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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  00:59:05  4 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
Did a second succesful Scientist run and got both a stash and a Flame artifact. At the same time most Clear Sky folks in Great Swamp turned green.
  09:59:44  3 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

No, you don't get a choice of the artifact they give you.

For that reason I said to make a Manual Save and reload it to see what artifacts they give you. Don't like it? Reload again. There's only 5 to 6 different ones to choose from...but it's done by reloads and not dialogue. Sometimes if you don't care you may want to do it to get a stash activation at the same time. You'll get an artifact every time in the Marshes but stash activations each time are more rare. I believe the Flame or the Eye are the best choices.

TS
  00:40:03  3 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 2061
Strange. I didn't get to select an artifact. Pretty sure no artifact was spirited into my inventory either.

I did have some fun picking up the stash in the military base. I had luck it contained a set of Basic repair tools so now I have a spare set of tools when needed. I seem to have more luck finding the Advanced and Expert tools in stashes I stumble over.
  22:28:30  2 February 2018
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Tejas Stalker
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On forum: 05/12/2007
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

Yes, occasionally you can get a stash activation at the same time but you should always get an artifact from the Marshes Scientists and always get an artifact from the Jupiter Scientists with the exception of the Veles Detector substitute. I usually take my companions ( or at least 2 of them if I have 4 or 5 ) with me on such missions and sometimes have had a crew 4 to 6 people overall going on location. Even if some of the Scientists get killed, you can still get the reward if one of them returns. One time in Jupiter we got ambushed on my way back near the Cement Plant and two of my companions took off to fight some NPCs while I steered my Scientists in another direction. I never saw or found what happened to those two companions again. Lost to the Zone.

TS
  18:54:39  2 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
Messages: 2061
Thanks for the info about how to complete Scientist Escort Missions. Tested it and it worked like a charm

He paid me with info about a stash - which is in the military base in Agroprom - don't know why he dislikes me, trip was a walk in the park
  09:07:52  2 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

The Scientist Escort Missions in the Marshes & Jupiter have a similar bug. Once you complete it and return to the designated spot on the PDA, you have already noticed nothing happens. They simply don't acknowledge it is completed and therefore no reward. Here's how to resolve that. Stand in the designation completion spot. Make a Manual Save and then reload it. Once you do then initiate the dialogue with them and you can complete the task.

In the Marshes you may get 1 or 2 Scientists. In Jupiter you can get up to 3. My advice is to make a Manual Save before you ask for the task and reload it if you don't get the maximum number of Scientists in each location. Why? Each Scientist has 5,000+ rubles and you can sell them junk weapons that regular NPCs will not buy. The reason being Scientists briefly become "Companions" during the Escort duty. Only Companions will buy lower grade used weapons that other NPCs & Traders will not. Scientist Escort Missions ( every 24 hours ) are a great way to make a lot of money.

Additionally you can reload your save to choose from a variety of 5 to 6 different artifacts as your reward. The Jupiter Scientists also give a Veles Detector as a reward instead of an artifact. Handy if you really need one.

* * * * *

Just knocked off the Bandit Base in my SoC Game. Gotta admit it will never be the same after playing the lot more difficult Call of Chernobyl for the past 2 years. Did not see Poker after Borov's death. That's good as I hope he went to the Agroprom Underground so I can take the mission to kill him from General Voronin. I used the unique viper ( 9 x 18 ) with silencer almost the entire time against the Bandits. Ran a full load of artifacts and armors back to Rostok. Getting ready to do X-18 next.

TS
  00:01:34  2 February 2018
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PCDania
The Dane
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On forum: 09/22/2007
 

Message edited by:
PCDania
02/02/2018 0:01:45
Messages: 2061
Seems one of the Clear Sky tasks is buggy. The quest about protecting the Ecologist will not register that I succede. The 'End Quest' marker is in the Clear Sky camp but nothing happens when I return with the unharmed Ecologist. Is there any special trick to this or do I just have to give up taking that quest?

In other news the Clear Sky camp was attacked by 22 boars at once. Only one NPC died and I collected a lot of hooves and boar meat
  19:20:14  31 January 2018
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/31/2018 19:25:16
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

I like taking out the two BTR-70s with the RPG-7. Very satisfying to watch them blow up into many pieces. The northern one outside the compound I take out first. From the trees to the side works well. Once inside the Military Base I approach the eastern gate where the BTR-70 is inside. I like to sneak up through the Bar and shoot it with the RPG-7 from inside. Luckily they don't respawn on return trips.

In the 1.3 version, the Marshes Military at the Sunken Village and the Machine Yard used to be super difficult. I guess people complained. Way toned down in the 1.4 version. Before you could have 20-30 Soldiers at each one. They would literally come pouring out of the Sunken Village and I would have to retreat to the Pump Station and make my stand with the other Loners defending their counter-attack. Now it's just 7-12 Soldiers at both Marshes location.

