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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  16:08:04  18 November 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1703
@ NatVac again,

I have also decided that if you want, you may use my IEL mod in ZRP. Thus far, I have strictly kept ZRP and IEL separate because I've been too stubborn to accept some of the changes you have made to some text files, but I've decided that it's probably for the better to just merge the two mods. So, if you're interested, just give me the que and I'll send the whole thing to you via e-mail. Note that I've made a few changes to some files even after the release of IEL v1.20.
  16:03:43  18 November 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1703
@ NatVac,

I would like to inform you that my Quest Overhaul mod is as good as finished with regard to changes, unless some bugs, etc. happen to pop up. What does this mean for you? Well, if you would like to incorporate it into ZRP, the latest version (0.4) includes a change to the all.spawn file to correctly display Hunter's family "rifle" as a TOS 34. You can read more about this here:

https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=&thm_id=12329&page=4&sort=ASC&sec_id=16

Also, I just reinstalled STALKER fresh, with the 1.0005 patch, but I haven't started playing yet because I'm waiting to see how this merging thing is going to turn out. I have done some extensive examination of the changes in ZRP 1.05 and I've come to the conclusion that a merge of QO and ZRP will require... a bit of work. So if there's anything you want to ask me about, etc. then go ahead and ask away. I would personally like to ask if you plan to incorporate my Hunter TOZ change into ZRP, and whether or not you would be willing to merge my task_manager.ltx file with the one supplied in ZRP. Note also that I have successfully re-enabled the barkeep's modified Vintar quest, and you might also want to incorporate that into ZRP.

Cheers!
  01:54:09  18 November 2007
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onionradish
(Novice)
 
On forum: 05/11/2007
 

Message edited by:
onionradish
11/18/2007 1:55:37
Messages: 12

---QUOTATION---
The Show Rewards mod is already working for either version as well in ZRP 1.04c, but it will have to be changed anyway to include your localization support for the "no return for reward" part. That's the right way to do it, although I suspect the vanilla game doesn't use the "need_return" flag at the moment. And thanks for the "instant rewards" idea compliment.
---END QUOTATION---


Aha -- I made the update based on a vanilla 1.0005, not realizing that ZRP has eliminated a lot of the number-to-string shuffle. Very nice!

Since that's the case, I've updated the earlier post to clarify that version as "Show Reward 1.03 for Vanilla 1.0005". I've incorporated the other changes in an updated ZRP-friendly version here:

Show Reward v1.03 for ZRP at http://www.mediafire.com/?2t2dzggmbtb

Incorporate as you see fit.


---QUOTATION---
That resulted in coffee spew on my monitor and keyboard!
---END QUOTATION---


Depending on whether you take your coffee black or with cream, you'll either get "enhanced bloom" or "darker darker nights." Maybe both.
  00:32:05  18 November 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4286
russao, yes, normally a bad saved game shows up early -- but here it could be that the saved game is loaded (as a string) without causing a problem. Maybe the second string is used as part of the first, and then again by itself. You might not see a crash until the game needs to use the object with that section definition -- and then it can't find the bogus section. Of course, that depends on how the saved game is parsed...

silverpower, yes, I can include mp\mp_ranks.ltx, although this might add even more to the burden of Don Reba's Mod Manager; weapon mods are rife. And I'll make it so that those two weapons are already enabled, since the resources for them are already there, even if a bit broken.

Also, I should have a dialog_manager.script update done within the next day or so, which I'll send your way. You and/or Victim might need to diff the RE version with the 1.0004 original to find the additional code in Redux Extreme you'll need to add/change.

onionradish, that's fast. The Show Rewards mod is already working for either version as well in ZRP 1.04c, but it will have to be changed anyway to include your localization support for the "no return for reward" part. That's the right way to do it, although I suspect the vanilla game doesn't use the "need_return" flag at the moment. And thanks for the "instant rewards" idea compliment.

>> Let me know if it works

That resulted in coffee spew on my monitor and keyboard!

Folks, if you are using ZRP 1.04c, do not simply copy the new Show Rewards script over, because the ZRP uses numbers for index values internally while keeping the persistence appropriate (strings or numbers) for the patch version. It already works as is, and I'll support the other new features in a future update.

fatrap, congratulations!
  18:56:10  17 November 2007
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
 

Message edited by:
fatrap
11/17/2007 18:57:20
Messages: 2286

---QUOTATION---
NatVac, could you please include a mp_ranks.ltx in your next release? The TOZ-34 and Hi-Power aren't ranked by the game engine, and including a mp_ranks.ltx should cut down on bug reports. Too many people seem to think that they can get away with adding new entries without ranking them first, as well, so perhaps this needs to be noted, as this isn't immediately obvious.
---END QUOTATION---



Silverpower... remind me to build an altar in your honor... after I stop banging my head on the wall!! I re-enabled both of those weapons in the mod I am working on now.... probably the reason I am getting a random CTD that I have went nuts trying to figure out. I didn't even think about them not being ranked and that can sure cause a CTD..........phooey! Anyhow...thank you...thank you....thank you
  18:50:01  17 November 2007
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onionradish
(Novice)
 
On forum: 05/11/2007
 

Message edited by:
onionradish
11/18/2007 1:46:18
Messages: 12

---QUOTATION---
I'm using a slightly-modified version of Show Rewards 1.02 in the ZRP. It also notes whether or not you need to return for reward.
---END QUOTATION---


I'm the original author of Show Reward. I just found out about the incompatibility with 1.0005.

