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Shadow of Chernobyl on a Laptop ( 1.0006 )

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  00:10:17  29 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
03/29/2018 0:16:47
Messages: 2052
Very dissapointed at the "Curious Stashes". Only contains patches + either a bottle of vodka or a energy drink. As far as I can tell they are no different from the least valuable stashes one can get for finishing side quests.

Seems like they had a little trouble with the final quests. After searching the NPP and finding some papers I get two tasks. Found out I had to solve them in a specific order. A shame they haven't used that huge underground complex in Generators for something. Looks like I just need to finish "A Concrete Tomb".
  13:20:44  26 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2052

---QUOTATION---
The joy of Call of Pripyat, as you know is the unpredictable nature of where you meet men and mutants and your ability to move around as slow or quickly as you please at your own risk.
---END QUOTATION---


Don't you mean 'Call of Chernobyl'?. Yes, that is one of the things I like. I've always liked exploring in ARPG games until I crave new things to explore. So, I use the main quest as a pointer for the next place I can explore.

Good to know for sure about those red Mercs. I've made sure to keep the distance each time I saw them. Afraid killing them would turn the Dead City Mercs yellow or worse.

Regarding your laptop: As I read it it sounds like your laptop is one of the models where access to the RAM and the M2 is hidden under the keyboard. Back in 2004-05 when I worked in a PC shop I've assembled at least 1000 labtops. Most were made so there were easy access to RAM and HDD but some were not so easy to take apart if one didn't know how they were constructed. One of the most important things is making sure to not mix up the screws as there are usually two different types of threading and the color of the screw is usually the only give away. If you mix them up you risk destroying the threading in a hole.

Reminds me of when we got a new model laptop in the shop. While I were assembling one my boss came out back and for some reason started assemble another. The way he got about things I could immediately see I would have to take it apart and assemble it myself when he went back to his desk. Luckily for him I kept an eye on him and managed at the last moment stopping him from destroying the laptop. He had started screwing a long screw into a place in the centre of the laptop. I stopped him and asked if he had checked what was on the other side. He turned the laptop upside down and found out he would have broken off a SO-DIMM if he had continued. He just laughed and said something I can't remember, put down the laptop and dissapeared back to his desk.
  10:51:17  26 March 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/26/2018 13:34:06
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Your yellow or red Mercs in Zaton or Jupiter have no bearing on your relations of your Mercs back in the other parts of the Game. Likewise your yellow Bandits in the same levels will not help you improve relations towards that Faction in other levels of the game. It's like leftover code from CoP that Team Epic didn't totally remove. It's not a bad thing and I actually like it because it adds another dimension to the game you don't find in any other locations. Just as I warned you before, when you get a mix of yellow and red, the yellow will turn to red if you engage both groups in proximity of each other.

I was excited to get the Heart of Oasis in CoC but they gimped it and removed all it's properties. It used to stave off hunger, which is a great feature not to have to carry so much food or have in an emergency but that is no more. Likewise the Compass has always been weak. It takes using two of them to be a decent protection of the properties it does. One alone is too weak and two at once is really hogging up valuable slots where you want Stamina or Weight Carrying Artifacts to use instead.

I enjoyed your story or moving between levels. The joy of Call of Chernobyl, as you know is the unpredictable nature of where you meet men and mutants and your ability to move around as slow or quickly as you please at your own risk.

* * * * *

I finally installed the 1 TB M2 SSD in my Laptop. I decided, after taking it apart to do so that it was a pain in the ass I didn't want to do twice so I went ahead and ordered another 8 GB SO-DIMM ( Laptop Memory ) to install in it, which will give me a total of 16 GB. So I'm waiting on that to arrive so I can put it all back together one time only. That means my SoC Game on my Laptop is still on hiatus.

TS
  21:23:41  23 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
03/25/2018 14:52:54
Messages: 2052
Good to know Noah serves no purpose. Would have hated going back all those hours of gaming.

When I have finished (if that even is possible) playing as a Loner I had actually thought it would be a good idea trying to play as a Monolith.

