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Unofficial OGSE 6.9.2 R2 addon |
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21:54:51 23 July 2011 |
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bamah
Senior Resident
On forum: 02/10/2008
 Message edited by: bamah 07/24/2011 18:25:06
Messages: 911
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Unofficial OGSE 6.9.2 R2 addon
What it is;
A personal mod of OGSE 692 r2 which is 4.61 GB with:
ZRP freeplay if desired
ZRP strangers are now hitmen like Fatrap's mods
SWO 3.1.1 weather
Rotting corpses
SK_Zombie Life
Autumn Aurora with Loner particles...awesome
Niel NC bumps for terrain shadowing
Modded OGSM re_spawn.script. a work in progress for all levels. I keep adding as I go along!
new weapons:
Vihlop
Famas
Famas_F1
Aug_a1
Aug_a3
Ak_mod
Val_collimeter
VSS_tk1
abc_black _bolt
VSK-94
ABC mod suits;
Nano
Speed
Mutants
Alien Drone-alien vs Predator "Alien"- via menu
Bibliotekar - via menu
Female Zombies
Gas mask Zombies
female stalkers from Soljanka via menu
Shade monolith via menu
I script spawn for variety! test with the menus below.
Immortal with ABC health and Kevlar fir testing. ZRP ultimashield will kill you because of OGSE artifact scripting.
Helios spawn mod
ui.si.script spawning for OGSE
Position informer
Razzor's Teleporting between levels
Nanderson's time speedup
Custom particle file for most mods.
Changed Clear Sky to NLC5 Nebo models
Random spawns + Sidrovich guards
Stalkers are now friendly after talking to Sidrovich 1st time.
Spawn is a modified ZRP-Faction Wars-Wasteland=stable!!!!
Slightly modded shaders
Removed some turrets for my freeplay.
Keys
esc+1,2,3 and 4 are Atlas spawning
esc+f2 is cheat menu like Atlas spawning
esc+t is ZRP Teleport
esc+J is ZRP inter level jumps
esc+5 time speedup
esc+6 Jepp Car spawns menu
esc+7 Position Informer
esc+x is another teleport menu. List is in _ms_teleport . example e=escape
When using the esc+x remove the teleport after relocation or it will ctd on load with an ID issue. I use esc+x only.
Links for OGSE 6.9.2.2 addon, readme and changes
9 part download
http://www.mediafire.com/?5xjiq2omcyxzmae
http://www.mediafire.com/?5pf77xec3vz57f2
http://www.mediafire.com/?tyc5k1raa3b9aax
http://www.mediafire.com/?ga59ijr3l0a1mab
http://www.mediafire.com/?2unu8lho90vpfrh
http://www.mediafire.com/?snruo2mzs2siy8b
http://www.mediafire.com/?8jszb8vyfb6ioq3
http://www.mediafire.com/?97gi6zqhlt1up1z
http://www.mediafire.com/?oyzn11grktqu42g
Readme
http://www.mediafire.com/?z2y4r5c49yr3s9v
Changes to mod addon 5
Removed
OGSE Addon Fix 1-cumulative
This supersedes changes 5
This is my config and scripts folders plus what is needed from other folders to add the optional items correctly.
Contains all tweaks, fixes and addons. Overwrite everything
http://www.mediafire.com/?erc21em5y0fr4iv
Russian database extractor
http://www.mediafire.com/?lpm51abt49qfpwp
Download the 9 parts, unzip, add the Changes to mod addon 4 and play. It's translated to English.
Credit for this addon goes to the following people and teams.
I just merged it together.
OGSE team for the Mod itself
Zombie life and Rotting Corpses--Skyloader
Zombie gas mask models--Tixonics
Atlas Spawn Mod-- Helios
ZRP Mod--NatVac
ThunderFreak --Attack spawn scripts
Autumn Aurora --vandrerer
Particles --Loner1
Offline alife lite for 1.0005 used --Xiani
Trojan's SWO 3.1.1
Teleportation-- Razzor
Time speedup --Nanderson
Soljanka Mod -- Bibliotekar, Tarakan babka zombies, weapons
Priboi2 --Aliens and Ghoul
NLC4+5 --Nebo models
Buusty --VSK-94
AAZ --weapons
Russo --ABC suits and upgrades
PE extractor --not sure of his name, but a talented Russian gentleman
Position Informer--from Osoznanie Mods
Niel NC-- bumps for terrain shadowing |
22:15:01 23 July 2011 |
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bamah
Senior Resident
On forum: 02/10/2008
 Message edited by: bamah 07/24/2011 18:14:40
Messages: 911
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Removed the optional addons and included them in the OGSE addon Fix 1-cumulative above |
15:41:26 27 July 2011 |
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bamah
Senior Resident
On forum: 02/10/2008
Messages: 911
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all.spawn and what they contain for OGSE addon
Multiple all.spawn files included in the folder, along with an acdc to decompile and compile.
Download
http://www.mediafire.com/?7ul19a4xbrjwr2p
all.spawn is OGSE addon as of 07-27-2011
all.spawn- OGSE (ways only)+ZRP+FW 07-21-2011
This has faction wars...retarded as it has just ;communities = not condition alterations.
OGSE ways and path_looks only.
