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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  15:52:03  18 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/20/2018 11:01:37
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 4 )

How to find a basic weapon repair Mod? Google of course. Whereas I expected to be taken to ModDB, instead the first 3 hits took me to nexusmods.com where the first entry was Axe's Repair Mod. This Mod required you to go to Sidorovich or Barkeep and you will be charged half the cost of the weapon/armor to repair it. No thanks. I wasn't looking for something I had to travel to specific people. I wanted something with the simplicity of Team Epic's brilliant Mod "Call of Chernobyl" where the Player could carry them with him and place about as needed.

The second choice was something called Repair Mod (Rus Eng Ger) (1.22) that was more of the same. The third choice was called Repair Kit (1.1) which looking at it now seems to be the same tool kit icon used by Team Epic. However I think I also searched ModDB at the same time after not liking the first choices on Google and I came across one called
Repair Kits Revamped that sounded good until I read that it required you to gather, transport and salvage used weapons and armors for parts. Nope. Nope. Nope. Still looking for something less tedious.

I tried a few more searches in various directions. One mentioned the ZRP. No, I'm not looking for a complex Mod that mindless people suggest thinking it's only for bug-fixes. The huge irony being it has actually created more bugs than it ever fixed in it's 10+ years of its never-ending, savant autism journey of endless tweaking. It's like the fidget spinner of Stalker Mods. I wanted something simple and basic that still gave me the vanilla experience. The ZRP has never been about the vanilla experience, despite people wrongly believing that using it that they were still having it.

To be continued...

TS
  00:56:25  18 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/18/2018 1:08:29
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 3 )

My most recent prior Game of SoC, using the 1.0005 version, was one where I took the Unmodded Game to the extreme. I decided to linger as long as possible in various levels. I never bought a single item from Sidorovich or Barkeep. I only used weapons I found and I used all the early basic armors in constant need like going through a box of Kleenex. Not until I got to Yantar would I allow myself the purchase of the Chaser-13 shotgun to replace my worn ones. Not until I got the necessary 4 to 5 unique artifacts needed to neutralize all anomalies did I start repairing my armors and using just one. I never entered Pripyat until exactly one year later Game Time from my first day waking up as an amnesiac in the Cordon.

I mention all of this to understand I simply wasn't going to repeat the same in this new 1.0006 Game. In other words been there, done that. I wanted to play a fairly basic retail version Game with the exception that I wanted to enjoy some of the content or unique items in the Game that one simply could not do without Modding. We all know the huge differences between the first Game and the second and third ( Clear Sky & Call of Pripyat ) is the revision of artifact names, visuals and properties and the ability to do upgrades to weapons and armors. Most modern Stalker Mods allow the Player the ability to initiate weapon and armor upgrades and those that don't are considered old school so to speak.

What did I want? I wanted to enjoy something I had never forgotten with my experience with Dez0wave's ground-breaking "Priboi Story" Mod. A Mod so influential, most of the ideas and concepts ended up used by GSC Game World in their last installment "Call of Pripyat". What I liked the most was being able to use unique weapons. The unique weapons of SoC are a one-of-a-kind items usually found on unique NPCs ( those with a single name ) but are sadly often recovered worn out and unusable due to excessive jamming and unreliability. I wanted a Mod that would let me enjoy and use these as much as I wanted. That would require repair of some kind.

To be continued...

TS
  00:05:07  18 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/18/2018 1:35:05
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 2 )

So after Modding my Game, making things easier, giving myself everything, removing the normal restrictions and hardship that are in place that make the Player struggle, strive for and earn items, tasks and accomplishments, I discovered the Unmodded Game. Another way of understanding what I mean is that simply GSC Game World had years and years through the development of SoC, to make decisions offering the best balance. Balance is when you give just enough to make things fun and thrilling but take away just enough to make your time and effort worthy of the challenge and experience.

I don't mean to stray from the initial intent of what I wanted to say, other than to simply point out through my experience I have always been a proponent of discovering the Game as the retail version was delivered rather than being of the mindset Modding was a requirement. Sadly people that push others to Mod the Game before they even know the difference, often never return and the heavily Modded Game is all they ever had known. Even my group of friends who Modded SoC in 2007, moved on to other Games since they made their Game so easy, there was no challenge or struggle worthy of repeating.

