| 20:46:36 25 August 2015
Bandit Jesus 2.0
On forum: 04/28/2014
I guess there were a few attempts to trick people who react quickly
without checking their PDA contacts or use the NPC identification.
Your 3 trench coats robbing Yurik. Most people kill them and never
realize they were Loners. The other being the Bandit by the Flea Market
who waves at the Player hoping the suit will put you at ease before the
trap is sprung. My next Game I'm going to explore this more to test it.
If you are wondering why I called the collapsed building in Garbage the
"Flea Market", it is because it's a Clear Sky term and location. The building
is in better condition and is the location for where the Loners hang out in
2011. It has 2 Traders, a Repair Tech, a Guide and some other characters.
Clear Sky is worth it alone to see how the levels of SoC in 2012 are very
different the year before in CS in 2011. You'd never know the Pig Farm
in the Cordon was the location of the main Loner Base in the Zone. Duty
has the military base in the Agroprom and Freedom the base in the Dark
Valley. I got my money's worth out of Clear Sky in the 1st level Marshes.
I've always been fascinated by the Loner with the VAL in the brown trench
coat who shows up sometimes in the 100 Rads Bar. I always wished he
had more dialogue and story than the single thing he tells you about.
Yes, the Flea Market where Wild Napyr hangs out and gives missions that upset the bandits, as well as where Scar gets robbed by said bandits while looking for Fang's PDA. And the Pig Farm where the still-living incarnation of Father Valerian resides, as opposed to the dead one found in the Red Forest. I have played Clear Sky, I simply no longer play it. Of course it does have many great things going for it as it's still a S.T.A.L.K.E.R. game, but there are a lot of issues that I have with it that make me want to play other games instead. And its level of instability sure doesn't help with that either. It's cool that other people dig it and all, but it's just not for me.
As for the Stalker suit-wearing bandit, keeping him alive in a "normal" game will require either some serious online/offline management or the killing of nearby Loners. But I had an interesting idea regarding another way: What would he do if the player joined Freedom before approaching him? I have a save in the AW where I've done absolutely nothing in the game prior to arriving, so I'll be testing this one out sometime soon.
I share your same fascination with the AS Val-toting trenchcoat-clad Loner in the Bar, as the trenchcoat is my overall favorite style for NPCs. He was originally going to be in my avatar here, but I just couldn't get the shot that I wanted without his gun looking aliased AF. But if I ever get around to making the story mod that's been sitting in my head for a while now he'll be a central character in it.