| 22:14:15 13 February 2018
Veteran of the Psychic Wars
On forum: 05/12/2007
Message edited by:
Shadow of Chernobyl on a Laptop ( 1.0006 )|
You should find enough of the three type of repair tool kits to give to all the Repair Techs including the ones in Jupiter and Zaton you haven't visited yet. Things are much easier in the 1.4 version. I think it was the 1.3 version that the Expert Tools were so rare in my Game that it took 7 months Game Time before I found my first set. Of course you can always make a trip to visit Forester in the Red Forest. I'm not sure you were aware that he can do all three levels of upgrades on all armors and weapons but he's not cheap.
The Red Forest used to be super tough in early versions with a massive amount of Military you had to fight to get through to Forester. Now it's much easier. Also in the previous version, you could leave gunsmith toolkits in a stash with a single bar of life remaining and they would replenish if you got far enough away ( for them to go off-line or if you left the level ) and you could use them as new again. The entire 1.3 economy was made on spending a lot of time transporting used weapons, repairing them on a mass scale with 30 to 50 gunsmith tool kits in one location in desired "home bases" usually in safe territory and making money once they were made new again. 1.4 eliminated that dynamic but it was probably for the better. Now you make money doing side tasks and on mutant parts ( not meat ) to the Scientists.
I don't think getting the Rostok Repair Tech drunk accomplishes anything.
* * * * *
I finally did the Wild Territory. That's the Cordon, Garbage, Agroprom, Agroprom Underground, Rostok, Dark Valley, X-18, Army Warehouses ( partially ) and the Wild Territory in about 6 weeks Game Time. Fast for me. I escorted Kruglov to the edge of the WT and remained behind for some more action, stash activations and loot runs to Rostok.
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| 13:37:44 16 February 2018
On forum: 09/22/2007
Message edited by:
I find it's okay with the bandits as it is in 1.4.22. Puts a little spice on the game play. Well, I have killed at least one bandit (Can't remember if I've done it more than once) who was part of a squad of Freedom NPCs. They naturally reacted to the shooting but didn't fire a single shot themselves.|
Seems like I managed to turn the Ecologists green in Yantar, except for a single one running around in a blue outfit. Even saving his friend didn't turn him green. His friend was held hostage in Great Swamps, nice to find out I could take him all the way back to Yantar.
Found a Expert repair set so now the Freedom mechanic is fully upgraded.
Shot down the Brain Scorcher, believe me or not but I forgot something pretty important down there. Went back down to get it and got surprised by a Controller which I killed using my knife (I prefer killing Controllers, Burers, Chimeras and Snorks with my knife, is usually much faster and cheaper than shooting them.) No other surprises until I returned back to Radar and some Monolithian popped out directly behind me from X-19 and started shooting at me
Believe I've only read about that stash. Which reminds me about something else. The very first time in SoC after shutting down the Brain Scorcher I checked my map and got pretty surprised as I saw Sid and Bar Keep making their way northward. Unfortunately I had to do a reload shortly after and (as far as I remember) their two icons had returned back to their respective 'homes', I know for sure they were not moving northwards any more. Heard or read anything about this else where? The game must have been on its second, maybe third patch.
Speedy Gonzales V
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