduced, or just have him only say it once.

2.) In menus where there is a scroll-bar (when for example placing items into your stash, or taking them out), the bar flips to the top after one double-click. This is extremely annoying if you have lots of loot in the bottom: You need to grab the scroll bar each time and scroll down again, which is nerve-recking. Also, the scroll bar itself doesn't function very well....

3.) .... Because when you grab it, you only need to go 1cm to the side of the bar for it to stop scrolling. Like this:

Here it is moving..
http://img110.imageshack.us/img110/1759/ssarne051307193610l02gakt5.jpg

Here it stopped moving..
http://img110.imageshack.us/img110/1175/ssarne051307193614l02gakl5.jpg

Some may consider these 'bugs' small and insignificant, but it's the little things that form the entity.
---END QUOTATION---



Indeed those bug's you'd have reported are anoying if you team GSC Studio please would fix them? that would be great..
  17:11:55  15 May 2007
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Orcrist
(Novice)
 
On forum: 05/08/2007
Messages: 31

---QUOTATION---
Some may consider these 'bugs' small and insignificant, but it's the little things that form the entity.
---END QUOTATION---



I agree with this statement completely. In fact, this is one of the big problems I have with this game. These are made all the worse by how convincing the illusion is otherwise.


---QUOTATION---
6.) Sometimes NPC's block doorways, and if they do not move, there is nothing you can do about it except reload a previous savegame because S.T.A.L.K.E.R.'s physics are so stupid that you cannot push the NPC even the slightest bit by walking against him. Why do these types of bugs have to pollute this otherwise brilliant game?
---END QUOTATION---



I'm too lazy to add all the ones I've observed in addition to these, but I feel compelled to add the corollary to the above one, namely: The NPC can effortlessly push you around any time they run into you. This can be amusing, like if you find a situation where an NPC is running in one direction and you deliberately place yourself in front of him, watch how he keeps running full speed while you glide along backwards
Or it can be deadly (for your character), like when I participated in the defense of those stalkers against the military (forgot the name of the mission and map, right before the agropom thing), and while trying to take cover, one of my "allies" just pushed me out of my cover without further ado, then a few seconds later, another of my "allies" pushed me into a corner while he was seeking cover, and I couldn't even move until he got shot up and died

It's really a shame, because where this game is at its best is its atmosphere which is nothing short breathtaking... until another wart pops up. It's like one of those cliché comedy sketches where you see some drop-dead gorgeous woman with a body to die for... until she takes her clothes off and she has... extra parts

I *really* hope the developers keep at it until it's polished, because without the warts the game should be a milestone in PC gaming, but for those of us sensitive to such things -- namely consistency of experience -- the extreme beauty of the rest of the game makes the warts all the uglier and more distracting when they pop up.
  20:35:47  15 May 2007
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lazyNeko
(Senior)
 
On forum: 04/26/2007
Messages: 149
Nice list... I've seen all but #8 and 9 myself. As for the rest, all of the NEED to be fixed. I hate how the mercenaries always spawn in the exact same spots each time I return to the Wild Zone. I don't even have to think - they're standing in the same spots, and I kill them in the same order, the same way, every time. Ruins the realism completely.
  08:30:57  16 May 2007
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IceDragon79
(Novice)
 
On forum: 03/25/2007
Messages: 32

---QUOTATION---
6.) Sometimes NPC's block doorways, and if they do not move, there is nothing you can do about it except reload a previous savegame because S.T.A.L.K.E.R.'s physics are so stupid that you cannot push the NPC even the slightest bit by walking against him. Why do these types of bugs have to pollute this otherwise brilliant game?


---END QUOTATION---



I've noticed Kruglov is a great one for this since 1.0003 patch was applied. He'll block the inner door of the Mobile Lab's air lock when you first enter the area but if you move away so that he goes off your minimap that usually results in him moving and unblocking the door.
 
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