Never saw any smoke grenades in ZRP, but maybe they're in an add-on. My method is vanilla-tested, breaking the scripted behavior is simply a matter of completing Bes' mission without triggering Yurik's attackers. If the player doesn't get involved, they work things out on their own.
Exactly, in vanilla almost everyone dies, I find Wolf dead in bonfire, Nimble and Petruha in Car Park, Fox also dies from constant mutant spawning in the area, Bes and Yurik are the only one that manage to live long enough to meet them after Brain Schorcher...
Now im playing with 1.0006 patch and latest ZRP 1.07 EE
And everyone is still alive and I'm on my way to Yantar, also Cordon is no longer overpopulated like in vanilla, where after some time stalkers would be everywhere.... but now it's still quiet in Cordon, and thank god no constant Bandit spawning all the time in Garbage and Cordon
Before bodies would be all over the place now everything is still clean
In that case the ZRP sounds very boring. That would be like if the Nazis
took Paris and control France and no one ever shows up to stop them.
The Japanese bomb Pearl Harbor and the war is over for America.
Without the ability for the natural order of conflict and war,
you must have the chance for men to retake what has
been lost or to send replacements to counter
the fortunes of war. No ZRP for me.
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---QUOTATION--- In that case the ZRP sounds very boring. ---END QUOTATION---
Having compared the two I certainly wouldn't call it boring, even though the bandit spawns do seem less frequent in the early game in ZRP. The trade-off is that you'll fight a substantially higher percentage of veteran and expert bandits at other points in the game than you would in vanilla.