Strange things are happening. On my way to the NPP I saw a group of 3 Yellow Mercs in Zaton. On one of my trips from the NPP to Zaton I got attacked by a group of Red Mercs. Likely that old CoP bug but I really hope the Mercs in Dead City are still all Green.

I've found the Compass in the mines in Red Forest and I also found the Heart of the Oasis. I found out the portals down there were active but couldn't remember how to trigger the heart so I cheated a bit and checked online. I just wish their effects made them worth actually using.

-------------

I had just shot my way through the NPP and cleared about half the area North of it. On my way back I took the transition point to the West so I didn't have to go through the NPP when going back to Zaton. I had just cleared the tiny military camp and were close to the bushes a short way from the transition to Zaton when a large group of Monolith arrived. I just managed to hide in a bush right as they saw me. Two of them -armed with RPGs- headed directly my way but fortunately could not see me in the bush. I managed to take them both down but found I was unable to fight the remainder without them seing me. Just as I made ready to leg it to the empty military camp for better cover, a heavily armoured and armed soldier arrived on the scene and took on the Monoliths. His distraction gave me the oppotunity to take them down (believe he managed two of them). Unfortunately (luckily for me) the soldier didn't survive.

Edit: Vent from Zaton to NPP. Right inside in NPP there is a red brick building. When I arrived it was at the same time as 3 Bloodsuckers and a Chimera. It must have been quite a funny sight. Me standing with my left shoulder against the building and the 3 Bloodsuckers running counter-clock wise around the building with me firing my Eliminator against them when they turned the corner infront of me, and reloading it when they dissapeared around the corner behind me Luckily the Chimera was busy jumping around on the other side of the building until I had killed the Bloodsuckers. The Chimera I took care of with my knife A shame I don't have a video of it
  20:26:16  23 March 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/23/2018 20:29:20
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Companions are definitely the biggest do or don't in CoC. Some people hate having to manage them. They don't move as fast, they get killed fairly easy and they crimp the playing style of many players. I can fully understand people not wanting to deal with them and to simply play the game like they've always done. However a good crew of Companions with better armors and weapons can be pretty fun and the closest thing one can get to the feeling of multiplayer or co-op without the most hated feature of idle and pointless chatter. Your Companions will never make insults or jokes about your mother, poop or your sexual orientation.

Knowing they are slow gives you the ability to get slightly ahead and be the point-man to uncover any trouble or ambushes. Having the ability to use the keyboard commands for them to engage or not engage your enemies, be them men or mutants is a big help to keep them from getting side-tracked or blowing your stealth. As shown in the video I shared, I use the feature where you are able to mark a spot and then another for them to patrol from point A to B. However I'm using it to mark A to B in the exact same spot to make all of them stand in one specific place. I found this helped greatly to keep them from blocking passages or doorways when they are following me. Plus I can get them to a safe spot and hide them too.

In my Loner game I had toggled the choppers off. When I was a Monolith Player, I got the choppers in Limansk and almost shot at them the first time before I realized they were mine. You really need to play as a Monolith Player before you move on to other Mods. The experience is a lot of fun and it puts a totally different mindset and operating procedure on the Game to have to totally pick different locations to operate from and to treat all the "safe" locations you had as a Loner that have now become "hostile" locations. I could have attacked the Skadovsk and killed everyone inside but I simply didn't want to. I do think I killed everyone inside the Jupiter Mobile Lab but I can't remember if I left that action in my Game or I went back to a Manual Save before I did that.

Noah serves no purpose. In 1.4 they took away the two Compass artifacts you could get off his dead body. FYI: the Heart of Oasis is there ripe for the picking in the usual place.

* * * * *

Adding a 1 TB NVMe M2 SSD hard drive and another 8GB of Memory to my Laptop. Should be back in action shortly. I left my Game in Yantar just prior to going to the X-16 Underground.

TS
  21:24:33  19 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
03/20/2018 23:54:39
Messages: 2052
Regarding companions, I plan on continuing only using them when that is the only option I have. What finances goes I'm good for 5+ mill RU.

