I don't know of anyone that has altered the version of events for the
Cordon & Garbage as much as you have. This would make great video.
TS ---END QUOTATION---
I might actually do that at some point. At least show the weird order in which I complete objectives during the first part of the game along with the Yurik trick, how I set up and complete all of the assassination missions and camp eliminations without making any major enemies, how to combine the Freedom and Duty AW quests, the Sniper VLA trick, etc. I highly doubt that my current PC could handle recording and playing simultaneously, but I'll test it out sometime.
No, what I did was pretty strange. I skipped talking to Wolf and grabbed the PB from the trailer near Tolik, and then proceeded to kill all bandits in the car park except one. For some reason they wouldn't attack Nimble without the mission being activated.
From there I took out the two bandits at the Cordon outpost and picked up a decent condition Viper 5. After entering the Garbage and avoiding the trigger area for Yurik and friends I collected the hidden 9x19 ammo from the scrapyard, went back around the Garbage pile over by the hangar so as not to be seen approaching before ventilating Vasya Boar's skull to kick off the festivities. I finished the rest off from my usual spot inside the bus nearest to the bandits before speaking to Bes and ending Yurik's dilemma. Because of how I timed it there were no spawning bandits to prematurely trigger the Trenchcoats either, it was perfect.
After that I spoke to Wolf, then took the Rambo option from Petruha before stealthily executing the single bandit guarding Nimble. Then I went back to the Garbage level changer just in time to catch Yurik's entrance before he moved on to the camp near the tunnel from the Dark Valley. That was basically the whole sequence.
Lately I've been dabbling here and there with breaking various aspects of the game and just recently came up with a rather fool-proof method for saving Yurik without killing any Loners before getting at least one of the four to enter the Cordon afterward without fail. It's pretty simple too.
All you have to do is complete Bes' mission first-thing without having triggered the Yurik/Trenchcoat Loner standoff before saving Nimble, then go back to the Cordon and save Nimble. Three of the four will generally join Bes' camp, while the fourth (usually Yurik) will wander aimlessly through the Garbage. As long as the lone wanderer ( ) is still alive when you talk to Nimble after saving him, they'll very likely be the next Loner to pass through the Cordon entrance. That's it. http://i.imgur.com/hgchTO5.jpg
---QUOTATION--- In that case the ZRP sounds very boring. ---END QUOTATION---
Having compared the two I certainly wouldn't call it boring, even though the bandit spawns do seem less frequent in the early game in ZRP. The trade-off is that you'll fight a substantially higher percentage of veteran and expert bandits at other points in the game than you would in vanilla.
In that case the ZRP sounds very boring. That would be like if the Nazis
took Paris and control France and no one ever shows up to stop them.
The Japanese bomb Pearl Harbor and the war is over for America.
Without the ability for the natural order of conflict and war,
you must have the chance for men to retake what has
been lost or to send replacements to counter
the fortunes of war. No ZRP for me.
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