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  13:49:16  1 August 2008
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
08/01/2008 13:50:00
Messages: 8995

---QUOTATION---
How are people liking the configs? They are not exactly my best work as most of it was done in a pinch for time but I am willing to improve them.

I meant to work on an English stringtable among other things but work and other things have caught up with me.
---END QUOTATION---


Perfect work, really
  13:54:56  1 August 2008
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378

---QUOTATION---
How are people liking the configs? They are not exactly my best work as most of it was done in a pinch for time but I am willing to improve them.

I meant to work on an English stringtable among other things but work and other things have caught up with me.
---END QUOTATION---



They are okay, but slightly strange.

An AKs74u is 5.45mm. An AK47 is 7.62mm. The AK47's round is more "powerful" than the AKs74u's.

I am going to update the origins when I start working, so I might as well fix the damages, positions, and other config-related stuff for the weapons, if you don't mind.

I want to make it so the damage is more "caliber-oriented," as in there's not going to be a huge noticable difference in damage between weapons of the same caliber. I also think the firing rate for some guns is a little too fast. Still, I can fix it. You just take a vacation, is that okay?
  14:38:10  1 August 2008
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PLR
Senior Resident
 

 
On forum: 05/01/2007
 

Message edited by:
PLR
08/01/2008 14:42:12
Messages: 300

---QUOTATION---
How are people liking the configs? They are not exactly my best work as most of it was done in a pinch for time but I am willing to improve them.

I meant to work on an English stringtable among other things but work and other things have caught up with me.

They are okay, but slightly strange.

An AKs74u is 5.45mm. An AK47 is 7.62mm. The AK47's round is more "powerful" than the AKs74u's.

I am going to update the origins when I start working, so I might as well fix the damages, positions, and other config-related stuff for the weapons, if you don't mind.

I want to make it so the damage is more "caliber-oriented," as in there's not going to be a huge noticable difference in damage between weapons of the same caliber. I also think the firing rate for some guns is a little too fast. Still, I can fix it. You just take a vacation, is that okay?
---END QUOTATION---



Not true, 7.62mm guns are less powerful than 5.45 as they should be. Armor penetration is superior though. I am not sure about AKS-74Us accuracy against AK47/AKM but if you're going by the ingame sliders it is most likely wrong. Ingame sliders can be odd at times.

I did notice bugs with cam_relax_rate_ai on some enemies, I will try to fix these guns ASAP. I did not get a chance to playtest the configs until now though and again, with 83 guns the odds of getting a perfect first release were slim.
  14:52:21  1 August 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
The cam_relax_rate_ai is that only for the AI if you have set cam_relax_rate to 0 (zero), and if you have cam_relax_rate like in vanilla stalker you don't need cam_relax_rate_ai or what??
  14:53:56  1 August 2008
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
 

Message edited by:
Siro
08/01/2008 14:55:54
Messages: 7378
Excuse me, 7.62mm guns are supposed ot be weaker?!

Compare the two rounds.

The 5.45x39 round is smaller than the 7.62x39 round. The 7.62 has more powder and can penetrate through concrete walls. Its penetration is superior.

I don't know why you would think the 5.45mm is more "powerful" than the 7.62mm.

Still, I hope you don't mind if I tweak the config files for the weapons a little, make them more realistic as I think they should be? Is that okay? I can just release it as my own, with credits to the original authors, or I can just keep it for myself if youære against me releasing anything.

But the origins seriously need to be changed.

EDIT: I thought about it, and you're right. The 5.45mm can cause more physical injury than the 7.62mm. Its penetration should be lower than the 7.62mm though, and the Impulse of the 7.62mm should be a little higher. But yeah, I'll take a look and see what I can do if you give me permission.
  14:59:32  1 August 2008
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PLR
Senior Resident
 

 
On forum: 05/01/2007
Messages: 300

---QUOTATION---
The cam_relax_rate_ai is that only for the AI if you have set cam_relax_rate to 0 (zero), and if you have cam_relax_rate like in vanilla stalker you don't need cam_relax_rate_ai or what??
---END QUOTATION---



You generally dont need it unless its a gun with VERY heavy recoil and you dont want to make your cam_relax rate very high for the player. I run 0 on my mods as I think it makes it more interesting and realistic.


---QUOTATION---
Excuse me, 7.62mm guns are supposed ot be weaker?!

Compare the two rounds.

The 5.45x39 round is smaller than the 7.62x39 round. The 7.62 has more powder and can penetrate through concrete walls. Its penetration is superior.

I don't know why you would think the 5.45mm is more "powerful" than the 7.62mm.

Still, I hope you don't mind if I tweak the config files for the weapons a little, make them more realistic as I think they should be? Is that okay? I can just release it as my own, with credits to the original authors, or I can just keep it for myself if youære against me releasing anything.