ZRP- esc_way2 and Freeplay level changers
ZRP changes to spawn per ZRP mod latest
More Vanilla for integration testing
all.spawn- OGSE orignal 07-2-2011
This is OGSE 6.9.2.2 untouched
WILL NOT WORK WITH ADDON! Unless in OGSE_spawn.script the second Nebo bodyguard is not spawned. Comment him out as illustrated below.
function sidr_guard_spawn()
alife():create("sidr_guard",vector():set(-248.257,-19.494,-126.769),10715,db.actor:game_vertex_id())
--alife():create("sidr_guard2",vector():set(-251.139,-19.446,-130.465),10715,db.actor:game_vertex_id())
end
all.spawn- OGSE+ZRP+FW 07-27-2011 -THIS IS THE LATEST!!!!
This has faction wars...retarded as it has just ;communities = not condition alterations.
New ways for spawns
OGSE complete
ZRP- esc_way2 and Freeplay level changers.
Minor changes to spawn items to give a better start to ACTOR given the conditions at start from the mod addon.
Vanilla box in the attic in the last house now contains a merc suit, grenade, medkit and bandage. |
17:38:14 8 December 2011 |
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bamah
Senior Resident
On forum: 02/10/2008
Messages: 911
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OGSE Unofficial addon all.spawn fixed
Finally got around to properly fixing the all.spawn.
Readme!
Repaired all.spawn.
Added 2 LCs;
In Cordon one to Dark Valley @ Tunnel behind bandits and another behind pig farm to Agroprom.
Spawns;
all.spawn-added zrp (just zrp support)---- is OGSE with ZRP jump support and level changing
all.spawn-added ZRP+FW (NPCs)--- is smarties acepting all NPC factions.
all.spawn-added ZRP+FW (NPCs)+FW(creatures)--is smarties acepting all NPC factions and all mob (creatures)--almost too wild for fun, they kill each other!
--changes to communities =
;--vanilla game
stalker, monolith, military, killer, ecolog, dolg, freedom, bandit, zombied
boar, bloodsucker,flesh, dog, pseudodog, giant, zombie, burer, controller, poltergeist, snork,tushkano
;--OGSE
stalker, monolith, military, killer, ecolog, dolg, freedom, bandit, zombied, dark
boar, bloodsucker,flesh, dog, pseudodog, giant, zombie, burer, controller, poltergeist, snork, tushkano, rat
--No conditions changed so no insane mayhem if doing the story.
--Freeplay is faster migrations as conditions are all met.
Added new OGSE fixes (kamikazee) into files.
Added Meltac's shaders, bind_stalker has shader_control update added.
state_mgr.script-(gimped- but may help c-stacks)--this is hacked back to some vanilla logic with weapons.
Grenades, hitting and launchers all still work, still testing!
============================================First
Download these first,
Original mod addon is needed as base.
9 part download
http://www.mediafire.com/?5xjiq2omcyxzmae
http://www.mediafire.com/?5pf77xec3vz57f2
http://www.mediafire.com/?tyc5k1raa3b9aax
http://www.mediafire.com/?ga59ijr3l0a1mab
http://www.mediafire.com/?2unu8lho90vpfrh
http://www.mediafire.com/?snruo2mzs2siy8b
http://www.mediafire.com/?8jszb8vyfb6ioq3
http://www.mediafire.com/?97gi6zqhlt1up1z
http://www.mediafire.com/?oyzn11grktqu42g
Readme
http://www.mediafire.com/?z2y4r5c49yr3s9v
OGSE Addon Fix 1-cumulative
http://www.mediafire.com/?erc21em5y0fr4iv
=====================================================First
============================================================second
Then add "OGSE 692 r2 addon all.spawn_fix for addon"
http://www.mediafire.com/?janx4am2058kfam
1-Choose your all.spawn.
2-Choose to use both new config and scripts (from my actual gameplay folder) or just the config with new fixes from Kamikazee.If using both config and scripts
rename your originals.
3-Meltac shaders are included.
4-There is an alternate state_mgr.script if getting errors below. Warning it's gimped!!!
=============================================================================================
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... shadow of chernobyl\gamedata\scripts\rx_wmgr.script:582: C stack overflow
stack trace:
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:194: C stack overflow
stack trace: |
09:11:21 12 January 2012 |
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the_marked_one
Senior Resident
On forum: 11/21/2010
Messages: 647
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The links appear to be dead, would it be possible to rehost this please? |
08:07:05 14 January 2012 |
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bamah
Senior Resident
On forum: 02/10/2008
Messages: 911
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@the_marked_one
I'll upload a fixed version soon. I found a couple typos that caused some spawns not to occur.
I just need time to upload it...sorry I just don't check this forum much anymore. |
10:26:09 14 January 2012 |
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the_marked_one
Senior Resident
On forum: 11/21/2010
Messages: 647
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---QUOTATION--- @the_marked_one
I'll upload a fixed version soon. I found a couple typos that caused some spawns not to occur.
I just need time to upload it...sorry I just don't check this forum much anymore. ---END QUOTATION---
Thanks bamah |
23:15:44 30 September 2015 |
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hexef
(Novice) On forum: 05/12/2014
Messages: 26
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Sorry for bumping this...but I am interested in Offline alife lite for 1.0005 by Xiani.I've been searching for it for hours and couldn't find any source to download that mod.
Could anyone provide me a link for offline alife lite by xiani ? I want to merge it with OGSE 6.9.2 R2.Thanks in advance. |
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