Exactly, in vanilla almost everyone dies, I find Wolf dead in bonfire, Nimble and Petruha in Car Park, Fox also dies from constant mutant spawning in the area, Bes and Yurik are the only one that manage to live long enough to meet them after Brain Schorcher...
Now im playing with 1.0006 patch and latest ZRP 1.07 EE
And everyone is still alive and I'm on my way to Yantar, also Cordon is no longer overpopulated like in vanilla, where after some time stalkers would be everywhere.... but now it's still quiet in Cordon, and thank god no constant Bandit spawning all the time in Garbage and Cordon
Before bodies would be all over the place now everything is still clean
Never saw any smoke grenades in ZRP, but maybe they're in an add-on. My method is vanilla-tested, breaking the scripted behavior is simply a matter of completing Bes' mission without triggering Yurik's attackers. If the player doesn't get involved, they work things out on their own.
In all versions of SoC I always "break" the battle between Yurik and the trenchcoat Loners by carefully avoiding the trigger area and killing all of the bandits who attack the scrapyard, then talking to Bes for mission completion. As soon as Bes gives the reward, the would-be Bandits and Yurik then simply put their weapons away and go about their business. In vanilla SoC they invariably will stay in the Garbage until their inevitable demise, but one time in ZRP, this happened: http://imgur.com/QetYu8g
I usually go in the bed of the truck and fire over the two crates in the back. The first time I encountered that situation, Yurik did more damage to his assailants than did I- he's a bit sneaky...
"On the bright side, after the Armageddon there'll be PLENTY of work for LIQUIDATORS..." -RAbbi
"There are OLD stalkers and there are BOLD stalkers, but there are conspicuously few OLD, BOLD stalkers." -RAbbi