But the origins seriously need to be changed.

EDIT: I thought about it, and you're right. The 5.45mm can cause more physical injury than the 7.62mm. Its penetration should be lower than the 7.62mm though, and the Impulse of the 7.62mm should be a little higher. But yeah, I'll take a look and see what I can do if you give me permission.
---END QUOTATION---



Yes, the 5.45mm yaws/fragments better. But theres no contest when it comes to penetration or damage against targets with much much thicker flesh than a human.

Regarding accuracy though, the AK-47 series are generally less accurate due to the very poor quality of most 7.62x39 ammunition, especially surplus, not generally due to the rifle its self. I did not play a part in ammo values though so I will have to take a look.
  15:21:49  1 August 2008
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D_akbar
Youngblood
(Resident)

 

 
On forum: 04/06/2007
Messages: 1295

---QUOTATION---
Why do ppl need so much wpns for such a small game? :FFFF Just think about it. The game has some stalkers, they already use different wpns, since the current wpn mods allow us to add ca. 20 new one. Also adding them to trader is still ok, but then 100 new? what for? in my opinion its too much for a game. if you will try to add these wpns to npcs, each npc will have different wpns, also sooner or later the game will be flooded with wpns :S

I hope someday ppl will notice this issue too, and try to restore the healthy balance in game. Also i hope someday, not only wpns-wpns-wpns will be the most important things for players...
Also as i see, its rc1, so i don't blame it, it will be improved surely, since textures, and anims are not working with all wpns fine... :S
---END QUOTATION---



i dont aggree at all

when it concerns weapons or playing space - the bigger the better
  15:41:42  1 August 2008
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378

---QUOTATION---


Regarding accuracy though, the AK-47 series are generally less accurate due to the very poor quality of most 7.62x39 ammunition, especially surplus, not generally due to the rifle its self. I did not play a part in ammo values though so I will have to take a look.
---END QUOTATION---



I can take a look at it.

Also, do you give me permission to make my fixes on your wonderful work? I just want to make it a little better. If yo uwant, you can look over the finished product and see if you like it.

Like I said, I'll update the origins, impulses, damage, etc. I might leave the damage alone, but as I said, I want there to be barely any difference in damage between guns of the same caliber, to make it more realistic. Sadly, I can't make the damage of all calibers the SAME because that will unbalance the game, but there will be slight differences between let's say, a Walther P. 38 and a Bagira.
  15:42:59  1 August 2008
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isaac newbie
Senior Resident
 

 
On forum: 04/04/2004
Messages: 631
true the 5.45 tumbles better but that is offset by the larger size of the 7.62
its size and speed causes a bit of a shock wave that tears the flesh it passes through causing as much damage as the 5.45 fragmenting and tumbling.

then you have body armor that is heavily used in the zone where the 7.62 wins without contest.

obviously the 7.62 needs to be better then the 5.45 in damage.

about the rifle's the AKS-74U has a shorter barrel making its accuracy and muzzle velocity lower then with any full length rifle like the AKM.
so the AKM would also win the accuracy department.

also those poor M43 7.62x39 munitions are almost impossible to get these days its only the newer M67 stuff you can get so you should ignore the M43's property's when calculating adequate damage for the weapons.
especially so when you consider that stalker takes place several years in the future.
  15:53:28  1 August 2008
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803

---QUOTATION---
Why do ppl need so much wpns for such a small game? :FFFF Just think about it. The game has some stalkers, they already use different wpns, since the current wpn mods allow us to add ca. 20 new one. Also adding them to trader is still ok, but then 100 new? what for? in my opinion its too much for a game. if you will try to add these wpns to npcs, each npc will have different wpns, also sooner or later the game will be flooded with wpns :S

I hope someday ppl will notice this issue too, and try to restore the healthy balance in game. Also i hope someday, not only wpns-wpns-wpns will be the most important things for players...
Also as i see, its rc1, so i don't blame it, it will be improved surely, since textures, and anims are not working with all wpns fine... :S

People have different tastes in weapons, and adding new ones coupled with a game play mod will add new life to the game.
You must also recognize, that the NPCs in the game are supposed to represent real people, and having them all have the same sets of weapons is a bit unrealistic.
---END QUOTATION---



maybe its ok for bandits, but for duty, military, mercs ... those factions are well organized. if youve been soldier, then you see what i mean, eg. in hungary, we use ak74. Everyone has ak74.... even the commanders. The military police uses ak74 too and the "swat" police uses mp5. It would look funny if you see 10 soldiers, and one of them has ak74, the other has m16, the other mp5.... just strange. also in game it would reduce from the already good atmosphere, but its just my opinion.
 
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