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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
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  12:32:23  4 May 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1159

---QUOTATION---
Thanks for the link to the universal version of acdc.pl, Bangalore. Wasn't there a thread where you discussed how to adapt it? That would provide some help until you can update the wiki.

I continue to appreciate the rest of the work you've done and are doing in general toward helping folks mod STALKER, including the support for the ZRP all.spawn in the SDK.
---END QUOTATION---



Hey, Natvac, thanks for kind words.
The ZRP is a must have - there are still many game breaker bug after the 1.0005 patch. I learned to appreciate ZRP more, when i started to build a complex mod from zero (on vanilla files), and i encountered many annoying bug, ctd, weird happening. I played plain vanilla last in 2007, and i forgot, how buggy it was.

About universal acdc:
This one needs a game.graph, an all.spawn and a full config folder, and this command:

universal_acdc.pl -d all.spawn -out all -scan config/ -nofatal

provides the best result to unpack - almost - ANY spawn, but ofc it has no chance with the unbeatable priboi spawn.

I appreciate the "other" method on all.spawn working, which makes easy and comfortable to manage the spawn - in level editor.
It would also fit to the gamedata cleaning project, because the result of the workflow is a game.graph with 6 MB size, which contains only the 18 vanilla maps graph.
The vanilla game.graph is 8 MB sized, but 2 MB is surplus, it has around 10 (non-existent) test maps level.graph too...
  03:58:10  5 May 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
05/05/2012 4:05:05
Messages: 438
Ok, I reviewed the weapon names.

Some weapon names are a tad bit long so they wrap on two lines, where the inventory is made for single line names, but it's not too broken in 1024x728, and at higher resolutions the names fit the windows better.

The reworked short names work for the most part, but some of the longer rifle ammo names displace the Fire-Mode Indicator in 1024x728 and lower resolutions (only tried the maximum I can handle which is 1280x1024 and everything looked fine there).

Pistols, shotguns and sniper rifles are not affected as they don't have multiple fire-modes (that I remember).

The ones that cause most displacement are:

5.56x45 ammo (was shortened to "5.56 [ammo-type]" in vanilla).

7.62x54 ammo (was shortened to "7.62 [ammo-type]" in vanilla).


I like properly formatted names, but if you want, NatVac, we can either revert those two back to vanilla format, or use that format for all ammo types.

Personally, I rather leave the new format and sacrifice a bit of visibility from the fire-mode display, but it's your call.

Edit:

Oh, and I noticed you used supressor a number of times in the new localization.

Was wondering if it'd be correct to change all silencer references to supressor.

Also, there must be an alterative to "noiseless and flameless sniper fire" that crops a number of times in the descriptions.
  00:52:22  6 May 2012
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171

---QUOTATION---
Also, there must be an alterative to "noiseless and flameless sniper fire" that crops a number of times in the descriptions.
---END QUOTATION---



No see, no hear sniper fire.

Silent, invisible sniper fire.

Introverted sniper fire.

Stealth sniper fire.

Sneaky shooting.

.
  05:32:29  7 May 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
05/07/2012 5:33:08
Messages: 438
NatVac, I was thinking about the weapon position discussion we had a while ago.

While we can't currently make the changes moddable, there are a couple of tweaks that maybe should be in ZRP by default.


Currently you can choose original position or new position for the binoculars.

There's a funny thing though:

The new position is higher on the screen, but it raises the binocs above the player's forehead when using right click, because while the position is changed, the offsets still correspond to the old position and are displaced as a result.

In this thread:

https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=71&thm_id=14260&sec_id=16&page=1

Jmry made this post:


---QUOTATION---
For some reason binoculars are often raised to player's forehead, here are different offsets to raise them to eyes

zoom_offset = -0.168600,0.093600,-0.040000
zoom_rotate_x = -0.024000
zoom_rotate_y = 0.324000
---END QUOTATION---



I was thinking that we could use these hud values for the files:

w_binoc.ltx.new_position
w_binoc.ltx.new_position_quiet


And another small changes from that thread:


---QUOTATION---
The knife is not in player's hand in 3rd person view

position = -0.021, -0.082, 0.030
orientation = 0,90,-18 ;0,90,0
---END QUOTATION---




---QUOTATION---
The inventory icon for the fn2000 with an attached silencer is funny looking

silencer_x = 163
silencer_y = 13
---END QUOTATION---




I realize these are cosmetic, but rather small and non obstructive.