Playing on "Stalker" difficulty level is a reasonable choice. The Game is supposed to be fun and you don't have to prove anything to anyone by insisting on "Master" like some people do. "Master" can make killing on both sides easier where one shot can be quite effective. It works both ways.

You need to do tasks and jobs for each Faction to turn the entire Faction green. Usually 20-30 jobs like killing mutants, bringing back mutant meat or other jobs from important NPCs earn the most points. Lesser jobs from squad leaders for supplies are good too but I believe less points. Clear Sky is the easiest Faction to turn green due to the wide variety of jobs from the Bartender. Then the Ecologists, then Loners, with Duty & Freedom more time consuming. The Merc Faction is the hardest due to limited jobs.

The best Exo in the Game is the Merc Exo with 5 artifact slots. The Merc SEVA is the best SEVA. Don't waste your money on the regular Exo or SEVA you buy from the Loner Traders. You can only get both by visiting Dead City.

* * * * *

Just went to the Dark Valley with the "Kill Vampire" job for Barkeep. First I helped Bullet out and rescued his buddy on the road. Bullet gifted me a PSO-1 Scope and I bought a second one from him. Snitch in the Bar sold me the GP-25 Koyster when I first got there. However I've been using the Sniper Obokon ( superior magnification PSO-1 scope ) I got from Oleg "Fiend" Gusarov.

Visiting the Pig Farm for the first time in this Game, I knew not to approach from the front or north where the shady NPC will try to sell me the Gauss Gun. Trying to go past him makes them hostile. Instead I went in the gate by the road and ducked in the empty building on the east side. The duplicate building on the west side is where everyone hangs out. I went in the side door and found 4 NPCs at the campfire. Two had unique names. Vampire and Clumsy. I shot Vampire in the back of the head with my silenced unique Viper ( 9 x 18 ) I got in the anomaly train tunnel in Garbage. Only Clumsy jumped up and went "red" hostile. I shot him and the others ran around in a panic but remained neutral. Looting Clumsy I recovered the unique noiseless Viper ( 9 x 19 ) that had belonged to Vampire that Clumsy must have snatched when Vampire was killed because he was sitting next to him. I went out the side door like I came in. Made a quick trip back to Rostok to get my reward. A Fireball artifact. Actually the unique weapon was the real prize.

TS
  13:12:59  30 January 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
I killed the BTR-70's by one F1 grenade each. Well, the one inside the northern entrance seemed to be invulnerable. I have no idea if it's active or not as I did not walk up infront of it, it does not react to me being behind it.


---QUOTATION---
As soon as you turn your own Faction green or other neutral Factions friendly "green"
---END QUOTATION---



Do you mean all members of a faction being green? I'm playing as 'Loner' and I've made a few 'Star' stalkers green and my reputation is 'Excellent'. When talking to green 'Star' stalkers I can ask them to become my Companion though I have not tried it out as I intend to play without using Companions.

Oh, and my difficulty level is 'Stalker'.

What Voronin in SoC goes then I have never taken all his tasks. I might be wrong (shame all those great mods ) but I seem to remember you have to be on the side of Duty for getting them all and I preferred Freedom.
  09:57:59  30 January 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/30/2018 10:05:03
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

It's really amazing how complex some of the SoC tasks are. To a person that had previously done the three generic ones with Sidorovich: Kill the rookie stalker, Kill the "sales representative" and Kill the trader stalker, you have no idea to suddenly expect a 4th later until you progress in the Game. If you had done them a few times not getting a 4th and decided that there was nothing new and stopped doing them, you would totally miss the task and the associated specific person assassin jobs to kill Oleg "Fiend" Gusarov or Father Diodor.

However that's nothing compared to the sequence tasks of General Voronin. He gives 15 different ones and I believe 8 or 9 have to be done in order and don't all appear until you reach certain milestones in the Game. Some people never realize all of these unless you find a good source like the Zone Survival Guide or the wonky Stalker Wiki giving you guidance.

Yep. Gotta take an RPG-7 and a couple of rounds to take out those BTR-70s in Call of Chernobyl. The Military Base is tough in 1.4 but it's way toned down from the super tough Agroprom Military Base in 1.3. That version had 3 to 4 times as many Soldiers and was crazy hard to overcome. I think just like in SoC, if you shoot the speaker it will stop yelling at you.

As soon as you turn your own Faction green or other neutral Factions friendly "green", you can hire Companions. Give them some high end weapons and you can have a killer squad. Just don't leave them behind in a level and go to another because they won't stay. Be sure to set up the keyboard commands for follow/don't follow & shoot/don't shoot since using the face-to-face dialogue conversations alone are not advisable when on the run or the heat of a battle.

TS
 
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