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STALKER sound project 1.0 |
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1 2 | Next 10 events »| All Messages |
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14:43:31 24 October 2007 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
 Message edited by: Darius6 10/24/2007 18:34:57
Messages: 2131
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STALKER sound project
Hi!
I've updated my mod, now it includes more than just stormsounds, so i decided to start a new thread for this.
Right, here's the changelist for 1.0:
-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same ones.)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player & Npc's.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)
I'll be updating this when i get more sounds done.
All sounds are properly OGG-commented to avoid any issues ingame. (Detection etc.)
All sounds used were found on the internet and are copyright/royalty free.
Feel free to use my mod in your own projects, just remember to credit me.
DOWNLOAD:
[link]http://rapidshare.com/files/64846016/STALKERsound1.0.rar[/link]
Discussion thread:
[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=12226&sec_id=16[/link]
EDIT: Forgot to mention this:
-Reworked minimap contact sound. (New "New contact" sound and no sound when contact is out of range/ leaves map.)
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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17:44:29 26 October 2007 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
 Message edited by: Darius6 10/27/2007 0:53:48
Messages: 2131
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UPDATE 2! Version 1.02
Well, this version is the complete pack, both the original mod and the 1.01 addon included. I also reworked the volumes of the player footsteps, so they should be a bit more louder now.
If you prefer to have the NPC breathing sound instead of the new equipment sounds, you'll have to use the characters_voice-folder from 1.0 or delete it completely (to get the original vanilla breathing sounds.)
ENJOY!
EDIT!!!!!
Ok, proper version now uploaded. Download THIS one, the last file had accidentally the wrong characters_voice-folder, so the "equipment" sounds were NOT included.
This one is the proper link! Terribly sorry about that, my mistake!
Link updated @ 3.50, now it's the proper one. If you downloaded earlier, please download again. Once more, sorry for the mix up.
Download:
[link]http://rapidshare.com/files/65436455/STALKERsound1.02.rar[/link]
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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11:26:23 27 October 2007 |
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Vimes
(Novice) On forum: 08/03/2007
Messages: 27
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well done, this is top quality work |
22:21:30 1 November 2007 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
 Message edited by: Darius6 11/01/2007 23:07:40
Messages: 2131
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Another update: 1.04!
Here it is, the latest version.
New in 1.04:
Well, i've now reworked all anomalies except Burnt Fuzz.
- New Fruitpunch sound, idle and hit.
- New Electra sound, hit, idle. The electric blow is still the same.
Not much, but something anyway.
[link]http://rapidshare.com/files/66806085/STALKERsound1.04.rar[/link]
And here is a link for 1.03 to 1.04 patch (so you don't have to download the whole pack!)
[link]http://rapidshare.com/files/66807482/STALKERsound1.04patch.rar[/link]
ENJOY!
EDIT:
Heh, i put a request to the readme for people to let me know, when adding this mod to another mods, not that you need to ask my permission, i just would like, out of curiosity, to know. But i forgot to add the contact info. Stupid me. Well, it'll be in the next update.
And if anyone needs it now, here it is: darius6socsound[AT]gmail.com
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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19:14:41 26 November 2007 |
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Darius6
The sound guy... (Resident)
 On forum: 04/05/2007
 Message edited by: Darius6 11/27/2007 20:38:50
Messages: 2131
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VERSION 1.06 IS OUT!
Here is the latest version, now weapon sounds included!
---QUOTATION--- S.T.A.L.K.E.R sound overhaul 1.06
This mod alters the various sounds in the game, i have reworked most of them.
INSTALL:
Unpack to stalker install directory.
CHANGES:
-New thunderstorm sounds (I accidentally left out thunderbolt.ltx from earlier versions, which was supposed to be included, so there would be more variety in thunderstorms. This is now included!)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New footsteps for NPC's. (Well, i've replaced the default ones, those cover most of the diffrent surfaces.)
-New PDA sounds. (New contact sound. Contact going out of range is now silent.)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)
-All anomalies (except burnt fuzz) now have new sounds. (Springboard, whirligig, fruitpunch and electra.) Now also included the anomaly ltx-files from vanilla modified for the sounds.
If you are using mods that alter anomalies and want to use these sounds, you need to merge the sound-part of the anomaly ltx in question.
-New stancia thunder.
-Breathing of NPC's is replaced with equipment "clatter". (More realistic than that breathing sound. Thanks to johnnythewolf for presenting this idea. )
Diffrent NPC types now have individual equipment sounds. So diffrent NPC's sound a bit diffrent when moving in combat. (You might even learn to recognize them by sound. )
-New ambient sounds. (Crickets replaced and added a few spooky ambient sounds at night time and a few new sounds in x18.)
-New main menu music. (Just a song i did inspired by this game.)
-Most of the weapon sounds reworked.(Some weaponsounds require edits to their ltx file, so i've included those. These are all Vanilla stalker files, except the sound part. )
Weapons reworked:
-Ak 74
-AkSu
-LR300
-Sig550
-Toz34
-Mp5
-Makarov
-Silenced PB
-Svd
-Svu
-Rpg7
-Grenades
-L85
-Fn2000
-G36
All sounds are properly OGG-commented to avoid any issues ingame. (Detection etc.)
Most sounds used were found on the internet and are copyright/royalty free.
Most of them were created by me, mixing diffrent sounds together.
Weapon sounds from the REDUX mod are also included, some edited and a few "as is".
Some dialog fixes are incorporated from the Annoying audio fix mod.
You are free to use this in other mods, just credit me. Also, you don't need to ask me for permission, but i would appreciate, if you let me know when adding this to a mod.
I'd like to keep track where this might be included, just out of curiosity.
SPECIAL CREDITS:
Thanks to Gohda and the whole REDUX team for allowing me to use their weapon sounds!
And Credits also to Mtang, whose Annoying audio fix mod is partially integrated to this!
CONTACT:
darius6socsound[AT]gmail[DOT]com
ENJOY.
Darius6 ---END QUOTATION---
Stalker sound project 1.06 revision A
DOWNLOAD:
[link]http://rapidshare.com/files/72713932/STALKERsound1.06.rar[/link]
This is the revision A of the 1.06 and contains all fixes.
STALKER random humor...
http://www.youtube.com/watch?v=3BjWzke4SSo
Current rig:
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
16Gb DDR3
Asus strix 1070GTX
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