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Saving Yurik

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  21:56:07  14 September 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29409
Saving Yurik

Agreed. Just a few more new tasks in each level. Think about how
much more fun it could have been simply to have let Freedom & Duty
go to Zaton and Pripyat. The one thing I always really wanted was the
ability to go in either direction through the Pripyat Underground on foot.

TS
  23:24:08  14 September 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
More simple repeatable tasks, AI that patrols more (for example, seeing Stalker enter Jupiter after you went to Pripyat) and more, but reasonable spawns.
  03:04:39  15 September 2015
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Max Chill
Bandit Jesus 2.0
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On forum: 04/28/2014
Messages: 661
All of that does sound good, though I actually like the "unreasonable" spawns that happen every so often. It makes the Zone feel more dangerous to be walking along and then suddenly have a pack of twenty dogs rush out and try to make a meal of me. That's when the Eliminator really earns its keep.

And I will note that Call of Chernobyl does every single one of these things mentioned here as lacking from CoP, but with more factions, mutants, and areas.
  08:19:38  15 September 2015
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29409
Saving Yurik

I think CoP is the worst of the 3 Games for having spawns right in your
face. Sure it may be exciting to have to suddenly defend yourself but I
prefer the SoC method of spawns in another level ( for CoP that would
have been the other side of a level ) and having them travel to their
destination. This allows the Player to create dozens of variations to
the action. Look what I did with re-spawns in the Cordon, Garbage,
Yantar and Army Warehouses, where I created entirely new firefights
in places unrelated to the scripted locations that were never intended.

TS
  09:05:03  15 September 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175

---QUOTATION---
All of that does sound good, though I actually like the "unreasonable" spawns that happen every so often. It makes the Zone feel more dangerous to be walking along and then suddenly have a pack of twenty dogs rush out and try to make a meal of me. That's when the Eliminator really earns its keep.

And I will note that Call of Chernobyl does every single one of these things mentioned here as lacking from CoP, but with more factions, mutants, and areas.
---END QUOTATION---



It is not a problem of them spawning... it is a problem of it being in my face
I slaughter them... usually... but it is quite ... takes me out of the game.

As for CoC, I played a bit of the leaked Beta one... and it was not that impressive
Then again, I know it was just a beta for a reason. So I await to see the finished version.
  19:51:59  15 September 2015
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Max Chill
Bandit Jesus 2.0
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On forum: 04/28/2014
Messages: 661
Yeah, that is rather immersion breaking to have things just appear right before your eyes. It would've been preferable to have the A-Life spawn at the edges of the map and then move inward, but this would probably end up breaking some missions by putting important NPCs in danger. Spawning them in the middle of the level seems to be yet another of those "quick-and-dirty solutions" that generally leads to player dissatisfaction.

I could understand CoC being unimpressive if one were to go in expecting more than a freeplay mod, but what I really found impressive about it was the variety of spawns and how freely they move within the levels. This has lead to some of the best firefights and mutant battles that I've ever had in a S.T.A.L.K.E.R. game. But like I've said before, the truly impressive moments will come when modders add story missions on top of its base game.
  21:31:27  15 September 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Well, it is possible to change spawn locations when player enters freeplay I guess.

As for CoC... I am kinda a spoiled sport. On the one hand it is unfinished and I am playing a leaked beta. On the other, vanilla it does not look all that great. I see some weapon balance things... I would have done differently. More balanced you see.
I also would really have liked some of Lost Alpha's maps (with some changes to be more user friendly) to have made it in. Pripyat Outskirts and Darscape are my favs .

And I am unsure what engine this is. Seems to be based on CoP engine, true. But it is standalone... also seems to lack smart covers (I am unsure here) and some of LA's cool tweaks (grass shadows).
  22:12:54  15 September 2015
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Tejas Stalker
Veteran of the Psychic Wars
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On forum: 05/12/2007
Messages: 29409
Saving Yurik

That is the big question about CoP. Do men and mutants that spawn
right in front of you seemingly to drop out of the sky, appear for the
first time in the game in on-line mode? Or was there some travel
involved like in SoC where they were traveling off-line and then
switched to on-line once in range of the Player? Saying that
if they were farther away and could hurt important NPCs
when traveling would be no different than being in
off-line mode like SoC. Regardless, I just think
a little farther away would help greatly.

TS
  22:37:29  15 September 2015
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Max Chill
Bandit Jesus 2.0
(Resident)

 

 
On forum: 04/28/2014
Messages: 661
I'm fairly certain that they're spawning instead of switching online in many of these situations because I've witnessed them appear right next to a position where I was standing still. If they were only changing states then they should appear at the edge of the switch distance like as seen in SoC. And any potential problems with them hurting important NPCs while traveling would come into play if the player's proximity brought them online near said NPCs (like what can happen when zombified stalkers walk near the checkpoint held by Jack's gang).
  22:45:41  15 September 2015
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/15/2015 22:46:10
Messages: 29409
Saving Yurik

Yes, I don't think they are in off-line mode either. The only time I think
that is happening is when Blowouts happen. I'll watch NPCs run off in
a different direction than me, and they are headed to where there is no
safety. I know they are not going to make it. However I don't always
find their bodies where I think they should have fallen. Sometimes I'll
find them later still alive near another location where I think they were
saved by going off-line and appearing later on-line near a safe place.

I've also been standing in a safe place as an emission is commencing
and suddenly have NPCs drop out of the sky directly in front of me at
that same shelter. They are often NPCs I have met before and not new.

TS
 
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