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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  13:29:40  12 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
02/13/2018 12:06:35
Messages: 2061
Are "Clear Sky" known as "Blue Sky" in the translation of your Game?

Is it that way in the GSC retail version just as the Call of Chernobyl Mod?


No, my error. They are called "Clear Sky" every where. I tend to call them "Blue Sky" sometimes because their uniforms are based on blue. I'm better at remembering what I see than what I hear so as I see the blue uniform more frequently than the words "Clear Sky" I some times call them "Blue Sky".
--------------------
I've managed to turn all of Clear Sky green now after running a few more errands. First about 75% in the Clear Sky camp in Great Swamps turned green but now they are all green. I believe Clear Sky members are now green on all maps.

I've also turned all of Loners green now, on all maps.

I have an Ecologist in Cordon who is a yellow star on the map but shows up green when placing the reticule on or talking to him.

Am currently trying to turn the Ecologists and Duty green. Just for trying it I hired a loner and his two followers as companions while taking Semenov out hunting Monsters. Told them to only attack if I were attacked. They did as asked but I thought 3rd WW had started when we got attacked by some fleshes and dogs. I'm intend on continue the game without using Companions but it's good to see it works.

Is there any idea in getting the Duty mechanic in Rostok drunk (2x vodka)? I believe in CoP he gives a rebate once within each 24 hours when drunk, not sure if that works in CoC too. Not that I need money, I have about 1.1 mill RU now.

*****
Interesting to see if your game buggers out when you start the Colonel Skull quest.
  02:58:29  12 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

Are "Clear Sky" known as "Blue Sky" in the translation of your Game?

Is it that way in the GSC retail version just as the Call of Chernobyl Mod?

Getting the various Faction Traders and Repair Techs to turn friendly "green" usually coincides with turning the entire Faction at the same time. However in various versions I have played I have had some inconsistencies. Mainly with two specific Factions: Duty & the Mercenaries. I've gotten the leadership of Duties or the Mercenaries to turn green but not all the ordinary troops at the same time. Of course if you get the Traders or Repair Techs to turn friendly "green", you get better prices in buying and selling and expanded inventory. The downside to not getting all the troops the same means you cannot hire them as Companions.

One time I had a mix of Companions and accidently took one of my Companions who was Clear Sky all the way into the Freedom Base where suddenly Freedom went on alert. I was inside the Freedom HQ when they ran in and head-butted him with their rifles and killed him. Better not to mix Companions and stick with either Loners or Ecologists who have the widest variety of good relations with the 9 Factions.

* * * * *

Finally turned in the documents to Barkeep for X-18. However before that I've made several trips into the Army Warehouses. I have done this by totally avoiding Colonel Skull and his scripted conflict with Freedom. I enter the level and immediately turn west and cut through the Bloodsucker Village. I talk to Merk, visit the Loner Camp ( and have done all the assassin missions there ) and go inside the Freedom Base. When I talk to Lukash I initiate the dialogue going around the Duty dialogue and have started doing the side missions for him. As long as I totally skip the Duty/Freedom fight for now, I'm good with going into the AW early.

TS
  14:04:08  9 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
I have a Merc mechanic in Dead City, a Freedom in Army Warehouses (he seems to be fond of having company, second time I saw him he had a guy with him behind the table blocking the door, third time he had 4 guys visiting him )

A Duty in Rostok ( can't find out if it makes any difference feeding him vodka. )

A Blue Sky in Great Swamps.

A Loner in Cordon.

As for making Kruglov alive again I found him dead right after completing X-16 and didn't feel like doing that one again so I left him face down in the dirt.

I'm currently seing how many mechanics I can turn green. Currently I have the Loner and the Blue Sky ones.
  08:06:11  9 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/09/2018 8:06:26
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

Come to think about it, I believe NPCs are made invulnerable to their enemies but can be killed by allies ( who would normally wish not to do so ). You can go back to an earlier save where he is alive, reload a save where he wins/survives or kill his aggressors for him. Having a repair tech in a level far from Rostok is more valuable than being buddies with malcontents in your own Faction.

I did play a Game as Monolith. You have no weapon/armor repair techs south of Pripyat. Everyone is your enemy.

* * * * *

I'm still enjoying the specific conditions south of Rostok PRIOR to giving Barkeep the X-18 documents. After that so many things change in every level.

TS
  14:03:36  8 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
Well, Kruglov is dead, still lying face down in the same spot I found him last time. He used to be found walking around the western end of the concrete drainpibe one can seek shelter in. WEll, it took 3 pissed off Loners to take him down.

Re. selling mutant part: I've made a lot of money selling mutant parts in Yantar, way more than from selling artifacts.

Also found best way to kill Snorks is using a knife. If swinging the knife at the right monent when they jump at you they are dead before hitting you.

One can get repairs done in Cordon at the farm North of the railway embankment.

