Returning back from the Red Forest always means a mutant wave at
the Army Warehouses barrier. After fighting them and moving some
loot around, I noticed one of the Freedom at the barrier disappeared.
Where I located him might explain what had happened to many
others but you wouldn't know unless you got off the main path.
Message edited by: Max Chill 12/27/2015 0:13:45
---QUOTATION--- Shadow of Chernobyl - Patch 1.0005
Call of Chernobyl is pretty damned great, though. I highly
recommend giving it a go if you've ever wished that there
were more to do in CoP freeplay. I'm sure that some cool
story mods will come out for it soon too. Still looking forward
to seeing how the Lost Alpha Developer's Cut shapes up as well.
That's the trouble with Mods or especially stand alone Mods.
You want the bugs to be fixed. You want it to have some story
and not be just some graphical facelift because somebody doesn't
like what a better graphics card or monitor would do anyway. The
focus of playing it should not be new and improved sounds or now featuring 1,000 new weapons. I'm tempted towards
either LA or CoC but knowing improved, stable new
versions are on the way makes me hesitate.
TS ---END QUOTATION---
From what I've gathered CoC is mostly feature complete in terms of official release, and that any major additions will likely come from other modders. I've read of there being some remaining bugs, but my time with the current version has been quite stable aside from a couple CTDs here and there over the course of many hours. It isn't really something that warrants any real commitment though. Playing the base mod is mainly just a fun time that you can pick up or put down when you like.
At this point with LA I would honestly just wait. The current version is quite playable, but I personally found it rather unsatisfying in terms of gameplay and story. There are quite a few elements that I liked and I do see great potential there, but for someone as familiar as you are with LA it very well might just be more of the same but with a few new twists. I certainly won't be touching it again until the next version.
Only 2 more videos counting this one until I enter Pripyat...
I had finally reached 12 Months in the Zone. This meant I would enter
the Red Forest in preparation for entering Pripyat for the very first time
in this Game. This video starts off on the night of April 30, 2013. I needed
to take control of the main road leading to Pripyat through the Red Forest.
The first part of this video could have been called "Rock in a hard place"
as I found myself atop my favorite perch near the Red Forest checkpoint,
caught between incoming Zombies and a surprise group of Monolith
reinforcements. After sorting through a lot of loot, I grabbed an SVD and
headed north on the main road where I had one last task to clear out the
Monolith guarding the road to Pripyat. After looking over my 12 Months
in the Zone stats, it was time to depart the Red Forest and enter Pripyat.
Standing on the road going north in the Red Forest. One year ago at
this exact time, I got the task to kill Strelok from Sidorovich. Now it
was time to take my quest further north and enter the city of Pripyat.
That's why you don't use frags in close quarters and turn them hostile.
The "man-eating" variety of snorks that you often find in the northern areas can be somewhat problematic due to their extended leap-attack range. With them it's best to hold fire until after they land from a side-stepped attack. Though you can really only tell which kind they are by seeing what they can do, so it pays to approach with caution before engaging (unless you can get a clear headshot).