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Saving Yurik

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  21:09:35  9 September 2014
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Exactly, in vanilla almost everyone dies, I find Wolf dead in bonfire, Nimble and Petruha in Car Park, Fox also dies from constant mutant spawning in the area, Bes and Yurik are the only one that manage to live long enough to meet them after Brain Schorcher...

Now im playing with 1.0006 patch and latest ZRP 1.07 EE

And everyone is still alive and I'm on my way to Yantar, also Cordon is no longer overpopulated like in vanilla, where after some time stalkers would be everywhere.... but now it's still quiet in Cordon, and thank god no constant Bandit spawning all the time in Garbage and Cordon
Before bodies would be all over the place now everything is still clean

Still ZRP has some issues but it's fine
  18:27:14  9 September 2014
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
Messages: 661

---QUOTATION---
Saving Yurik

I haven't found anyone lives happily ever after at the Pig Farm.
Replacements Bandits & Military traveling south always get them.

TS
---END QUOTATION---



Well, that was ZRP. With it, I can keep nearly all of the unique friendly NPCs alive through the end of the game. Whereas vanilla, everyone is doomed.
  09:05:59  9 September 2014
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29386
Saving Yurik

I haven't found anyone lives happily ever after at the Pig Farm.
Replacements Bandits & Military traveling south always get them.

TS
  03:54:32  9 September 2014
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
Messages: 661
Never saw any smoke grenades in ZRP, but maybe they're in an add-on. My method is vanilla-tested, breaking the scripted behavior is simply a matter of completing Bes' mission without triggering Yurik's attackers. If the player doesn't get involved, they work things out on their own.
  03:00:48  9 September 2014
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
You mentioned using a mod - does it have smoke grenades? One of those usually makes NPCs run for cover. You can get two of them quite easily while that's going on. Yurick himself often gets the other.

.
  01:53:02  9 September 2014
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
I never continue the game without saving him
  00:14:51  9 September 2014
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
Messages: 661
In all versions of SoC I always "break" the battle between Yurik and the trenchcoat Loners by carefully avoiding the trigger area and killing all of the bandits who attack the scrapyard, then talking to Bes for mission completion. As soon as Bes gives the reward, the would-be Bandits and Yurik then simply put their weapons away and go about their business. In vanilla SoC they invariably will stay in the Garbage until their inevitable demise, but one time in ZRP, this happened: http://imgur.com/QetYu8g

Yurik and two of the trenchcoats set up camp at the pig farm in Cordon and lived happily ever after: http://i.imgur.com/UmerwbN.jpg
  14:49:47  4 November 2009
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
Saving Yurik

Those aren't Bandits.

TS
---END QUOTATION---



Darn Cross-dressers!
  07:45:10  4 November 2009
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29386
Saving Yurik

RAbbi's right. Go up the truck and in the back of it for a higher
field of vision and that's the best position to seperate the two.
Be sure to search the 3 dead Trenchcoats and note their Faction.

TS
  02:41:31  4 November 2009
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RAbbi
"Order of the Liquidators"
(Resident)

 

 
On forum: 02/23/2008
Messages: 744
I usually go in the bed of the truck and fire over the two crates in the back. The first time I encountered that situation, Yurik did more damage to his assailants than did I- he's a bit sneaky...
 
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