UPDATED - Show Reward 1.03 for Vanilla 1.0005
I've updated the show_reward.script file to support both the new 1.0005 patch and earlier versions, based on detecting the game version. A separate version of Show Reward 1.03 for ZRP is linked further in the thread.

Noting "instant" rewards was a great idea, whoever added that tweak. I've included this feature using an in-game string id so the mod supports all languages. If a cash-only reward must be picked up in person, that's now shown with the cash value.

I'll bundle the revised script up with task_manager.script files and post it as an official release on StalkerFiles for stand-alone users. In the meantime, here's the updated script for those of you who've already incorporated it in your mods. Just replace the existing file with this one.

Show Reward v1.03 for Vanilla 1.0005
http://www.mediafire.com/?69cftrtjvbg

Let me know if it works or you spot anything strange.
  09:11:27  17 November 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
 

Message edited by:
silverpower
11/17/2007 9:12:53
Messages: 790
NatVac, could you please include a mp_ranks.ltx in your next release? The TOZ-34 and Hi-Power aren't ranked by the game engine, and including a mp_ranks.ltx should cut down on bug reports. Too many people seem to think that they can get away with adding new entries without ranking them first, as well, so perhaps this needs to be noted, as this isn't immediately obvious.
  22:04:37  16 November 2007
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russao
(Senior)
 
On forum: 06/18/2007
Messages: 120
ah my bad, then this is a sort of mod just like BFA.

i didnt compare those files, task manager and treasure with the vanilla files, i just assumed it was a good edited file.

i usual only extract the fies i want, because my hd is dieing and i dont have much space, that was probably the reason i got some files from 1.0001 thinking it was from 1.0004.

that sounds about right, i redid those 2 files, but when i got that error i didnt start a new game, so far everything is ok.

the string error you talk about is weird, because usual when you have different type of reading data, the game usual crash during loading/saving, so in theory you woundt go so far in game having wrong values in read/save, but could be it.

thanks for the help.
  20:04:12  16 November 2007
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
11/16/2007 20:15:30
Messages: 4286
>> i don't know what is ZRP, i thought this was a thread about stalker problems.

Well, this is a thread about fixing vanilla STALKER problems, russao. The ZRP (Zone Reclamation Project) is an effort to do that, and this thread is currently the primary place for discussing it. I mentioned it specifically because many folks with problems in their mods post here, but sometimes they don't say it's a problem with their mod, and I simply don't want anyone to think their problem is a ZRP problem if it isn't.

If someone is having a problem with a mod, and I think I can help, I'll post in that mod's discussion thread. I've even done so in ABC-related threads. But I don't mind answering here, even when it is somewhat off-topic, because it does help the community as a whole.

>> I believe i know the problem, the game is just saving wrong data, i did some googling and i found a few mos like srp and amk with the same problem, its always "AC" and something else.

That sounds like Guess 1. And it is likely due to the save() not matching the load() in some module, as I mentioned. The culprit is very likely in a modded file.

>> the game try to save "actor single_player" but some how it get screwed and save as "ac unknow data", the result is "acactor single_player" or whatever, i never got this problem, but i believe its the bug fix 1.0004 mod and 2 days ago i got an error from that mod, the task_manager.script was returing nil value for sel_task line 469.

It's not from the bug-fix 1.0004 mod; you'd get that same error with the vanilla task_manager. The only change in bardak's bfa in that file is my reputation bug fix.

The "nil sel_task" error is almost always an indication that either the saved game file is corrupt (the ZRP will show this, and then exit) or you have a script file that is not properly terminated, usually from a missing "end" statement somewhere.

Based on the earlier comment, it sounds like a corrupted save game. My guess is that some script command is writing two bytes (e.g., via p:w_u16(str) or similar) instead of a string (via p:w_stringZ(str)).

Edit: Clarifications.
  18:09:00  16 November 2007
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russao
(Senior)
 
On forum: 06/18/2007
Messages: 120
thanks natvac, but i dont know what is ZRP, i thought this was a thread about stalker problems.

I believe i know the problem, the game is just saving wrong data, i did some googling and i found a few mos like srp and amk with the same problem, its always "AC" and something else.

the game try to save "actor single_player" but some how it get screwed and save as "ac unknow data", the result is "acactor single_player" or whatever, i never got this problem, but i believe its the bug fix 1.0004 mod and 2 days ago i got an error from that mod, the task_manager.script was returing nil value for sel_task line 469.
 
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