While every Modder would love for fellow Players to remain and enjoy additional Mods, that is not the average experience. New games come out every year, new challenges and experiences await. People move on. The so-called bug-fixes Mods pushed as necessary must use "fixes" only warp and transcend the vanilla experience, becoming the only one or two journeys through the Zone that these Players ever have. This is the opposite of what GSC Game World had wanted people to experience.

To be continued...

TS
  22:40:00  17 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 1 )

I have wanted to talk about the Mods I am using with my 1.0006 version Game, but like always I have a habit of sidelining my written thoughts and instead actually spending my free time playing the Game. As I have mentioned before, I am doing many things different or for the first time in this play through. First time using a Gaming Laptop. First time using the 1.0006 version patch. First time using a digital download of any of the Stalker Games. First time using Windows 10 playing a Game. What is not a first time or even new, is Modding my Game. People that have known me a long time are probably aware I was Modding my Stalker Game before I even joined this Forum.

I was actually a member of another Forum when S.T.A.L.K.E.R. Shadow of Chernobyl came out in 2007. Several of my friends I had made on the other Forum had all bought it and were playing it together, talking about it, giving advice and dealing with it's unique characteristics. One major thing I didn't fully understand was the stamina/weight restrictions. I was used to Games that let you carry everything you wanted, which wasn't uncommon at the time since most Games didn't offer a huge amount of weapons or individual items you came across. Things you found, you used and they would deplenish or new weapons you would acquire, the old one lacking the needed ammo for, you would discard.

A simple Mod was shared, one that would allow the Player to carry a lot more weight. This solved the stamina problem. This solved the weight restriction problem. A Player could carry as many weapons as needed, as much ammo as needed, there was no need to drop anything or be lacking any new wonder I came across. Unknown to me at the time were other qualities of the Mod I didn't fully realize until my first Unmodded Game. This included the Mod giving me weapons that didn't wear out. Armors that did not degrade. Additionally I believe it included a huge amount of money, so much so there was no need to loot and sell items for profit. Everything I'm describing enabled a Player to have the ability to see and go where ever the Game prompted me with every possible ease of access.

To be continued...

TS
  00:43:37  17 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2052
The Ecologist dressed in blue was yellow like everyone else in his faction before all the others turned green, only way he could have turned green before is if I had given him first aid, and I know I have not done that to anyone in Yantar. With all those Zombies roaming around I feel it is wasted. If I had killed or wounded one in his squad before he should have turned green he would have turned red and attacked me. I've just visited the Ecologists in Jupiter and the mechanic was green so I must have succeded in turning all the other Ecologists green.

The Loner mechanic in Jupiter now has all 3 repair sets.

I can ask the Ecologist mechanic in Jupiter for a task and guess he wants some tools too. I have 1 or 2 sets of Basic and 5 sets of Advanced tools stored away in Army Warehouses. With a tiny bit of luck there is a set of Expert tools in one of the stashes I still haven't visited.

********

Ah, so that is how people found out Wolf is the one delivering the dynamite. I wonder why Wolf secretly have sided with Duty. GSC had some pretty interesting ways of making sure things were the correct place in time It actually makes the game better instead of say the Dynamite being the right place at the right moment by pure luck.
  22:26:06  16 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Sometimes you can have an entire Faction go green but then turn a few NPCs to yellow if you accidently shoot them or a member of their squad by accident, especially with a shotgun that sprays shot or throwing grenades.

Burers are best with a knife since they will rip any other weapon out of your hands but I prefer to kill Controllers, Chimera and especially Snorks from a distance than face to face. Snorks and Pseudodogs have the ability to degrade your health in a matter of seconds when you have physical contact, especially if there is more than one doing it.

* * * * *

I never seen Sidorovich or Barkeep try to leave their level but I do know if you take a job from Wolf right before going to the Agroprom, you can track his movements on your PDA Map as soon as you open the way ( by getting the Documents from the Agroprom Military Base ) to Rostok and he's headed north with the crate of dynamite that Fanatic later tells you about.

TS
  13:37:44  16 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
02/16/2018 13:47:55
Messages: 2052
I find it's okay with the bandits as it is in 1.4.22. Puts a little spice on the game play. Well, I have killed at least one bandit (Can't remember if I've done it more than once) who was part of a squad of Freedom NPCs. They naturally reacted to the shooting but didn't fire a single shot themselves.

Seems like I managed to turn the Ecologists green in Yantar, except for a single one running around in a blue outfit. Even saving his friend didn't turn him green. His friend was held hostage in Great Swamps, nice to find out I could take him all the way back to Yantar.