One question: Say I play as Monolith, if I killed all Military in Agroprom except the Mechanic, would he repair/upgrade my equipment? - I killed him but I can't remember if he started running before or after I started shooting at him. IMO it wouldn't really make sense if he repaired my stuff if I played as Monolith.
  09:20:46  8 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/08/2018 9:22:14
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

In the 1.2 and 1.3 versions, I usually found Kruglov and Vasilev dead because they would make stupid suicide runs a the Zombies with pistols. Semenov was a little better because he was scripted to patrol the area near the rear level changer going to the Agroprom. I complained about this as I'm sure many others did too and so the 1.4 version all three are supposed to be invulnerable especially Kruglov who performs repairs. That too is new since in prior versions no one did in the Ecologist Faction did repairs and a player had to travel to the Military Agroprom or Rostok for any type of repair.

Yes, sometimes any neutral Faction can have members of another neutral Faction, that at the squad level can wound or kill another Faction by accident setting off shooting match until one side wins.

Yes, you can leave a level and go back to previously killed and skinned mutants and dip twice so to speak. That's new in 1.4 version. Probably to help compensate for the prior problem that if you killed a mutant and before you skinned it your game crashed, restarting your game meant you were out of luck skinning the same dead mutant. The crash or reload nullified being able to harvest anything.

Always take mutant parts ( not meat ) to Yantar or the Mobile Lab in Jupiter for the best prices.

* * * * *

Master Blaster is dead. More details later.

TS
  18:41:48  7 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
Saw Kruglov getting shot at by some Loners. Later when I returned he was dead. His reputation was 'Bad' so I wonder what he had done. Guess it's coded that way to hinder players in having access to cheap repairs - or did he accidentally hit a Loner? I do see messages about Loners fighting Clear Sky now and then.

Also found a bug. When killing a mutant it can be skinned twice. Simply skin it, leave the map and return before it starts decaying and you can skin it again. Got a lot of mutant parts that way after a large group of mutants attacked Rostok Bar.
  16:58:24  6 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

Yes, that was the 1.2 build when things were a little rougher and unpredictable. A lot less crazy action at the Clear Sky Base in later versions. The NPC got spooked when a fellow NPC got turned into a Zombie after an Emission and after shooting him, seemed transfixed on shooting into the same area. My favorite part was the dude scooting around gliding and not actually running.

The other video I actually had to make Manual Saves at several points. This was due to me accidently shooting Duty when they ran into the building to loot the Military. What made my stand at the Southern Village so difficult is that the Duty & Ecologists that were there are neutral to the Military. Therefore they didn't warn me, help me or get out of my way during the Military assault coming from the level changer. Good Times.

The Relations page is static in every version. It should change as your relations change but it is not dynamic or helpful in that way.

* * * * *

After coming back from X-18 but not yet letting Barkeep know, I was shocked to find an Exoskeleton sitting around the Rostok campfires. It was Master Blaster.

TS
  15:14:29  5 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2061
LOL, the Chit-chat one is great, he had all the reasons for getting out of there . Did you find out what made that shooting guy bug out?

The military one: Proves it's good to know when to hold one's fire. That Duty guy must have nerves of steel (or a suiside wish).

I can see the videos are from an old build of CoC. In 4.22 the Relations info page does not seem to work. No colors are changing and when setting it to show numbers, they also don't change.

I remember the first time in SoC I attacked the military base in Agroprom. I did like you in your military movie, found a nice corner in a barracks and let them come to me, at least I didn't have to check before shooting. Only ones I had to hunt down were a few soldiers in the main building.
  01:35:05  4 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/04/2018 1:36:59
Messages: 29388
Shadow of Chernobyl on a Laptop ( 1.0006 )

Good deal. Turning other Factions friendly "green" has many rewards including better prices and sometimes better Trader inventory. Weapons are plentiful and free from looting so the main thing to save money for are weapon upgrades and most of all better armor and upgrades.

Here's a couple of Call of Chernobyl Marshes videos I made to enjoy:

"Sure you want to chit-chat with all this shit going on?"
https://www.youtube.com/watch?v=3TLaE1MQfW4&t=172s

Call of Chernobyl: Marshes Military Massacre
https://www.youtube.com/watch?v=YwGcNs93oZg&t=283s

* * * * *

Just finished doing the X-18 Lab in my SoC Game.

The Game tells you to escape the Military showdown where the helicopters land Spetnaz at the instillation and you are supposed to flee to the south and escape to the Cordon. Of course this is the last thing you want to do. The Military have not only infiltrated the X-18 Compound but the Bandit Base too. Instead of fleeing them you want to stay and take them all on. Big source of loot to hang around and deplete their forces.

Additionally if you are near the X-18 compound, the Pseudogiant respawn will be arriving shortly and you can get a 2nd kill in the same trip. Once the X-18 Pseudogiant is killed in the Underground, the replacement spawns in the Red Forest and immediately travels south through Rostok but uses the outer path through the Twilight Zone in the Wild Territory. From there to the Dark Valley level changer and it makes a beeline to the X-18 Lab. This is why the Game story is written for you to go south and not see the respawn walking to it's assigned location.

TS
 
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