When ever I see a chopper I shoot it down. The military is so pissed at me now that when they see me there is a very high chance they send everything and the sink at me so I prefer not having a chopper to worry about. I've also noted that shooting one grunt means high chance getting into a larger firefight. If one can find a good bush it's just a question of having a bit of patience as they only shoot when they can see you.

Re choppers, I wonder where Monolith get their choppers from, think I have downed 5 or so in Limansk and likely counting. Wish choppers didn't have a habbit of hiding in the clouds. Btw, I have a few times seen NPC's shooting at a chopper but never seen them downing one, most times they just seeks cover if a chopper gets too close to their liking.

I do sleep but I have sleep deprivation turned off.

Edit: Does Noah in Zaton serve any purpose in CoC? I ask because I found him dead.
  02:37:14  19 March 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/19/2018 2:37:49
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Good deal. The Mercenaries are the hardest to turn all green. I could get the Trader & Repair Tech to do so but not always the others. I think this was due to the high rate of casualties ( Bandits, mutants, psi storms & emissions ) where the replacement NPCs were not around long enough to matter. Now that you have 6 of the 9 Factions green ( which has always been one of my primary missions in the unstructured Call of Chernobyl ) you are now free to hire Companions everywhere. Hire them, sell them junk and un-hire them or get some Companions in Exoskeletons or SEVAs, arm them with high end weapons and have an expert killing crew.

Some people playing CoC have a lot of difficulty deciding what to do. They are used to being constantly told where and when to go by their PDA or other important NPCs directing them. The lack of strict guidance is what I enjoy the most. I'm on no time limit. I can hang out in one level for a few days or I can be on the move constantly and go though half a dozen levels in one day. I may or may not have mentioned this but I never use the sleep function. I turned it off in the Game Menu. I also decided to turn off the helicopters. Sure I tried them in earlier versions. I just got tired of a single soldier out in the open being shot at and calling for air support because he felt threatened. I discovered that it was actually harder because that same soldier will call for ground forces to attack instead.

I remember being at the Cordon Pig Farm Base. This was an earlier version where Loners rarely hung out there and often I was alone with just the Repair Tech. I killed a soldier out by the road as it was near evening. A light fog had rolled in. I was back in the rear on the roof directly above the door to the RT. Suddenly more soldiers ( and not the typical helicopter ) came in full force to assault the base. a few came I fought off. The fog got thicker. Darkness came and more and more soldiers came in for the attack. It was tough as hell but I held on and by morning there were 20+ military dead all over the courtyard. Good times.

TS
  20:07:39  18 March 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 2052
CoC: Finally got all Mercenaries to turn Green

Regarding Sids door: I have had the same problem but managed to open it using those ammo crates. I can remember I placed a ammo crate in the doorway so the door couldn't close fully but I can't remember if it actually worked.
  09:22:25  18 March 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/18/2018 11:18:18
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 12 )

My Modded Game was pretty much where I wanted it to be. I had the ability to repair weapons and armors by adding someone's Mod to do that, even though I was using an intermediate version that was not the author's final vision that included the unwanted by me gun salvaging. While my initial attempts to expand the items Sidorovich had sold had netted me a single Chaser 13, my amateurish efforts at going further had bungled that, which having two Mods ( one unwanted by accident ) didn't help. However most of all I had expanded trading with other NPCs, and this resulted in the added bonus of being able to get the unique weapons early through trading rather than the usual hard work I had anticipated.

One thing early that had happened in my Game that I had heard other people complain about ( but that I had never seen myself ever in a decade ) was when Sidorovich's bunker door refused to open. Since this was my first time using 1.0006 and I had never seen it in 1.0004 or 1.0005, I wondered if it was related. I do know that over the years this has been one of the main selling points to entice people to use the no-longer-vanilla ZRP Mod. That's a place I didn't want to go due to making the Game so much easier. The tiny repair mod I added was nothing compared to it. Like all my Game bugs over the years, I always tried to come up with my own solutions to overcome any so-called Game breaking problems.

