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All the Patch 1.0004 bugs you find, list them here!

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  10:23:16  24 April 2009
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SCAVENGER1
Senior Resident
 

 
On forum: 03/31/2007
 

Message edited by:
SCAVENGER1
04/24/2009 10:26:20
Messages: 958

---QUOTATION---
all my weapon sounds are silent

1- when i fire a weapon you dont here it

2-when i open up my pda theres no sound

3-when i bring up a weapon there is no sound

4- also when i hit a wall with knife or shoot a wall there is no sound.

5- the only sound ive got is other peoples shots

please help if u can
---END QUOTATION---



what have you done to get this to happen 1st of all?


---QUOTATION---
Solution when having no sound at all

Found it!

It seems that the step to copy the 2 DLL files should be skipped. I read on these forums that it was recommended. Apparently not.
---END QUOTATION---



i figure out that the openAL.dll file is the 1 that kills your sound if you move that file so if you only move the other file you will still have sound.

but you will still have the stuttering as well. since i have not gotten rid of it yet. i have gone threw 3 gfx driver today alone trying to get rid of it. everything else is up to date.
  13:08:33  8 February 2009
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Sykez
(Novice)
 
On forum: 02/08/2009
Messages: 1
all my weapon sounds are silent

1- when i fire a weapon you dont here it

2-when i open up my pda theres no sound

3-when i bring up a weapon there is no sound

4- also when i hit a wall with knife or shoot a wall there is no sound.

5- the only sound ive got is other peoples shots

please help if u can
  22:01:06  6 October 2008
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MadGizmo
(Novice)
 
On forum: 10/06/2008
Messages: 4
Solution when having no sound at all

Found it!

It seems that the step to copy the 2 DLL files should be skipped. I read on these forums that it was recommended. Apparently not.
  20:54:47  6 October 2008
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MadGizmo
(Novice)
 
On forum: 10/06/2008
 

Message edited by:
MadGizmo
10/06/2008 21:00:53
Messages: 4
No sound at all

I've just installed the game and patch 1.0005. I've also copied the OpenAL32.dll and wrap_oal.dll files to the bin folder.

The game is completely silent. There is no sound anywhere. Not in the logos at the start of the game, no sound in the interface and no sound in the cut scenes and the game itself.

What do I need to do to get the game working. Did I miss a step? I've been busy with it for about 4 hours now. I am getting annoyed.

Vista x64 Ultimate.
Phenom 9850 @ 2.8 GHz
4GB RAM
Asus M3A32 MVP DeLuxe
Club 3D 4870X2
Creative Titanium Pro

BTW: I've done the same with Clear Sky and everything seems to work there.
  14:42:17  21 September 2008
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Jonofwrath
(Novice)
 
On forum: 09/07/2008
Messages: 29
Entering Red Forest, Emission - FREEZE, ctrl alt delete.

As soon as the message to get to safety comes up, the game freezes and my only course is to control alt delete when I find the the program is not responding. This has obviously halted game play at the moment. I just hope the next patch doesn't kill my save games!
  09:05:50  2 July 2008
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Stierlitz
Senior Resident
 

 
On forum: 05/25/2007
Messages: 6862
Already mentioned in this thread:

[link]https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=15040&sec_id=1[/link]


This concerns the 1.0006 patch which has been recalled.
  08:53:02  2 July 2008
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shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
07/02/2008 8:54:20
Messages: 2413
Has this been noticed by GSC yet. Im not sure if it belongs here but its a start...

http://secunia.com/advisories/30891/

STALKER Security Vulnerability

Description:
Luigi Auriemma has reported some vulnerabilities in S.T.A.L.K.E.R.: Shadow of Chernobyl, which can be exploited by malicious people to cause a DoS (Denial of Service) or compromise a vulnerable system.

1) A boundary error within MultipacketReciever::RecievePacket() can be exploited to cause a stack-based buffer overflow via a specially crafted packet with 0x39 as the first byte.

Successful exploitation allows execution of arbitrary code.

