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Mod downloads posting rules

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  12:28:18  9 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
05/19/2009 4:39:17
Messages: 11725
Mod downloads posting rules

• one thread per mod
• only files, change logs, and descriptions should be posted
• only answer a thread to post an update to your mod
• discussions take place in the "Mod discussion" section

Authors, please create discussion threads for your mods and link to them in your download threads. Also, when posting a new mod, please say:

• which version of the game the mod is known to work with
• whether starting a new game is required

Users, feel free to create discussion threads for mods that do not have any and post the links in the download threads.
  13:58:56  9 April 2007
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Foobee
(Novice)
 
On forum: 04/06/2007
 

Message edited by:
Foobee
04/09/2007 14:08:31
Messages: 1
Mod downloads suggestions...

Hello,

Seeing the modding community that already gathers around this great game (it's great, could be nearly perfect... coop? ), and considering the astonishing number of mini-mods already released, not to mention some more involving quality mods in the works... it would be nice to try and keep a not-too-messy 'Mod downloads' section, hence these humble suggestions.

...try to have a meaningful and concise thread title, for example
'Realistic Weaponry Mod [RWMod] - a full weapons, ammo and armor revamp'

...when possible, indicate the currently available version near the top of first post...
>> Current version: RWMod 0.7b

...when possible, give a link to a related thread in 'Mod discussion' forum to avoid
thread pollution with questions, thanks, it-borked-my-computer and such...

...it would also be nice to use 'Modding discussion' for early testing, to avoid a 'Mod downloads' section full of way-too-bugged releases...

...and finally to the readers / downloaders, refrain from posting your questions, comments, gratefulness and other OMGw0WGr34t! here (its a rule that should be insisted on I guess...), use the related thread's link in 'Mod discussion' the original poster might have provided...

Thanks for reading

Greetings
  04:25:46  16 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725
I think it would be better to let comments stay for a day or so. I'll see how it works.
  00:37:07  19 April 2007
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Proton
(Senior)
 
On forum: 03/31/2007
 

Message edited by:
Proton
04/19/2007 0:39:01
Messages: 74
Is there any way to change the subject of a thread, like when a mod goes from 1.0 to 1.1?

For some reason I don't see the 'Edit' button on my mod's first post, so I can only edit the changelog by manually creating an edit url.
  00:52:25  19 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/19/2007 1:04:42
Messages: 11725
You can't. However, I could remove the version number from the title. It would be best to mark new versions by posting in your thread. As a side benefit, threads would then be sorted by last update.
  10:18:57  19 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725

---QUOTATION---
I think it would be better to let comments stay for a day or so. I'll see how it works.
---END QUOTATION---


It does not work. It only encourages people to make significant posts that should have been posted in the discussion section here.
  10:37:15  19 April 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820

---QUOTATION---
Is there any way to change the subject of a thread, like when a mod goes from 1.0 to 1.1?

For some reason I don't see the 'Edit' button on my mod's first post, so I can only edit the changelog by manually creating an edit url.
---END QUOTATION---


Isn't it just to delete the old one and make a new release thread.
  13:43:27  20 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725
When you do this, you break links to your mod. It is just a bad idea to put version number in your thread title.
  15:00:23  13 May 2007
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BallaAce
S.T.A.L.K.E.R MP King
(Resident)

 

 
On forum: 04/06/2007
Messages: 289
Shouldn't this be locked?
  15:14:14  13 May 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725
What if someone wants to discuss the rules?
  19:58:47  5 September 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4302
Open note to everyone:

This forum section was intended, I think, to contain only threads announcing mods, with posts in that thread by the author of the mod to announce version updates and where to get them.

There was supposed to be a separate discussion thread in the Mod Discussion section for the same mod as listed here.

When I see that there are new posts in the "Mod downloads" section, I think, "Wow, a new mod!" But there are no new mods or mod updates, just chatter that's supposed to be in the Mod Discussion section.

Am I the only one frustrated by this? Maybe we just need to change the rules, and get rid of the Mod Discussions section. Heck, even the moderators are in on the act (I'm lookin at you, Siro!)
  01:34:45  7 May 2008
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EggChen
Senior Resident
 

 
On forum: 01/12/2008
Messages: 1109
OK, I gotta be honest I didn't read all the rules, and I have broken at least two!!

If someone would be willing to delete both my particle mod threads in the Mod download section, and remove the version number from the discussion thread title, I will create just the one download thread. I have saved the links and readme notes, so I will just create one combined thread.

I think there will be a version 3...

Sorry guys
  01:55:52  7 May 2008
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725
Done. The threads can still be resurrected, if needed.
  02:46:35  18 May 2009
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DooMike
The Janitor
(Resident)

 

 
On forum: 01/31/2009
Messages: 415
I have a suggestion or perhaps rather a request :

When posting about a released mod (and the (mandatory?!) read me-file), wouldn´t it be obvious to state what patch the mod is build on/for?

Sometimes you´d have to read a virtual ton of posts to find that info and sometimes a lot of reading later, one has found diddley-squat.

A wee bit similar "what engine is this made for" -entry in the read me file is mandatory at Doomworld, making everything real easy as PAE

Or maybe i´m the only one not indifferent to DL´ing +200MB of worthlessness based on patch 1.0003 and nothing else...

Well, that´s my 2 cents worth anyways.
  04:38:57  19 May 2009
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11725
Good point. Updated the first post.
 
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