Similarly, if one enters third person, the arms of Strelok's SEVA show part of the texture for Freedom SEVA.

This is because it's a modified MP mesh, and where the MP arm band would be, the new mesh loads the default texture of the Freedom SEVA, instead of the Stalker one.

I have a mesh that fixes this small mistake.
  02:41:20  12 May 2012
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224
observation


---QUOTATION---
Ok, I reviewed the weapon names.

Some weapon names are a tad bit long so they wrap on two lines, where the inventory is made for single line names, but it's not too broken in 1024x728, and at higher resolutions the names fit the windows better.

The reworked short names work for the most part, but some of the longer rifle ammo names displace the Fire-Mode Indicator in 1024x728 and lower resolutions (only tried the maximum I can handle which is 1280x1024 and everything looked fine there).

Pistols, shotguns and sniper rifles are not affected as they don't have multiple fire-modes (that I remember).

The ones that cause most displacement are:

5.56x45 ammo (was shortened to "5.56 [ammo-type]" in vanilla).

7.62x54 ammo (was shortened to "7.62 [ammo-type]" in vanilla).


I like properly formatted names, but if you want, NatVac, we can either revert those two back to vanilla format, or use that format for all ammo types.

Personally, I rather leave the new format and sacrifice a bit of visibility from the fire-mode display, but it's your call.

Edit:

Oh, and I noticed you used supressor a number of times in the new localization.

Was wondering if it'd be correct to change all silencer references to supressor.

Also, there must be an alterative to "noiseless and flameless sniper fire" that crops a number of times in the descriptions.
---END QUOTATION---



Long names are also blocking area where you can't see if weapon is on auto or single fire mode...
  18:28:18  12 May 2012
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224
Observation 2

Anybody else giving this awesome release a test run ?? First of all NatVac the load times are amazingly quick - what did you do? However I cannot make jump from MW to Yantar, I jump there but no markers on the map show up. Also still can't reload the pellet gun. And I was unable to complete Voronins task to clear out mercs at the carpark in Rostok.
Love playing with the new AIs and getting grenades thrown at me. Good fun! Thanks for the hard work once again.
  03:25:18  13 May 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 438

---QUOTATION---
Long names are also blocking area where you can't see if weapon is on auto or single fire mode...
---END QUOTATION---



That's why I said:


---QUOTATION---
The reworked short names work for the most part, but some of the longer rifle ammo names displace the Fire-Mode Indicator in 1024x728 and lower resolutions (only tried the maximum I can handle which is 1280x1024 and everything looked fine there).
---END QUOTATION---

  09:07:58  13 May 2012
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224
ko


---QUOTATION---
Long names are also blocking area where you can't see if weapon is on auto or single fire mode...

That's why I said:

The reworked short names work for the most part, but some of the longer rifle ammo names displace the Fire-Mode Indicator in 1024x728 and lower resolutions (only tried the maximum I can handle which is 1280x1024 and everything looked fine there).
---END QUOTATION---



Sorry I missed that - I'm using 1920x1080 and it is displaced however.
  16:13:20  13 May 2012
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
 

Message edited by:
MrSeyker
05/13/2012 16:13:46
Messages: 438

---QUOTATION---

Sorry I missed that - I'm using 1920x1080 and it is displaced however.
---END QUOTATION---



Maybe you want to try my revised files?
  23:57:51  13 May 2012
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224

---QUOTATION---

Sorry I missed that - I'm using 1920x1080 and it is displaced however.

Maybe you want to try my revised files?
---END QUOTATION---



I thought they were in the latest ZRP release?
If not then where?
 
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