2) An input validation error within NET_Compressor: ecompress() can be exploited to cause a buffer overflow via a specially crafted packet containing the byte 0xc1.

3) An error within MultipacketReciever::RecievePacket() can be exploited to cause the server to terminate via a specially crafted packet.

The vulnerabilities are reported in version 1.0006. Other versions may also be affected.

Solution:
Use in trusted network environments only.

Provided and/or discovered by:
Luigi Auriemma
  22:18:37  1 May 2008
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Glocktopus
(Senior)
 
On forum: 04/14/2008
Messages: 82

---QUOTATION---
Bugs are :


I'm done. Next time, don't release a game, not fix the issues, then just make a new one instead, when you should be fixing this. GSC loses fans and selling power, Clear Sky may be just as flawed, when it should be an expansion at best, or patch 1.0001 at worst.

Angus
---END QUOTATION---



Dude, this game has been out a while now. If you just discovered it, maybe you spend more time reading the forums.

There are mods that fix just about everything you mentioned.

You should temper your outrage with the reality that tons of us love this game, regardless of its faults. Some even loved it enough to fix those faults.

You can be upset with GSC all you want, but spamming the forum is infantile and ridiculous. This is the one thread where your list actually belongs - almost, as none of us are sure if you're actually talking about the 1.0004 patch.

But you're still not posting anything newsworthy.
  13:26:41  30 April 2008
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Angus_Man
(Senior)
 
On forum: 09/17/2007
Messages: 64
Bugs are :

- Random Crashes
- Crashes Whilst Loading Games
- Save Game Corruption
- AI pathfinding non-existant - walking into fires/anomalies
- Holes in graphics
- Holes in maps
- Lag Spikes
- The memory leak of doom
- Prefetching object crashes
- Items falling through the ground
- Instant-death anomalies
- Inability to repair armor and unique weapons
- Head-lamp problems
- Inventory bar dragging problems
- Armor suits breaking and causing instant-death radiation levels
- Dissapearing corpses
- PRIPYAT in general
- Repeated statments "GET OUT OF HERE STALKER GET OUT OF HERE STALKER GET OUT OF HERE STALKER"
- Getting stuck within objects eg. small stones.
- Ability to get out of the map almost everywhere
- Terrible backdrops eg. Red Forst > Warehouses transition
- Stalker Aggression in Bar area even when killing army people
- Quests being repeated even once item is given to NPC
- Quest specefic items falling through the ground and being irreterivable
- NPCs falling throughsolid objects and dissapearing
- Helicopters remaining in Yantar
- Failure for save game option to save games in rare situations
- Helicopters being able to be killed with the knife in a single blow (yes, I found some helicopters low enough to the ground to be jump-knifed)
- AI triggers eg. going near south wall of Freedom base makes you hostile to freedom
- Lack of blowout mentioned repeatedly as marketing tatic
- Lack of open world options, mentioned repeatedly as marketing tatic
- NPC spawning issues, i.e entering Warehouses from Red Forest spawns : 2 bloodsuckers, 8 dogs, 8 fleshes on top of you = instant death (usually)
- Patches not addressing the problems listed above
- Development not addressing the problems listed above
- Beta testing not addressing the problems listed above
- Enemies sometimes fire through/move through solid objects

I'm done. Next time, don't release a game, not fix the issues, then just make a new one instead, when you should be fixing this. GSC loses fans and selling power, Clear Sky may be just as flawed, when it should be an expansion at best, or patch 1.0001 at worst.

Angus
  01:57:08  28 April 2008
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ilyandor
(Novice)
 
On forum: 04/28/2008
Messages: 1
Ati Radeon X1900 512Mb on Dual Xeon 2.8 hz

Bought the game today. After installation and patch 1.0005 US,
Game randomly crashes, freezes computer, after 4-5 minutes of gameplay.

Specs.:
- Alienware x2 motherboard (2001)
- Dual Pentium Xeon processors at 2.8Ghz
- Ati Radeon X1900 512Mb
- Windows XP SP2
 
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