Of course without the ability to unholster any weapons or raise my knife, I was lacking the ability to use my weapons or hands to resolve the problem. However I wasn't out of luck. I immediately noticed some ammo crates right outside his broken vault door. They were stacked and while I couldn't grab one to pick it up, I could use my body to slam against them. I did this several times and eventually my repeated efforts banging the ammo crate up against the door got it to crack open. That was a good sign. I kept at it until it became wide enough for me to get my body inside the opening. Then I simply pushed it back as far as it would go with success. Not having more experience with this, I just assumed when I finally left the level that it would go back to normal when I returned. That was not the case. It remains broken and the same no matter what. However I didn't have to add a Mod to find a solution. For that I was pleased.

TS
  02:55:48  13 March 2018
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
03/13/2018 9:55:44
Messages: 29155
Shadow of Chernobyl on a Laptop ( 1.0006 )

Modding my Game ( Part 11 )

* Please go back and read Parts 9 & 10 to continue where my problem was when I was last discussing this *

My Modded Game now included the ability to sell just about everything to other NPCs. This was a great feature that helped me reduce the usual chore of carrying large amounts of loot back to the Trader to sell for profit. As a safety feature it did not include armors ( that I never sell anyway to anyone ) and the unique weapons that I was using and carrying, now having the ability to repair them. My basic changing of the buying/selling values worked for me with the one exception I mentioned earlier.

I could not sell mass amounts of pistols or rifles to other NPCs. In fact they would only take one at a time. Selling a rifle would make them drop the one that they had unless they had none ( a common situation for Rookie Loners with only a pistol ) however unless I put ammo for them in the weapon I was selling, they would not use it. In my Unmodded Games selling large quantities of 9 X 18 made a lot of profit. In my Modded Game, using the unique Viper that used 9 x 18 meant that I wasn't selling any and I needed money from selling used weapons and mutant parts.

Modders with more experience could fix this barrier I had to selling more rifles and pistols to other NPCs. All I understood was that the Game appeared to limit these items due to the way the Player's Inventory only allowed a pistol and rifle for use in each slot. However this problem soon turned into the greatest possible outcome I could ever hope for in my situation. Since my primary focus of Modding my Game was my desire to use and repair the unique weapons, it meant that I now had the ability to acquire the unique weapons immediately from neutral NPCs who possessed them.

When I first arrived in Rostok I met Oleg "Fiend" Gusarov and traded him an ordinary rifle for his unique "Sniper Obokon". I did this by simply opening up the trade window and selling him another weapon. When this act was initiated he would drop the desirable weapon on the ground. However you had to be quick to retrieve it because NPCs would often change their mind, grab back the weapon they were carrying and then drop the rifle you just sold them. You also had to be careful that other NPCs in close proximity didn't snatch it too. Now I had the best scoped rifle using 5.45 in the Game with vastly improved optics over a regular PSO-1. I traded an ordinary pistol for the unique "noiseless Kora" from Sparrow. I got Barin's unique Groza. I got two ordinary TRs-301s from other Loners. I got the VLA from the mysterious trenchcoat Loner in the Bar. I now had some superior unique weapons. My load out was the "Sniper Obokon", the unique Viper shooting 9 x 18 ( from the end of the train tunnel in Garbage ) and the Chaser 13 shotgun I got from Sidorovich.

What all this meant is I no longer had to hang out with or track those unique NPCs with unique weapons, with the fear they could suddenly leave Rostok or die. No fear that someone else could be grabbing their unique weapons and then leaving Rostok with it to never be seen again or lost on a body that disappears after death. Additionally any unique weapon found in any level on any NPC could be mine by simple trading unless they were an enemy I had to kill. What initially appeared to be a bad glitch in my Modding turned out to be the greatest achievement I've ever had in any Game. To me, acquiring, using and repairing the unique weapons was the ultimate Mod. So many Mods add too many weapons while the greatest set of weapons already existed in the Unmodded Game.

TS
 
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