Found a Expert repair set so now the Freedom mechanic is fully upgraded.

Shot down the Brain Scorcher, believe me or not but I forgot something pretty important down there. Went back down to get it and got surprised by a Controller which I killed using my knife (I prefer killing Controllers, Burers, Chimeras and Snorks with my knife, is usually much faster and cheaper than shooting them.) No other surprises until I returned back to Radar and some Monolithian popped out directly behind me from X-19 and started shooting at me

******

Believe I've only read about that stash. Which reminds me about something else. The very first time in SoC after shutting down the Brain Scorcher I checked my map and got pretty surprised as I saw Sid and Bar Keep making their way northward. Unfortunately I had to do a reload shortly after and (as far as I remember) their two icons had returned back to their respective 'homes', I know for sure they were not moving northwards any more. Heard or read anything about this else where? The game must have been on its second, maybe third patch.
  08:20:10  16 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

In versions prior to 1.4, the Bandits were enemies with everyone. Another forum member here who likes to almost exclusively play as the Bandits liked it this way. His two favorite Bandit activities were attacking the Mercenaries in Dead City and attacking the Freedom Base.

As you now know, the 1.4 version has made the Bandits on friendly terms with Freedom. This was due to complaints from some people that being a Bandit was too hard. This allows a Bandit player to have allies and to get repair and supplies from the Army Warehouses which is a good level to conduct operations in neighboring levels. However you are right, it does make it harder for a Player allied with Freedom but enemies with the Bandits.

I didn't have too much trouble with this in the Army Warehouses level when Bandits would appear, but it was more difficult in the Jupiter level when Bandits & Freedom would form joint squads. This was because if you shot a Bandit in their squad, the Freedom members would go hostile to a Loner player for example. Best to just avoid those squads if possible unless you don't mind killing your allies.

* * * * *

Looks like I'm not getting the "Secret stash of the Lucky One" this game. If you know the specific conditions you have to meet for that to happen, you know how difficult it can be.

TS
  00:19:15  15 February 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2052
I have 2 Basic repair sets and 5 or 6 Advanced repair sets waiting for a mechanic in need. Am currently trying to find a Expert repair set for the Army Warehouse mechanic.

I have fully upgraded:

Cordon
Great Swamp
Rostok
Dead City

In other news when arriving from Dead City to Army Warehouses I got attacked by a undercover Monolithian on guard together with some Freedom guards at that checkpoint. As he was facing me when I arrived and was a bad shot I took him down before he managed to hit me. Got no excuse from Freedom, they were probably high on weed anyway

I've got a habbit of scanning any groups from Freedom. They are neutral to Bandits so sometimes a bandit is travelling with them. Got to be careful not to hit the wrong guy when the shooting starts
  22:14:15  13 February 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
02/13/2018 22:16:15
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

You should find enough of the three type of repair tool kits to give to all the Repair Techs including the ones in Jupiter and Zaton you haven't visited yet. Things are much easier in the 1.4 version. I think it was the 1.3 version that the Expert Tools were so rare in my Game that it took 7 months Game Time before I found my first set. Of course you can always make a trip to visit Forester in the Red Forest. I'm not sure you were aware that he can do all three levels of upgrades on all armors and weapons but he's not cheap.

The Red Forest used to be super tough in early versions with a massive amount of Military you had to fight to get through to Forester. Now it's much easier. Also in the previous version, you could leave gunsmith toolkits in a stash with a single bar of life remaining and they would replenish if you got far enough away ( for them to go off-line or if you left the level ) and you could use them as new again. The entire 1.3 economy was made on spending a lot of time transporting used weapons, repairing them on a mass scale with 30 to 50 gunsmith tool kits in one location in desired "home bases" usually in safe territory and making money once they were made new again. 1.4 eliminated that dynamic but it was probably for the better. Now you make money doing side tasks and on mutant parts ( not meat ) to the Scientists.

I don't think getting the Rostok Repair Tech drunk accomplishes anything.

* * * * *

I finally did the Wild Territory. That's the Cordon, Garbage, Agroprom, Agroprom Underground, Rostok, Dark Valley, X-18, Army Warehouses ( partially ) and the Wild Territory in about 6 weeks Game Time. Fast for me. I escorted Kruglov to the edge of the WT and remained behind for some more action, stash activations and loot runs to Rostok.

TS
 
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