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Bodies of unique NPCs disappearing?

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  21:10:11  19 August 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29379
Bodies of unique NPCs disappearing?

The next time I play Clear Sky, I'm going back to the 1.5.8 Patch.
The 1.5.10 Patch gimped the Game, reduced the Faction Wars, and
took away a lot of the action and sequence of events that were great.

TS
  14:25:33  19 August 2015
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307

---QUOTATION---
Bodies of unique NPCs disappearing?

I love the first 8 levels of Clear Sky that are open-ended. Once you
cross the Bridge to Limansk and enter it, there's no turning back which
is sad because Limansk is a pretty cool level that would have been nice
being open ended. They should have kept only the last level as the point
of no return like SoC. I also hated flooding the underground as a one way
trip. That was repeated again in CoP with it's underground. Bad decision.

TS
---END QUOTATION---



Tejas SRP lets you go back to Limansk as many times you want it also has a few residents there
  08:14:27  19 August 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29379
Bodies of unique NPCs disappearing?

I love the first 8 levels of Clear Sky that are open-ended. Once you
cross the Bridge to Limansk and enter it, there's no turning back which
is sad because Limansk is a pretty cool level that would have been nice
being open ended. They should have kept only the last level as the point
of no return like SoC. I also hated flooding the underground as a one way
trip. That was repeated again in CoP with it's underground. Bad decision.

TS
  05:52:51  19 August 2015
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
Messages: 661
Yeah, the bugginess combined with the general linearity of the story missions really turned me off to Clear Sky. Not to mention the goofy combat AI and penalties for not defending factions that you haven't even joined. There are definitely some cool moments in there, but I just can never bring myself to make an effort with it beyond that first grudging playthrough. But it sure is pretty!
  05:29:09  19 August 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29379
Bodies of unique NPCs disappearing?

Clear Sky is so buggy I've never tried to mess with it too much in the
way of not doing what the Game says. The only things I've learned is
to always explore levels first before you are told to go meet someone to
talk to them ( which usually initiates massive changes within the level )
and I've ignored where I was told to stand in Yantar for the sniping job.
Additionally I have a whole sequence of alternate choices for the RF.

TS
  05:00:24  19 August 2015
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
 

Message edited by:
Max Chill
08/19/2015 5:03:40
Messages: 661
Oh, I have manual saves for days. Pretty much every key point in every game that I've played. That was the first lesson that I learned from you.

And I have chatted a little with Three Mile Island, mostly in your SoC 1.0005 thread. He tried out the Silence/Freedom AW trick after I first mentioned it there.
  04:42:48  19 August 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/19/2015 4:43:21
Messages: 29379
Bodies of unique NPCs disappearing?

Make a Manual Save and you can do both. There's a person in the Clear
Sky Forums called Three Mile Island that thinks like you do. He's spent
a lot of time breaking the game prompts for similar type NPC behavior.

TS
  04:37:46  19 August 2015
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
 

Message edited by:
Max Chill
08/19/2015 4:38:05
Messages: 661
I'll have to try that with Wolf sometime. I seem to recall seeing some screenshots of yours with him in near the Bar a while back. Same with going through the Underground backward. I've only done so after the initial completion, which was still kinda cool.

Well, it worked. I was able to summon Guide and then meet Doc without doing any story missions other than saving Mole, getting Strelok's flash drive, then completing X-16 and checking Ghost's body. Unfortunately I did have to kill the Garbage-based Warrant Officer in order to pass through the gate on the return trip, but no one seemed to really care all that much.

http://i.imgur.com/Au1fZZm.jpg
http://i.imgur.com/LQedA9w.jpg
http://i.imgur.com/RKi3eFg.jpg

Now there are two ways that I could go with this. I could do the early missions now and see what weirdness might occur (hopefully something novel along with meeting Fox and defending him from blind dogs with Guide already there), or I could go properly obtain the decoder in Pripyat and then see what happens with the early missions. Think I'll opt for the latter choice.
  21:46:24  18 August 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/18/2015 21:50:05
Messages: 29379
Bodies of unique NPCs disappearing?

Here's one for you. Wolf leaves the Rookie Village while you are grabbing
the Documents in the Agroprom. However you can actually track him if
you'd like without doing anything weird. All you have to do is take a task
from him ( giving you 24 hours ) and then rush to the Agroprom. As you
get the Documents, your PDA will tell you the location of where you have
to return to Wolf to get your reward for the task he gave. Now your PDA
becomes a tracking device for his movements. You can meet him in the
Garbage level. If you get the Documents you can follow him to Rostok
and even as he continues north to the Army Warehouses. This alone
is worthy of taking some cool screenshots of you and Wolf traveling.

Of course you can also do one of my favorite things to do before you
ever enter the Agroprom Underground the first time. Do it in reverse.

TS
  21:10:38  18 August 2015
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
 

Message edited by:
Max Chill
08/18/2015 21:12:34
Messages: 661
You're definitely asking the right questions in order to get to the heart of why I decided to do this in the first place (which nicely ties it all in with the original topic). The true goal was to see if I could break any other unique NPCs scripting and get them to start wandering like Barin or Yurik so that I could get them to travel to unusual places. And while this experiment was largely a failure in that regard, I do have a new one that's currently in-progress. Though it's likely my last one involving wandering NPCs (as I can't really think of any other weird approaches to try). http://i.imgur.com/ngECFxr.jpg

As you can see Wolf is still in his original starting position, as are almost all of the unique NPCs. Fox actually doesn't spawn at all until you first speak to Wolf about Nimble (who's still held captive at the Car Park) and then cross the tracks to the northern side of the Cordon. And even poor Tolik has just been lying in that same spot this entire time. The only unique NPC changes I noticed are that Sparrow and Fiend stopped patrolling around the Bar and sat down at the camps, and Barin is gone (probably to the WT). Guide never spawned at all since I didn't go to X-16, and Mole is likely still in his starting position due to my never having entered Agroprom.

Someday I might actually try playing the game "properly" from this point and see what happens, but it'll be after my current experiment. In this newest one I skipped right to saving Mole and then going through the Agroprom Underground, and from there onto Yantar and X-16 to check Ghost. Will let you know if there are any interesting results.
 
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